Video summary
Baldur's Gate 3 - Part 90 - Hags To Riches
Main summary
Key takeaways
Storyline (what happens)
- The party returns to continue dealing with hag Ethel (Auntie Ethel), who has already eaten Vanra. She threatens that if Ethel is killed, Vanra will die too.
- The group can’t yet handle Ethel’s basement directly, so they investigate leads from the wider area.
- The player uses Speak with Dead on Captain Grizzly, who previously transformed into a “monster” and had her memory tampered with. The bartender corroborates the chaos and explains how Ethel’s agents work:
- Memory wiping
- Kidnapping/killing
- Replacing people with impostors (often Red Caps)
- Inside Old Gallow’s condemned property, the party finds:
- Notes suggesting Ethel’s “swamp girl” intelligence network (likely tied to Merina/Meerina)
- Evidence that Merina may be polymorphed or replaced, meaning even “kind” appearances may be unreliable
- A cursed voodoo doll tied to Merina, which the party uses to break the hex
- The party defeats an agent/Red Cap disguised as a protector, rescues/clears the situation upstairs, and locates information on how to fight Ethel properly.
- They discover safe, key prep materials, including:
- Hag-related countermeasures
- Hag Bane crafting ingredients
- Books/journals explaining how hags are created and what their weaknesses are—especially mushrooms from Ethel’s lair, and why preventing Ethel from returning matters
- After a plan and buffs (including strategies to handle duplication/multiple targets), they launch the main fight in Ethel’s lair:
- First priority: burn/destroy the live mushrooms so Ethel can’t “regrow/reform”
- They use Hag Bane to apply nausea, then rely on high-damage/single-target control to prevent Ethel from using her dangerous turns
- They handle Ethel’s summons/clones/duplicated forms by tracking which version has the correct status effects (e.g., nausea indicates the real one)
- Auntie Ethel is defeated, the child is rescued, and Ethel’s surviving assets/remaining loot are recovered.
- The episode ends with the party planning to leave the area and continue exploring the city.
Gameplay highlights & key strategies mentioned
Information gathering before assault
- Use tavern NPCs and Speak with Dead to learn how Ethel manipulates victims and replaces identities.
- Read notes to identify agents and determine where allies/impostors may be hiding.
Impostor / polymorph paranoia
- Treat “allies” in the safehouse as suspicious because Ethel can replicate people perfectly.
- Confirm real targets using interactions and status/context clues (e.g., nausea/resisted effects on the real Ethel during fights).
Loot and quest-critical crafting
- Thoroughly search the safe for hag counterplay items:
- Hag Bane ingredients
- Books explaining how to deal with hags
Main fight execution (lair strategy)
- Priority #1: destroy/burn the mushrooms first.
- Priority #2: apply Hag Bane to induce nausea, limiting Ethel’s options long enough to win.
- Use AoE/control and high burst damage:
- Fire/Lightning focus for efficient damage and handling multiple targets
- Quicken/extra actions, summons, and positioning to reduce enemy effectiveness
Handling duplicates / clones
- When Ethel creates extra bodies/instances, the team determines which one is “real” by identifying which version keeps certain status effects that clones may not.
Battle management and survivability
- Continuous healing/buffs and repositioning to avoid poison zones and dangerous areas.
- Use special tools/abilities to neutralize threats before they overwhelm key party members—especially to keep critical characters alive while mushrooms get destroyed.
Step-by-step (how they planned the successful hag kill)
- Travel to Old Gallow’s place and verify who is real (break polymorph/hexes; remove impostors/Red Caps).
- Loot key hag-counter documents/ingredients (safe content).
- Camp/long rest to restore resources and set up for the rematch.
- Equip a team plan around:
- Elemental damage appropriate to the fight (fire for mushrooms; lightning also considered)
- A thrower for Hag Bane (to induce nausea)
- Summons and crowd/control tools
- In the lair:
- Cut in via the route that avoids unnecessary obstacles
- Burn/destroy mushrooms first
- Use Hag Bane and burst damage to keep Ethel from acting
- Identify the real Ethel among duplicates and finish her off
- Confirm the child is rescued and stabilize the party.
Mentioned gamers or sources
- Many a True Nerd (host/creator)
- Lee J and Aunt John (named as greetings within the video)