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New Cleric End Game Guide - Skills, Wing, Title, Arcana | Aion 2

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Cleric End-Game Guide

Skills and macro

  • Once Earth Punishment reaches level 20, remove Thunder from the boss-fight skill panel. Thunder can interrupt Doom’s animation, even though Doom is the main skill to use repeatedly, and may also cause mana problems.
  • Dropping Thunder may initially feel like a damage loss. According to the guide, its damage improves once Doom and Lightning reach level 16 and the build has more cooldown reduction and attack speed.
  • Without Thunder, more auto-attacks can trigger more Discharge, helping reduce Lightning’s cooldown and increase damage.
  • Remove the two extra Condemnation lines from the macro that were added to generate more Doom triggers. For maximum damage, Thunder can optionally be used while Chain of Torment is on cooldown, when Doom triggers are unavailable. The creator usually skips this.
  • Tag costs a little DPS but provides useful group debuffs. Consider removing it when a wizard is in the group, since Earthly Uplift overrides the Marks debuff, or when optimizing for a specific boss kill.
  • Start fights with Lightning fully charged and recharge it whenever it comes off cooldown. Keep using the macro rather than manually pressing Lightning Strike. The exception is when Condemnation fails to trigger during a stun.
  • For Stigma priorities, level Punishment to 20 first, then Prayer, then Light of Protection. The creator plans to reduce Noble Aura later to finish another skill. For group support, replace Noble Aura with the desired support skill.

Wings

  • Start with Forest Spirit wings. The creator recommends them as an inexpensive option that performs well against bosses.
  • Dark Veil is preferred for activities other than boss fights.
  • Eventually collect all wings for their future effects and upgrades. Tyrisera wings, available through the seasonal store, are described as the best later choice.
  • Aim for 33% cooldown reduction to maintain frequent Condemnation triggers. The creator is unsure whether that target is achievable in the global version; first-season recovery-time reduction is estimated at around 10–11%.

Titles and collection progress

  • Use Veteran Defender or God of Arts for player-damage bonuses until obtaining Unbound from the djinn, which the creator identifies as the best title for that slot.
  • Raise all djinn board levels to 10.
  • For defense, use Saint for damage resistance and defense.
  • For the remaining slot, use Through Helen Black for cooldown reduction until unlocking the wardrobe/cabinet reward, which offers combat speed and cooldown reduction.
  • The wardrobe reward requires collecting 700 skins, tracked through achievements. To build progress, extract and combine blue and lower-grade items. Buying skins and cheap market items can speed this up, but the creator advises against spending heavily. Since the wardrobe is shared, alternate characters can also contribute.

Arcana and skill levels

In the first season, focus on getting Condemnation to level 20. The creator says it accounts for about half of the build’s damage. Realistically, only one or two skills may reach level 20 without exceptionally favorable rolls.

Avoid over-investing in attempts to push several skills to 20 in season one. The creator expects the cards to be reworked in season two, making further upgrades easier.

Once Condemnation reaches 20, return to conquest activities to farm Kinah and unique items for soul-bond rolls.

Card priorities and suggestions

  • Bell: Prefer a magical bell for its attack-related effect. Seek a high-level Empyrean Lord’s Grace and upgrade a good one toward +3.
  • Mirror: Prefer an energetic mirror for cooldown reduction. Look for high-level Earthly Grace. A healing boost is also useful.
  • Compass: An energetic compass can help complete a set, but it is not essential. Seek Divine Aura. A +4 Divine Aura on any card is especially useful; otherwise, don’t spend heavily trying to force a ring roll unless it can help reach level 20.
  • Parchment and cup: Energetic pieces can complete a set, but skill bonuses matter more than completing the full set. A two-piece set is sufficient. The cup should be energetic, according to the guide.
  • Cup and parchment skill rolls: Prioritize Doom on the cup and keep parchments with Doom, since matching rolls can help raise skills. Adapt to whichever useful skills appear—for example, matching Doom and Lightning or using a strong Divine Aura roll.

Don’t spend heavily on transmuting cards just to select two skills; the creator considers the resource cost too high.

Save Soul Connection on the ring for last. Apply it first to weapons, divine items, armor, and other accessories. Work on the ring only when other gear is in place or a favorable roll makes it worthwhile.

Featured gamer/source: Welps (TheWhelps).

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