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Top Ten Confusing Souls Levels

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Summary

Trey counts down the Soulsborne areas he finds most confusing, judging them as if the player doesn’t already know the route. The list focuses on maze-like layouts, similar-looking rooms, darkness, vertical paths, and hazards that make getting lost even more frustrating.

  1. Shadow Keep — Elden Ring: Shadow of the Erdtree Trey’s pick for the most confusing area. It is enormous, its rooms blur together, and finding routes to places such as Commander Gaius or the Shadow Tree Avatar can take a long time. The video shows him repeatedly retracing his steps and running into dead ends.

  2. Subterranean Shunning-Grounds — Elden Ring Similar rooms and a particularly confusing pipe section make this area difficult to navigate—even with other players trying to guide him.

  3. Forbidden Woods — Bloodborne Its many sections and branching routes make it easy to miss important places, including the area where the mysterious beggar is found. Trey often ends up back at the first lamp, though the area contains plenty of upgrade materials.

  4. Prison of Hope — Demon’s Souls The rooms and floors look so similar that Trey’s main advice is to persist through the maze.

  5. Upper Latria — Demon’s Souls Its vertical layout and cages leading down to the blood swamp make it hard to keep track of where to go. Trey says he has to hope he eventually finds the right route.

  6. Frigid Outskirts — Dark Souls II A snowstorm obscures landmarks and makes it difficult to tell which direction you’re facing. Trey recalls wandering until he found the boss; carrying a Smelter Hammer helped him deal with the troublesome reindeer.

  7. Tunnel City — Demon’s Souls Its tunnels loop back on one another, leaving Trey lost and eager to find the route to the Flamelurker boss.

  8. The Catacombs — Dark Souls Dark, vertical passages, drops, switches, skeletons, and traps make this level a sprawling maze. Trey notes that there is a shortcut, but without knowing about it, players may spend a long time finding their way.

  9. The Duke’s Archives — Dark Souls Switches, staircases, and interconnected routes can leave players wandering without making progress.

  10. Irithyll Dungeon — Dark Souls III Many rooms look alike, and the numerous paths make it easy to lose your bearings.

Also Discussed: Tomb of the Giants

Trey criticizes the area’s darkness, narrow platforms, powerful giant skeletons, and perilous drops. He finds the final stretch less confusing because the destination is clearer. The subtitles discuss this area immediately before announcing the number-one pick, but do not give it a clear ranking.

Featured Creator

Trey, host of Based Souls. No other gamers or external sources are named in the subtitles.

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