Video summary
Onimusha: Way of the Sword - Before You Buy
Main summary
Key takeaways
Storyline (High Level)
- The game is described as Resident Evil–style survival/action set in Japan’s Sengoku era (especially fitting for the early Onimusha entries).
- In Onimusha: Warlords, you play as the swordsman Miyamoto Musashi, battling demonic forces.
- The narrative and tone aim to balance humor and horror, with villains presented as particularly cruel—making their defeat especially satisfying.
- The main plot is framed around cleansing/inverting demonic corruption across multiple regions (including a major hub area), moving through structured missions/encounters.
Gameplay Highlights
PC Performance
- The reviewer reports the PC version runs flawlessly:
- No stutter or slowdown
- No bugs/glitches
- Even at max settings
Difficulty Curve
- The early demo feels easy, but the standard difficulty becomes brutally hard, especially in the second half.
- Boss fights are highlighted as:
- Extremely punishing
- Continuously ramping in difficulty (no smooth plateau)
- A Story difficulty mode exists for players who struggle once the game spikes.
Combat System (Core “Gem”)
- Combat feels elegant and satisfying, with animations that turn even routine fights into dramatic duels.
- Core actions mentioned include:
- Light/heavy attacks
- Special abilities (with cooldowns)
- Dodge
- Parry/Reflection
Defense Timing Matters
- Parry/Reflection works best vs sword attacks.
- Dodging works better vs elemental/physical attacks, such as punches/grabs.
- Some attacks are parry-only, while others require dodging.
- Perfect timing can trigger unique counter animations.
Deflection + “Burning State”
- Deflection is described as safer than a regular reflection, but it requires building a burning state through perfect reflections.
- Main hard-fight strategy:
- Reach burning state
- Deal heavy stamina damage
- Deflect bosses to stun
- Use break eizen to target different body parts for different effects, such as:
- Head = massive damage
- Tail = extra “souls” (used for healing/ability charging)
Eisen (Instant Counter)
- Eisen returns from older games:
- If you attack precisely when an enemy strikes, you get a massive instant counter.
- Timing is extremely precise, even late game.
- The reviewer calls it difficult to perform consistently.
Resource / “Souls” Mechanic
- After fights, you manually absorb souls by holding a button to pick up spheres in the air.
- Souls are used for:
- Experience
- Restoring energy
- Restoring health
- Some enemies can steal souls, and bosses can absorb them to become stronger—creating a tug-of-war dynamic.
Exploration / Hub Structure
- The game includes a hub called Eastern Kyoto, described as semi-open world with:
- Exploration
- Resources
- Side quests
- The reviewer expected Kyoto to be a between-missions stop, but notes that a large portion of playtime is spent there.
- Kyoto activities include:
- Cleansing areas of demonic invasion
- Fighting while roaming the city
Strategies / Key Tips Mentioned
- Don’t trust the early-game balance: even if the demo is easy, standard difficulty spikes hard in the second half.
- Learn defensive rules by attack type:
- Parry vs sword attacks
- Dodge vs elemental/physical (e.g., punch/grab)
- Enter “burning state” for the hardest fights:
- Build it via perfect reflections
- Then use deflection to apply stamina pressure and stun bosses
- Use break eizen intelligently:
- Choose body parts based on your goal (damage vs souls/healing/ability charging)
- Watch for soul tug-of-war threats:
- Enemies/bosses that steal or absorb souls affect both your sustain and boss power
Criticisms / Drawbacks Noted
Late-Game Enemy Variety
- New enemy types slow down later in the game, and the reviewer feels combat becomes more repetitive by the end.
Mission / Level Repetition
- The reviewer describes mission structure as repeating patterns, such as:
- Clearing darkness
- Entering an Oni dimension
- Reusing puzzle mechanics
- Door/barrier/spider mechanics
- Combat remains great, but mission design and Kyoto pacing make the overall experience feel dragged out compared to other Capcom releases.
World / Environment Diversity
- Compared to earlier Onimusha games, Kyoto’s environments can look more dull.
- The reviewer acknowledges the intent to keep things realistic and grounded, but still notes the visual variety concern.
“Before You Buy” Conclusion (Overall Recommendation)
- Recommended for action players who want a real challenge and enjoy deep, complex combat.
- The reviewer emphasizes:
- Top-tier combat animations and boss spectacle
- Difficulty as a major factor (using Story difficulty late may be wise)
- Some aspects don’t match the combat quality due to mission repetition and pacing
Gamers / Sources Featured
- Falcon (reviewer/channel host)
- Mentions and comparisons include:
- Resident Evil Requiem
- Pragmata
- Devil May Cry 5
- Earlier Onimusha games (series context)
- Kingdom Come: Deliverance
- Souls-like games (genre comparison)
- Monster Hunter World and Dragon’s Dogma 2 (PC performance/port comparison context)