Video summary
ENJOADO DO ETS2 E DO ATS? CRIE UMA CARREIRA REALISTA!!!
Main summary
Key takeaways
Main ideas and concepts
The video explains how to create a “realistic career” in American Truck Simulator (ATS) or Euro Truck Simulator 2 (ETS2) using:
- a game setup phase (console/config changes)
- campaign rules (a 4-phase career structure)
- gameplay rules (how to operate shifts, money, time, deliveries, and logistics)
The core lesson is that realism comes from enforcing constraints that make trucking feel like real work: time schedules, costs, limited travel, fatigue/rest, unloading time, tolls/tags, commissions, and consequences for accidents.
Methodology / instructions (detailed)
A) Setup: enable console + permanent command tweaks + optional commands
1) Write down rules
The creator repeatedly emphasizes writing everything down because there are “many rules.”
2) Edit game configuration to enable console
- Go to: Documents → (ATS or ETS2) → config.cfg
- Open with a text editor (recommended: Notepad++).
-
Find and change:
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Console setting: change console from 0 to 1 (Subtitle text is garbled, but the meaning is clear: enable console) Example (as shown in subtitles):
use_tg_con_c console -
Developer setting: set developer to 1 (He mentions 2 as a possibility, but he leaves it at 1.)
-
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Save and close the file.
Important: Do this with the game turned off.
3) Open console in-game
Use the key with quotation mark above Tab to open the console.
4) Console commands to change realism-related variables
Permanent changes (typically set once and affect future sessions):
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Reduce brake intensity
- Command pattern:
g_set brake <intensity> - Example described: braking power becomes about 30% (he also references a value around 0.28).
- Intended effect: braking is weaker → more realistic, more challenging driving.
- Command pattern:
-
Increase traffic density
- Command pattern:
g_set traffic <value> - Change from default 1 to 2 (optionally 3, “at your own risk”).
- Intended effect: more traffic → more realism and higher accident risk.
- Command pattern:
Optional / reset-every-session command (must be re-entered each time you start the game):
- Warp / speed adjustment
- Command:
wp 0.92 - Intended effect: game-time progression feels closer to realistic approach speed.
- He notes it resets to 1 when the game starts.
- Command:
Time-change command (for schedule realism):
- Set game time
- Command pattern:
g_set time <HHMM> - Rules:
- first two digits = hour
- next two digits = minute
- If the time is earlier/later, it may effectively jump (e.g., from 8 PM to 5 AM skips day; from 5 AM to 8 PM sets evening same day).
- Command pattern:
B) Game options: fatigue vs mandatory stops, realism toggles, and control settings
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Fatigue: keep enabled.
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Mandatory stop: turn OFF Reason:
- Long loads (example: ~500 miles in ATS, ~700–800 km in ETS2) often don’t allow enough time to fully rest to meet mandatory-stop requirements.
- If enabled, it would frequently cause missed delivery limits / wasted work.
- With the “new rest system,” fatigue realism still works well.
-
Traffic violations: keep enabled.
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Parking difficulty: set to random.
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If using an H-shifter:
- Transmission behavior: advanced
- Gear change: with clutch press
- If you don’t use an H-shifter, he says these settings aren’t necessary.
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Do NOT change income factor
- Keep income factor = 1 (default) Reason: changing it “would mess up your realistic campaign.”
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Profile usage
- You can use any existing profile—no need to start a brand-new save.
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Early cargo-distance strategy (campaign pacing)
- The campaign has four levels/phases.
- Early on (phase 1 / first level): reduce cargo distance → more local work around your base.
- Later (second level): allow longer shipments.
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Cargo selection setting (time/inspiration)
- In cargo selection, keep the date-based inspiration time option enabled/selected (for phases 1 and 2 as described).
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Disable “Fernandinha”
- In audio options, disable “Fernandinha.”
C) Campaign rules: 4 phases with increasing independence and responsibility
Overall structure: your career is divided into 4 phases:
- Employed by a company (no personal truck ownership)
- Employed by a company but using your own truck
- Self-employed (you own truck + trailer)
- Entrepreneur (you own operations and manage employees)
Phase 1 — Company employee
Schedule
- Base shift starts 7:00 AM
- Each day you must be at your company at 7:00 AM
- You have:
- 1 hour lunch
- 1 hour dinner (if “on the move”)
- 1 hour breakfast (if “on the move”)
- The workday is framed as effectively ending around 6 PM.
Costs (initial costs)
- Meals when not covered by the employer:
- Breakfast: €15
- Lunch: €25
- Dinner: €20
- Lodging when not “on the move”: €45
Income
- Salary: €/$1300 per month, paid every 30 days
- Commission: 5% of freight value
- Example: if freight value is 4,956, you earn 5%
- Commission is tracked in addition to the salary.
Who pays what
- Employer pays:
- tolls
- fuel
- accommodation and food when traveling
- Unloading:
- 2 hours unloading required (timing realism)
Loads / where cargo can come from
- Transport is only for your company
- You load cargo at your company
- You can pick up freight from other companies only if you are physically there, but the intent is: only haul loads belonging to your employer.
Travel-time realism
- You must “factor transit time” to cities to pick up the next load, including unload time and rest.
Fines and consequences
- Fines are deducted from you
- Accident/rollover consequence:
- If you roll over: you are fired
- After being fired: out of work for 10 days until you find a new job
- During those days, you still handle food/lodging
Other constraint
- Don’t “turn on” Fernandinha.
Phase 2 — Employee but with your own truck
Schedule
- Shift still starts 7:00 AM
- Meals: still 1 hour each
- Meal costs same as Phase 1:
- Breakfast €15, Lunch €25, Dinner €20
- Lodging outside trips: €45
Income changes
- Salary increases (subtitle garbles the exact number, but the idea is higher), paid every 30 days
- Commission increases to 10% of freight value
Tolls and tags
- Tolls still paid by employer
- For automatic tolls you need a tag:
- €15 per country
Fuel and maintenance
- Fuel: paid by you
- Accommodation/food while traveling: paid by employer
- Truck maintenance: your responsibility
Break rules
- Unloading: 2 hours
- Rest between shifts: 11 hours
Accident consequence
- Same as Phase 1:
- Rollover → fired → 10 days out of work
- Mentions 30 days to repair and you must pay costs if you can afford repairs
Financing a truck (simulated installments)
- Payments are modeled as:
- financed amount + (20% / 12 months)
- paid every 30 days
- Example:
- Finance €10,000
- Total repayment modeled as €12,000
- 12 installments of €1,000 every 30 days
Tip for cash flow
- Start from an already-running campaign so you have enough money on hand.
Phase 3 — Self-employed (truck + trailer)
Freedom
- You can start whenever you want
- You can transport for anyone offering the best price
Costs
- Meals and lodging remain:
- €15 / €25 / €20 meals
- €45 lodging
- Now all living expenses are paid by you
Income
- No salary
- You earn 20% of shipping cost (freight value percentage)
Tolls/tags
- You pay tolls
- Tag still required per country: €15 per country
Repairs and accident rules
- Work break: 11 hours
- Minor accidents (no rollover):
- repair about 2 days
- Rollover:
- repair takes 30 days
- While down, you must keep paying everything
- Financing rules continue (20% spread across 12 payments every 30 days)
Insurance mention (ATS-specific)
- ATS: vehicle insurance of $200 every 30 days
- ETS2: he says it does not have this insurance
Phase 4 — Entrepreneur (managing employees)
Relationship to Phase 3
- Same core rules as self-employed (cargo/pay/tolls/financing/repairs/etc.)
- Main difference: you manage employees
Employee costs
- Employee salary: €1300 per month, paid every 30 days
- Government charges: 70% of the employee salary, paid every 30 days
- Interpreted as: you pay employee €1300, and then 70% of that goes to government
Commissions
- Employee commission: 5% of shipping cost
- Entrepreneur commission: 30% of shipping cost shown in the game
Employee travel expenses
- You pay employees’:
- travel expenses
- accommodation
- food
- Fines:
- employee “should pay,” but the game may not directly support this, so you simulate it.
D) Gameplay rules: how to run days, shifts, routing, and logistics
1) Routing and map/GPS
- Truck generation affects driving automation:
- Older 1st/2nd generation trucks: manual
- 3rd generation trucks: automated (example: Volvo as automated)
- If the truck has GPS:
- use truck GPS with no audio
- If the truck has no GPS:
- use the map, but you cannot access map while the truck is moving
- While moving, only camera 1 is allowed (camera 2 not allowed while moving)
2) Route planning
Since you can’t open map while moving:
- plan the route ahead (in your head or via notes like “first left, first right…”).
3) Time accounting: travel + unload + meal timing
Example (Phase 1-like operations):
- Leave at 7 AM
- Arrive around 11 AM
- Unloading takes 2 hours
- Lunch may occur during unloading depending on the situation
- Account for return/travel time
- Finish the shift by arriving back around the end-of-day (described cutoff around 6 PM).
4) When you must fast-forward time
If you can’t finish everything before day end:
- go to hotel (conceptually rest)
- then advance time to the next day at 7 AM
5) Selecting next loads
When arriving in a city:
- use the logistics map to choose the company and destination city
- must respect:
- 2-hour unloading
- rest requirements
- shift boundaries (start at 7 AM)
6) Driving empty / relocating (Phase 2 requirement)
In Phase 2:
- If your company doesn’t exist in the city you arrived at:
- drive to the nearest city where your company operates
- travel empty
- still respect rest stops and rules
7) Required record-keeping
He strongly insists on using a notebook to track:
- days
- costs (food/lodging)
- commissions
- financing installments
- fines and repairs
8) Starting balance
- Start with €/$5,000 as the initial campaign balance.
Reported results / anecdotal outcomes (as presented)
-
ATS campaign
- At day 14: balance 77,786
- After 14 days, only accumulated about 2,786 (implying slow progress/difficulty)
-
ETS2 campaign
- Already at Phase 2
- Around week 5 balance: €22,215, plus truck debt
- Financed a used truck with high mileage → maintenance costs
- example: tires nearly €5,000
- Earnings examples for long trips:
- Murcia → Seville ≈ €2,300
- Valladolid → Limoges ≈ €2,343
- Emphasis: making €5,000 requires hard work and losses (fuel/maintenance).
Speakers / sources featured
- Speaker: An unnamed narrator/creator introducing the channel “Uncle Restanho” (no other named people appear).
- Sources:
- Video channel: Uncle Restanho
- Games: American Truck Simulator (ATS) and Euro Truck Simulator 2 (ETS2)