Video summary

I Ran Hy4 770B Locally for 48 Hours... Local AI is the Frontier! 🤯

Main summary

Key takeaways

Technology

Technology/Model Being Tested

  • The video benchmarks Tencent’s “Hi4” model (title implies HY4 / Hi4 770B), with emphasis on running it locally for extended testing (48 hours).
  • The host notes it’s a preview/preliminary version.
  • Reported performance claims:
    • SWE-65 reportedly beats DeepSeek V4 Pro, Qwen 3.0, and GLM 5.3.
    • Rankings can vary slightly depending on the dataset; GLM is sometimes ranked slightly higher.

Architecture / Training Signals (as described)

  • The model is described as assembling “best solutions” from other models by borrowing components/approaches, including:
    • DeepSeek V4
    • DeepSeek V3 (3.2)
    • A “Kimmy Delta retention mechanism”
  • Index optimization is said to be borrowed from GLM 5.3.
  • The host frames the model’s code and architecture as “fascinating,” and suggests this contributes to strong local generation behavior.

Local Deployment Setup

  • Two locally-run quantized variants are tested:
    1. Standard quantized Q4
    2. “INF A” quantized release (described as optimized and better-performing)
  • Hardware mentioned for local runs:
    • Apple M3 Ultra / M5 Max / Mac Studio-class systems (performance varies by machine)
  • Resource usage (as stated):
    • Q4: ~404 GB
    • INF A: ~424 GB, still within a 512 GB limit
  • Throughput and session length:
    • With “thinking” enabled, the host reports outputs frequently reaching ~9.5–9.8 tokens/sec
    • Some generations run for very long sessions (tens of thousands of tokens), implying substantial compute time

Key Feature: “Thinking” Toggle

A central point is a switch that enables/disables “thinking” during generation.

  • Observed behavior with Q4:
    • Enabling “thinking” can cause loops/repetition
    • Or it can trigger runtime failures in some interactive/code-like tasks
  • Observed behavior with INF A:
    • “Thinking on” tends to:
      • reduce hanging (e.g., solar system lighting works)
      • improve 3D/interactive generation quality
    • Still may produce artifacts, and can result in compilation/shader/runtime errors
  • Comparison to GLM 5.3:
    • The host claims GLM 5.3 cannot disable thinking, while Hi4/Hi4 770B allows it.

Tutorial/Test Results by Category (main review content)

1) 3D Procedural Content: Solar System

  • Q4 (thinking off):
    • Works, but planets lack lighting/backlighting
    • When load increases and “think” is enabled, it can repeat in a loop
  • INF A (thinking on):
    • Produces a solar system where all planets are illuminated
    • The host reports no compilation/runtime errors and calls it a “victory”

2) Image/Art/Procedural Faces

  • Procedural face generation works well, especially cosmetically
  • With “thinking on,” the host expects more detail (better lighting/structure)
  • Earlier outputs reportedly show oddities typical of quantized runs (e.g., limitations such as missing or incorrect upper/lower lip behavior)

3) Interactive Code/3D Editor Behavior (“runs” vs runtime errors)

  • The host evaluates whether generated code is:
    • working
    • not stuck in endless bug-fixing
  • Reported findings:
    • Under some conditions (certain “thinking” levels), the model may produce runtime errors or UI interaction issues
  • Overall claim:
    • The host says many generations succeed without errors, positioning this as an advantage

4) Game/Simulation Generation (Canvas/3D Levels)

The host runs multiple mini “games”/levels, comparing thinking off vs on, and Q4 vs INF A.

  • Racing / Motorcycle

    • Q4: works but slower, with small bugs; may require multiple runs
    • INF A: more complete driving experience (steering/combos), with some artifacts at medium thinking but fewer hard failures
  • Spaceship / Lasers

    • Thinking off: sometimes shaky behavior or runtime errors
    • Thinking on: more sustained/complex code, but takes longer
  • Red Dead Redemption-style

    • Thinking off: simplified environment and basic combat interactions
    • Thinking on: more complete scenes/cutscenes
    • Host notes long compute time (thousands of tokens → long wall time)
  • Chaos Park Simulator (theme park level)

    • Thinking off: partial/early “works but error-prone” behavior
    • Thinking on: major upgrade—roller coaster, people, security interactions, throwing pies, water pistol, stink bombs, etc.
    • Framed as a “fully finished theme park level,” though ride controls/entrance may be unclear
  • Karting

    • Thinking on: more complete physics/interaction demo (collisions, turbo boost, steering)
    • Host compares it to results from DeepSeek V4 Vision
  • Procedural City

    • Thinking off: city present but less coherent (e.g., cars go wrong directions)
    • Thinking on: larger and more detailed city with neighborhoods and many landmarks:
      • bus station, school, stadium, business district, airport/airplanes, shopping mall, etc.
    • Host also notes character interaction: ability to select characters and control them
  • Twilight Forest (FPS horror shooter with zombies)

    • Thinking on: described as ~50,000 tokens generation
    • “No sound” mentioned; host plays remotely and notes cursor-control difficulty
    • Reports multiple enemy waves, dark atmosphere, and strong enemy pressure (“good psychopath skills”)
  • Asteroids

    • Early outputs are very basic
    • Some runtime issues occur (e.g., failed to create shader)

5) Quantization Stress Test: Animation/Rendering Artifacts

  • The host checks quantization quality by generating an animation (car driving)
  • Typical artifacts when quantization is bad:
    • misaligned wheels/windows
    • incorrect rotation/direction
    • headlights pointing the wrong way
  • The host presents INF as passing this test better than expected (no direct Q4 vs INF comparison is shown for this specific demo)

6) Office-like Tool Generation (MS Word mention)

  • With “thinking off,” the model allegedly attempts to open MS Word, but sometimes fails or triggers runtime errors in interaction-heavy scenarios

Product/License and Commercial Use Claim

  • The host emphasizes the model has a full Apache 2.0 license.
  • The host claims this license is more permissive than some API/model providers that impose additional usage obligations (e.g., contacting providers if earnings exceed a threshold).

Overall Conclusions (as presented)

  • INF A quantized variant is generally favored:
    • better stability with “thinking”
    • stronger interactive/3D lighting and scene coherence
    • still subject to quantization limits (some missing facial features, occasional runtime/shader errors)
  • The thinking toggle is repeatedly emphasized as crucial for balancing:
    • output quality
    • runtime stability
    • compute time
  • The host suggests future updates (including a K3 update / merged version), and notes tests vs cloud/federated variants sometimes produced better results.

Main Speakers/Sources

  • Primary source/speaker: The video host (single narrator/reviewer)
    • Runs HY4/Hi4 locally
    • Compares Q4 vs INF A
    • Evaluates the impact of “thinking” settings

Original video