Video summary

Baldur's Gate 3 - Part 90 - Hags To Riches

Main summary

Key takeaways

Gaming

Storyline (what happens)

  • The party returns to continue dealing with hag Ethel (Auntie Ethel), who has already eaten Vanra. She threatens that if Ethel is killed, Vanra will die too.
  • The group can’t yet handle Ethel’s basement directly, so they investigate leads from the wider area.
  • The player uses Speak with Dead on Captain Grizzly, who previously transformed into a “monster” and had her memory tampered with. The bartender corroborates the chaos and explains how Ethel’s agents work:
    • Memory wiping
    • Kidnapping/killing
    • Replacing people with impostors (often Red Caps)
  • Inside Old Gallow’s condemned property, the party finds:
    • Notes suggesting Ethel’s “swamp girl” intelligence network (likely tied to Merina/Meerina)
    • Evidence that Merina may be polymorphed or replaced, meaning even “kind” appearances may be unreliable
    • A cursed voodoo doll tied to Merina, which the party uses to break the hex
  • The party defeats an agent/Red Cap disguised as a protector, rescues/clears the situation upstairs, and locates information on how to fight Ethel properly.
  • They discover safe, key prep materials, including:
    • Hag-related countermeasures
    • Hag Bane crafting ingredients
    • Books/journals explaining how hags are created and what their weaknesses are—especially mushrooms from Ethel’s lair, and why preventing Ethel from returning matters
  • After a plan and buffs (including strategies to handle duplication/multiple targets), they launch the main fight in Ethel’s lair:
    • First priority: burn/destroy the live mushrooms so Ethel can’t “regrow/reform”
    • They use Hag Bane to apply nausea, then rely on high-damage/single-target control to prevent Ethel from using her dangerous turns
    • They handle Ethel’s summons/clones/duplicated forms by tracking which version has the correct status effects (e.g., nausea indicates the real one)
  • Auntie Ethel is defeated, the child is rescued, and Ethel’s surviving assets/remaining loot are recovered.
  • The episode ends with the party planning to leave the area and continue exploring the city.

Gameplay highlights & key strategies mentioned

Information gathering before assault

  • Use tavern NPCs and Speak with Dead to learn how Ethel manipulates victims and replaces identities.
  • Read notes to identify agents and determine where allies/impostors may be hiding.

Impostor / polymorph paranoia

  • Treat “allies” in the safehouse as suspicious because Ethel can replicate people perfectly.
  • Confirm real targets using interactions and status/context clues (e.g., nausea/resisted effects on the real Ethel during fights).

Loot and quest-critical crafting

  • Thoroughly search the safe for hag counterplay items:
    • Hag Bane ingredients
    • Books explaining how to deal with hags

Main fight execution (lair strategy)

  • Priority #1: destroy/burn the mushrooms first.
  • Priority #2: apply Hag Bane to induce nausea, limiting Ethel’s options long enough to win.
  • Use AoE/control and high burst damage:
    • Fire/Lightning focus for efficient damage and handling multiple targets
    • Quicken/extra actions, summons, and positioning to reduce enemy effectiveness

Handling duplicates / clones

  • When Ethel creates extra bodies/instances, the team determines which one is “real” by identifying which version keeps certain status effects that clones may not.

Battle management and survivability

  • Continuous healing/buffs and repositioning to avoid poison zones and dangerous areas.
  • Use special tools/abilities to neutralize threats before they overwhelm key party members—especially to keep critical characters alive while mushrooms get destroyed.

Step-by-step (how they planned the successful hag kill)

  1. Travel to Old Gallow’s place and verify who is real (break polymorph/hexes; remove impostors/Red Caps).
  2. Loot key hag-counter documents/ingredients (safe content).
  3. Camp/long rest to restore resources and set up for the rematch.
  4. Equip a team plan around:
    • Elemental damage appropriate to the fight (fire for mushrooms; lightning also considered)
    • A thrower for Hag Bane (to induce nausea)
    • Summons and crowd/control tools
  5. In the lair:
    • Cut in via the route that avoids unnecessary obstacles
    • Burn/destroy mushrooms first
    • Use Hag Bane and burst damage to keep Ethel from acting
    • Identify the real Ethel among duplicates and finish her off
  6. Confirm the child is rescued and stabilize the party.

Mentioned gamers or sources

  • Many a True Nerd (host/creator)
  • Lee J and Aunt John (named as greetings within the video)

Original video