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Bullet Hell - Demon Slayer | Starter & Progression Guide - Hero Siege Season 9

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Key takeaways

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Storyline / Mode Context

  • This video is a build guide for Hero Siege (Season 9 starting April 3) focused on Bullet Hell Demon Slayer.
  • No specific narrative events are covered; the emphasis is on progressing through campaign zones and difficulty tiers:
    • Normal / Nightmare → Hell → Inferno

Gameplay Progression (What to Do as You Level)

  • Levels 1–7: Use Fast Slices (Bullet Hell isn’t available yet).
  • Level 8+ through campaign: Switch to Bullet Hell as your primary leveling damage skill.
  • Early bossing approach: Use Shredder Trap on tankier/boss targets.
  • Late-game optimization: As your gear improves (better weapons, attack speed, accuracy), you may shift more single-target focus toward Trigger Finger, while still optionally using Shredder Trap during it.
  • After level 100: Refine your incarnation tree for survivability and damage/crit/mobility, plus new season systems like the Ether tree (unlocked from Hell quests).

Key Changes in Season 9 (Demon Slayer-Specific)

  • Shredder Trap nerfed:
    • Big “zooming” shredder traps were replaced with small key-shot projectiles.
    • Result: it’s much less effective for leveling through the campaign.
    • Guide implication: don’t plan to rely on Shredder Trap to carry leveling—use Bullet Hell the whole way instead.
  • Steady Hold Gun passive fixed/buffed:
    • The percent attack rating passive is now working (described as previously not functioning).

Core Build Concept (Bullet Hell + Support Skill Damage)

Main Idea

  • Level primarily by pumping Bullet Hell, while also investing in Eagle Eye for efficiency.

Eagle Eye Strategy (Important)

  • Bullet Hell is accessed at level 8.
  • Eagle Eye adds flat physical damage and helps keep Bullet Hell mana cost low, while still scaling strongly.
  • Priority suggestion:
    • Rank Eagle Eye alongside Bullet Hell, since Eagle Eye investment can be more efficient than raising Bullet Hell alone early.

Weapon Dependency (Scaling Rule)

  • Your damage depends heavily on your weapon’s attack damage.
  • As you level, keep upgrading and using stronger drops.

Suggested Skill Point Allocation Timeline

  • Early/mid leveling (roughly early-mid):
    • Keep Bullet Hell + Eagle Eye balanced.
  • One-point wonders mentioned:
    • Execute (1 point): more damage vs monsters below 30% life.
    • Shredder Trap (1 point): reserved for tankier targets.
    • Absolute Mayhem (1 point): supports Bullet Hell damage synergy.
    • Optional Demon Shield (1 point): small all-resists + movement speed; typically only worthwhile with +skill gear.
  • At level 30: Continue the same general balance.
  • At level 40:
    • Get access to your first augment.
    • Start shifting to more Bullet Hell points (as better weapons arrive).
    • Then move points back toward Eagle Eye for maximum damage.
  • At level 70:
    • Max Bullet Hell
    • Max Eagle Eye
    • Max Absolute Mayhem
    • Then add more into Execute
  • At level 100:
    • Max Bullet Hell
    • Max Eagle Eye
    • Max Execute
    • Max Absolute Mayhem
    • 1 point into Demon’s Calling
      • Blink every few seconds; useful for awkward positioning, not “amazing” overall.

Bossing / Single-Target Loadouts (Two-Loadout Strategy)

  • Primary leveling loadout: Bullet Hell focus.
  • Second loadout for bosses:
    • Use a Shredder Trap build
    • Put points into Shredder Trap + its synergies for quick boss kills (stated as strong through bosses up to ~40).
  • Alternative: Trigger Finger single-target option
    • Uses Trigger Finger + its synergies.
    • Suggested to improve later with more attack speed and a better weapon.
    • Tip: you can cast Shredder Trap while firing Trigger Finger.

Sub Skill Trees (How They’re Used)

  • Each “sub skill tree” uses sub points:
    • You gain 1 point per 5 character levels, up to level 100 = 20 points total.
  • The guide emphasizes switching sub setups around level 40:
    • One setup is used early, then switched to the “actual skill” tree used for leveling.
    • Key described effect: the selected option fires many projectiles that can shotgun, helping both bosses and small/tanky targets.
  • Later swap logic:
    • Early/mid: prioritize attack rating / hit chance
    • Once hit chance is solved: switch sub setup toward crit damage scaling

Attribute Allocation (Stats Leveling)

  • During leveling:
    • +1 Strength
    • +1 Dexterity
    • +2 Vitality
  • If you need energy/mana:
    • Put points into energy as needed (even “~15 energy” can help sustain).
  • Dexterity purpose:
    • Provides attack rating (accuracy).
    • If you “can’t hit” later acts (e.g., act two), it’s often insufficient attack rating.
  • Endgame attribute goal:
    • Shift points heavily into Strength.

Loot Filter Setup (Process)

  • Import a pre-made loot filter from the creator’s website:
    • Filter target: “Physical attacker”
    • In-game: open the loot filter import page
    • Paste the long string (not the URL)
    • If it doesn’t say “invalid loot filter code,” it should be active
    • Verify by clicking items—highlights/missing entries confirm it worked

Gearing Highlights (What to Look For)

Gear Types That Matter While Leveling

  • Focus on Magic / Rares / Mythics for:
    • Damage
    • Attack speed
    • Build requirements
  • Satanics note: useful if you find them, but don’t grind specific Satanics for hours—just progress through zones.

Gems (Free Damage Tip)

  • Use physical gems in any gear with sockets.
    • Chipped/Flawed gems are fine early (free incremental damage).
  • Emphasis: many players forget to do this while leveling.

Budget vs Progression Gearing

  • Budget gearing: mix/match based on affixes you already have.
  • Scaling paths mentioned:
    • Crit chance / crit damage
    • Or enhanced damage + strength stacking (with early skills like Deadly Blow)
  • Crit-focused recommendation:
    • Gabriel’s Devotion set: wear 4 pieces for strong crit/attack speed/crit damage (plus flexible piece choices).

Recommended Core Items (Examples Called Out)

  • Weapon: F4 Tac Rifle
    • Strong crit + leech + attack rating + Deadly Blow + ignore target defense
  • Helmets (examples):
    • Pit Lord’s Vanquisher (crit + crit damage + strength)
    • Nikita’s (ignore target defense + deadly blow + physical damage)
    • Legionnaire mentioned as harder to obtain (drops nerfed)
  • Chest: Sharpshooter’s Cloak
    • Season 9 ranged chest: projectile speed + range skill/damage focus
  • Gloves: Death Knight’s Gauntlets
    • Double crit, ignore target defense, enhanced damage
  • Belts (examples):
    • King Glider’s (needs King Raccul; bleeding monster damage)
    • Belt of Skulls (buffed: strong movement speed burst + extra stats, Deadly Blow %)
  • Rings (examples):
    • Elven Grace (expensive early; crit chance + crit damage)
    • Arm of Soul Forging (fallback)
    • Ring of the Cow Raven (budget crit alternative)
  • Amulets (examples):
    • Raven’s Claw (crit chance + crit damage; expensive early)
    • Claw of the Bloodthirsty (cheaper alternative)
  • Charms:
    • Prioritize crit chance, crit damage, enhanced damage
    • Consider res/life/MS/mana leech depending on needs

Progression Mechanics for Later Difficulties

Star Leveling / Rerolling Tags

  • Star leveling increases item stat values so you can “upgrade” without replacing everything.
  • Mentioned mainly for high-value items (e.g., S-tier, Satanics, Raven’s Claw).

Molten Claw Note

  • Molten Claw nerfed: it now must have the correct tags (e.g., “extra damage to burning monsters”).
  • Items may use similar wording (like “extra fire damage to burning monsters”), so check tags carefully.

Hell & Inferno Gearing Entries

  • Inferno item examples mentioned:
    • Destroyer’s Zen (Guragok Inferno)
    • Gurnal of Eternal War (Sung Lee in Inferno)
  • The guide points to progression sections for slot-by-slot options.

Relics, Potions, Augments, Mercenaries

  • Relics:
    • Prioritize proc relics early for attack speed/movement speed/attack damage.
    • Later, replace proc relics when those procs come from items—then add crit damage or other needs.
  • Potions:
    • Choose based on your needs (movement speed, crit damage, attack damage, enhanced damage, etc.).
  • Chest augments:
    • Lethal Tempo: strong attack speed early; crit damage scaling after augment level
    • Overloader: projectile speed + crit damage alternative
  • Mercenaries:
    • Not a damage centerpiece; mainly for Magic Find.
    • Suggested as an aura-bot style magic find support.
    • Preferred merc types: Night Merc or Archer Merc
      • Archer merc can provide an attack speed buff
      • Night merc commonly used for max magic find
    • The creator lists specific merc equipment options (weapons/helmets/chests/etc.) in the guide.

Incarnation Tree (Level 100+ Decision Paths)

  • Goal: choose paths based on whether you need resistances, mobility, crit, life, or damage.
  • Example path options discussed:
    • Resistance path (first ~10 levels):
      • ~72% all res, capped at 50% total res
      • Useful if res-capping is hard (especially with two-handed setups)
    • Movement speed path: “zoom zoom” playstyle if damage is already fine
    • Crit chance / crit damage path:
      • Rush crit chance (~8% crit chance noted), then prioritize crit damage
    • Life + physical damage + resist/move combinations:
      • “All-rounder” style: life, physical damage %, resist, and speed
  • Ether tree:
    • Unlocks once you reach Hell via quests
    • Points used to “juice” mechanics for loot/Magic Find
    • Creator notes they’ll track the evolving meta but avoids early “OP” disclosure because it’s new.

Key Tips Emphasized

  • Use Bullet Hell from level 8 onward; don’t rely on Shredder Trap for leveling anymore (due to the nerf).
  • Weapon attack damage scaling is critical.
  • Invest early to solve accuracy (attack rating / hit chance), especially if struggling in later acts.
  • Put gems into sockets during leveling for free damage.
  • Have a second loadout for boss kills (Shredder Trap or Trigger Finger).

Gamers / Sources Featured

  • Krxy (the channel/creator providing the guide)
  • Mentions of the broader community/meta exist, but no specific other gamer names appear in subtitles.

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