Video summary
I Ran Hy4 770B Locally for 48 Hours... Local AI is the Frontier! 🤯
Main summary
Key takeaways
Technology/Model Being Tested
- The video benchmarks Tencent’s “Hi4” model (title implies HY4 / Hi4 770B), with emphasis on running it locally for extended testing (48 hours).
- The host notes it’s a preview/preliminary version.
- Reported performance claims:
- SWE-65 reportedly beats DeepSeek V4 Pro, Qwen 3.0, and GLM 5.3.
- Rankings can vary slightly depending on the dataset; GLM is sometimes ranked slightly higher.
Architecture / Training Signals (as described)
- The model is described as assembling “best solutions” from other models by borrowing components/approaches, including:
- DeepSeek V4
- DeepSeek V3 (3.2)
- A “Kimmy Delta retention mechanism”
- Index optimization is said to be borrowed from GLM 5.3.
- The host frames the model’s code and architecture as “fascinating,” and suggests this contributes to strong local generation behavior.
Local Deployment Setup
- Two locally-run quantized variants are tested:
- Standard quantized Q4
- “INF A” quantized release (described as optimized and better-performing)
- Hardware mentioned for local runs:
- Apple M3 Ultra / M5 Max / Mac Studio-class systems (performance varies by machine)
- Resource usage (as stated):
- Q4: ~404 GB
- INF A: ~424 GB, still within a 512 GB limit
- Throughput and session length:
- With “thinking” enabled, the host reports outputs frequently reaching ~9.5–9.8 tokens/sec
- Some generations run for very long sessions (tens of thousands of tokens), implying substantial compute time
Key Feature: “Thinking” Toggle
A central point is a switch that enables/disables “thinking” during generation.
- Observed behavior with Q4:
- Enabling “thinking” can cause loops/repetition
- Or it can trigger runtime failures in some interactive/code-like tasks
- Observed behavior with INF A:
- “Thinking on” tends to:
- reduce hanging (e.g., solar system lighting works)
- improve 3D/interactive generation quality
- Still may produce artifacts, and can result in compilation/shader/runtime errors
- “Thinking on” tends to:
- Comparison to GLM 5.3:
- The host claims GLM 5.3 cannot disable thinking, while Hi4/Hi4 770B allows it.
Tutorial/Test Results by Category (main review content)
1) 3D Procedural Content: Solar System
- Q4 (thinking off):
- Works, but planets lack lighting/backlighting
- When load increases and “think” is enabled, it can repeat in a loop
- INF A (thinking on):
- Produces a solar system where all planets are illuminated
- The host reports no compilation/runtime errors and calls it a “victory”
2) Image/Art/Procedural Faces
- Procedural face generation works well, especially cosmetically
- With “thinking on,” the host expects more detail (better lighting/structure)
- Earlier outputs reportedly show oddities typical of quantized runs (e.g., limitations such as missing or incorrect upper/lower lip behavior)
3) Interactive Code/3D Editor Behavior (“runs” vs runtime errors)
- The host evaluates whether generated code is:
- working
- not stuck in endless bug-fixing
- Reported findings:
- Under some conditions (certain “thinking” levels), the model may produce runtime errors or UI interaction issues
- Overall claim:
- The host says many generations succeed without errors, positioning this as an advantage
4) Game/Simulation Generation (Canvas/3D Levels)
The host runs multiple mini “games”/levels, comparing thinking off vs on, and Q4 vs INF A.
-
Racing / Motorcycle
- Q4: works but slower, with small bugs; may require multiple runs
- INF A: more complete driving experience (steering/combos), with some artifacts at medium thinking but fewer hard failures
-
Spaceship / Lasers
- Thinking off: sometimes shaky behavior or runtime errors
- Thinking on: more sustained/complex code, but takes longer
-
Red Dead Redemption-style
- Thinking off: simplified environment and basic combat interactions
- Thinking on: more complete scenes/cutscenes
- Host notes long compute time (thousands of tokens → long wall time)
-
Chaos Park Simulator (theme park level)
- Thinking off: partial/early “works but error-prone” behavior
- Thinking on: major upgrade—roller coaster, people, security interactions, throwing pies, water pistol, stink bombs, etc.
- Framed as a “fully finished theme park level,” though ride controls/entrance may be unclear
-
Karting
- Thinking on: more complete physics/interaction demo (collisions, turbo boost, steering)
- Host compares it to results from DeepSeek V4 Vision
-
Procedural City
- Thinking off: city present but less coherent (e.g., cars go wrong directions)
- Thinking on: larger and more detailed city with neighborhoods and many landmarks:
- bus station, school, stadium, business district, airport/airplanes, shopping mall, etc.
- Host also notes character interaction: ability to select characters and control them
-
Twilight Forest (FPS horror shooter with zombies)
- Thinking on: described as ~50,000 tokens generation
- “No sound” mentioned; host plays remotely and notes cursor-control difficulty
- Reports multiple enemy waves, dark atmosphere, and strong enemy pressure (“good psychopath skills”)
-
Asteroids
- Early outputs are very basic
- Some runtime issues occur (e.g., failed to create shader)
5) Quantization Stress Test: Animation/Rendering Artifacts
- The host checks quantization quality by generating an animation (car driving)
- Typical artifacts when quantization is bad:
- misaligned wheels/windows
- incorrect rotation/direction
- headlights pointing the wrong way
- The host presents INF as passing this test better than expected (no direct Q4 vs INF comparison is shown for this specific demo)
6) Office-like Tool Generation (MS Word mention)
- With “thinking off,” the model allegedly attempts to open MS Word, but sometimes fails or triggers runtime errors in interaction-heavy scenarios
Product/License and Commercial Use Claim
- The host emphasizes the model has a full Apache 2.0 license.
- The host claims this license is more permissive than some API/model providers that impose additional usage obligations (e.g., contacting providers if earnings exceed a threshold).
Overall Conclusions (as presented)
- INF A quantized variant is generally favored:
- better stability with “thinking”
- stronger interactive/3D lighting and scene coherence
- still subject to quantization limits (some missing facial features, occasional runtime/shader errors)
- The thinking toggle is repeatedly emphasized as crucial for balancing:
- output quality
- runtime stability
- compute time
- The host suggests future updates (including a K3 update / merged version), and notes tests vs cloud/federated variants sometimes produced better results.
Main Speakers/Sources
- Primary source/speaker: The video host (single narrator/reviewer)
- Runs HY4/Hi4 locally
- Compares Q4 vs INF A
- Evaluates the impact of “thinking” settings