Video summary
Reaper DAW 101:- The Basics - PART 1
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Main Ideas and Lessons
The video is a beginner’s introduction to using REAPER as a digital audio workstation. It covers installing and configuring the software, playing and recording audio and MIDI, and making basic edits.
1. What You Need to Get Started
- A computer, an audio interface, and something to listen on, such as headphones or studio monitors.
- Download REAPER from its official website and choose the version for your operating system. The presenter recommends the 64-bit version where supported.
- Download and install the latest driver for your audio interface from its manufacturer. This can improve performance, reduce latency, and help avoid audio problems.
- Connect and power on the interface before configuring REAPER.
2. Set Up REAPER’s Audio Device
- On Windows, the presenter recommends selecting the interface’s ASIO driver. On macOS, he recommends Core Audio.
- Select the interface’s input and output ranges so REAPER can receive and play audio through it.
- Choose a sample rate appropriate to the work:
- 44.1 kHz for CD-focused work.
- 48 kHz for video, film, DVDs, or YouTube.
- The presenter considers 96 kHz excessive for his needs.
- Adjust the audio buffer size to manage latency:
- A smaller buffer generally reduces delay while recording, making it easier to play or sing while monitoring through REAPER.
- A larger buffer gives the computer more time to process audio and may help during mixing, especially if the computer is struggling.
- Audio sent through an interface will generally come in and go out through that interface, rather than through the computer’s built-in speakers or headphone jack.
3. Understand REAPER’s Main Workspace
- The upper area is the Edit window, where tracks and media are arranged along the timeline.
- The lower Mixer window displays the same tracks as mixer channels, with controls such as faders, inserts, and sends.
- Create tracks by double-clicking in the track area, using the menu, or pressing Ctrl+T.
- Tracks can be resized and renamed. Clear track names help keep a project organized.
4. Save Projects and Manage Media
- Save the project early using File → Save project.
- The presenter recommends creating a subfolder for the project. REAPER can also copy or move media into the project directory so that recordings and imported files stay together.
- Import an existing audio file through Insert → Media file or the Insert key.
- Use a track’s volume and pan controls to adjust its level and stereo position.
- Delete unwanted media with Delete. Undo accidental changes with Ctrl+Z on Windows or Apple+Z on Mac.
5. Looping and Playback
- Select a timeline region and enable repeat or loop playback using the repeat control or the R key.
- Looping is useful for repeatedly listening to a section, but a very small accidental selection can cause playback to loop unexpectedly.
- Clear a selection with Escape or the relevant right-click option, or turn repeat off with R.
6. Record Audio
- Create and name a track.
- Choose the appropriate input for that track, such as the input receiving a microphone or direct guitar or bass signal.
- Arm the track for recording.
- Turn on record monitoring if you want to hear the input through REAPER while recording.
- Press the main Record button or Ctrl+R to start recording.
- Press Stop and save the recorded files when prompted. The presenter notes that REAPER’s recording prompt behavior can be changed in preferences.
Arming a track does not start recording by itself. The main transport Record control must also be activated.
7. Mute, Solo, and Mixing
- Mute silences a track; Solo lets you hear a track by itself.
- The Mixer window presents tracks as channel strips, making it easier to adjust levels and work with effects.
- REAPER uses a general-purpose track system rather than separate fixed types for audio, instrument, or auxiliary tracks. Tracks can carry audio or MIDI and can be routed to one another.
8. Add Effects: Inserts and Sends
- Insert effects are placed directly on a track’s signal path. The track’s sound passes through them in sequence before reaching the output.
- Open effects from the track’s FX area or the Mixer’s effects controls. The presenter demonstrates searching and filtering the plug-in list.
- Examples shown include:
- ReaTune for tuning display.
- ReaComp for compression.
- ReaEQ for equalization.
- Sends route some of a track’s signal to another track, often one set up for a shared effect such as reverb or delay.
- For a reverb send, the presenter puts a reverb plug-in on a separate track and removes its dry signal so that the track supplies only the reverb.
- Add a send from the source track to the reverb track, then adjust the send level to control how much signal reaches the effect.
- Sharing an effect this way can reduce duplicated processing and lets you adjust the effect in one place.
- The Mixer can be undocked from REAPER’s Docker and placed elsewhere, which can help when using multiple screens.
9. Record and Edit MIDI
- MIDI is performance information—such as which note to play, when to play it, and how strongly—not audio by itself. A virtual instrument plug-in is needed to produce sound from it.
- Enable the MIDI keyboard in Options → Preferences → MIDI devices, then select and enable the appropriate MIDI input.
- Arm the track, select the MIDI input, and record as with an audio track.
- Turn on monitoring and add a virtual instrument, such as REAPER’s basic ReaSynth, to hear the MIDI performance.
- If no MIDI keyboard is available, open View → Virtual MIDI keyboard and play notes with the mouse or computer keyboard.
- Double-click a recorded MIDI item to open the MIDI editor. There, you can:
- Move notes or change their pitch.
- Lengthen or shorten notes.
- Add or delete notes.
- Adjust note velocity.
- Select multiple notes and move them together.
- Editing MIDI lets you correct individual mistakes without necessarily recording the whole performance again.
10. Use the Grid, Fades, and Splits
- REAPER’s grid snapping can align edits and MIDI notes to musical divisions.
- Change the grid resolution to suit the task, or disable the magnet or snap control for finer, free-form placement.
- For audio clips, snapping can make edits land on bars or other grid points. Disabling it allows more precise positioning.
- Dragging from the top edge of an audio item creates a fade. The presenter also demonstrates changing the fade shape.
- Press S to split an audio item at the edit cursor, allowing one section to be moved or deleted without affecting the other section.
Speakers and Sources Featured
- Adam Steele — Presenter and tutorial narrator, speaking on behalf of Hot Pole Studios.
- DistroKid — Discussed in a brief promotional segment read by Adam Steele; no separate DistroKid speaker is identified in the subtitles.
- Software and equipment demonstrated or referenced: REAPER, an Audient audio interface and its driver, an M-Audio MIDI keyboard, and REAPER plug-ins including ReaTune, ReaComp, ReaEQ, ReaVerb, and ReaSynth.
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