Video summary
Solving Your Board Game Problems
Main summary
Key takeaways
Overview
This episode of a “board game collection therapist” features the host reviewing patrons’ game shelves (with some photos appearing uncensored). The guiding idea is to fix bloated / ugly / unplayable collections through:
- Culling
- Matching games to who you actually play with
- Optimizing for table space and storage
The goal isn’t to own fewer games—it’s to own games that get played without ruining game night.
Key lifestyle / collection strategies
Buy for reality, not fantasy
- Stop buying only what sounds perfect.
- Big, rules-heavy games often flop if your typical group won’t learn/teach them.
- If games aren’t getting played, the resulting frustration can hurt more than having fewer titles.
Play to your situation
Choose games that are playable with:
- Your typical group size (often 5–8 for casual gatherings)
- Your group’s teaching comfort level
- If people won’t learn rules longer than ~15 minutes, plan accordingly
Let go (and possibly sell)
- If a game you love (e.g., epic narrative) doesn’t fit how you can currently teach/play, set it aside or sell it.
- Don’t keep “fantasy experiences” you can’t reproduce in your real group.
Cull ruthlessly
Ask of each game:
- When was the last time you played it?
- Was the experience memorable?
- Is it taking up space that could be used for more versatile, frequently played titles?
Additional culling guidance:
- Remove redundancies (multiple games that deliver the same niche experience).
- Prioritize games that match your current tastes—not only your collection-size goals.
Travel / portability-focused advice
Keep a “backpack subset”
If you play at a specific local board game bar/community event, maintain a subset that fits in a backpack. Box size matters because you may be limited by:
- what you can carry
- what you can teach quickly
Use “filler” and quick-access games at arrivals
Start-of-night games should be:
- small-box
- flexible in player count
- fast to teach/play (often 10–20 minutes)
Recommended filler/quick-access games mentioned:
- Llama
- Flip Seven
- Trio
- Jungo
- No Thanks
Player-count and flexibility tips
Cover multiple player counts
Aim for games that work across different group sizes so you’re not stuck whenever attendance changes.
Example flexibility picks:
- Libertalia (stronger with higher player counts)
- Cult Express (adds chaos; described as meaner, so group-fit matters)
- Zuvardist (light negotiation up to 7 players)
- Hot Streak (race-betting style; bigger “event” feel)
If your common nights are 5–8
- Seven Wonders Architects (3–7 players; low downtime for big groups)
- Captain Flip (easy to get into)
Two-player collector reality check
For collectors who buy primarily for 2-player:
- Be honest about how often you actually play 2-player.
- If you don’t play 2-player often, adding more may be wasted space.
Health / meal routine mentioned (sponsor: Huel)
The host uses a time-saving meal strategy to free up evening time for gaming:
- Huel Black Edition powder
- Shake with water; ready in ~30 seconds
- Can be eaten while playing
- Notes: chocolate flavor and balanced nutrition
Cost/time angle:
- Cited cost: £1.79 per meal
- Claims it saves £10+ vs takeaway
Discount/promo:
- Mentions promo code “actual LOL 15” for 15% off (via link/QR)
Notable collection-specific fixes (examples from patrons)
Velon (Bulgaria)
Issue: Racing-heavy collection; problem is games don’t reach the table. Advice:
- Match games to group teaching limits.
- Sell/set aside long-rule games (example given: Sleeping Gods, due to a ~15-minute teaching reality).
Jade (Netherlands)
Issue: Shelf space blocked by husband’s study books. Advice:
- Declutter duplicates and non-study items.
- Consider culling older “one-case-at-a-time” crime bundles that consume too much space.
Explicit recommendation:
- Avoid the “red box” Jack the Ripper-focused Sherlock Holmes Consulting Detective case early/on its own.
- Keep those crime boxes for later or skip.
Rotation strategy:
- Buy one crime game, finish it, then rotate—don’t hoard multiple simultaneously.
Jack (NYC)
Issue: Limited ability to bring large games on the subway; mostly 2-player games, but nights are 5–8. Advice:
- Remove some small boxes that aren’t worth it.
- Add higher-player-count, easy-to-teach options.
Suggested adds:
- Cult Express
- Waterfall Park
- RA
- Las Vegas
- Flip 7
Ryan
Issue: Lots of new Gen Con purchases; wants more “space” and better taste-curation. Advice:
- Don’t overbuy convention hype—research and test mechanics more strategically.
- Explore mechanics by picking representative “popular” examples instead of random variants.
- Thin out repeated types (e.g., multiple similar games; one abstract trick-taking game is likely enough).
- Revisit older “classics” (in print for a reason).
Mel (England)
Issue: Loves small party games; dislikes big boxes overflowing shelves. Advice:
- Consider missing classics that fit silly/party chaos (examples: Cockroach Poker / Spicy alternatives).
- Also suggested:
- Survive the Island (family-level, competitive “eat the survivors” theme)
- Anomia (speed/word/party guessing)
- Poetry for Neanderthals (hit each other with an inflatable club; speak in single syllables)
- Shifty Spies (wink/tag-and-catch vibe; noted as out of the host’s sight/possibly out of print)
Stefan (UK)
Asked to be roasted. Roast targets:
- oversized boxes
- excessive shelf clutter
- disconnected/unglued shelving setup
- too many redundant / “not recommended” titles
General takeaway:
- Fewer oversized boxes, better shelving, stop hoarding content that doesn’t get played.
Specific annoyance:
- An expansion box was used to replace the base game’s own box representation (example: Cosmic Encounter).
Notable locations / products / named items
Collections reviewed
- Velon (Bulgaria)
- Jade (Netherlands)
- Jack (New York City)
- Ryan (room aesthetics & Gen Con)
- Mel (England)
- Stefan (UK)
Sponsor/product mentioned
- Huel (Huel Black Edition)
- Promo code mentioned: actual LOL 15
Board game locations referenced
- A board game bar with a weekly gathering (city-specific, unnamed)
Game highlights mentioned across reviews
- Heat, Steampunk Rally, Joyide, Root, Sleeping Gods
- Libertalia, Cult Express, Zuvardist, Hot Streak
- Scout, Llama, Flip Seven, Trio, Jungo, No Thanks
- Seven Wonders Architects, Captain Flip, NAR, Through the Desert
- Sherlock Holmes Consulting Detective (Jack the Ripper “red box” called out)
- Chronicles of Crime (noted as taking space)
- Exploding Kittens, Throw Throw Burrito
- Colt Express, Ra, Waterfall Park, Quacks, Melee Fury
- Ark Nova, SETI, Scythe (heavier consideration)
- Las Vegas, Herd Mentality
- Gizmos, Quest for Elderado, Carcassonne
- Earth, Forest Shuffle
- Bonanza, Quax (mentioned as negotiation/push-your-luck/deckbuilding comparisons)
- Ticket to Ride, Sheriff of Nottingham
- Cockroach Poker, Spicy, Survive the Island, Poetry for Neanderthals, Shifty Spies
- Cosmic Encounter, Marvel United, Wingspan, Aisle of Cats, In the Footsteps of Darwin, Abyss, Between Two Castles of Mad King Ludwig, “racoo”