Video summary

How to make Anime girl in Blender

Main summary

Key takeaways

Art and Creativity

Overview

Kumo creates an anime-style 3D character identified in the subtitles as Shizuka from The 100 Girlfriends Who Really, Really, Really, Really, Really Love You. The workflow covers modeling, texturing, shading, rigging, and props, with an emphasis on expressive details and a more interesting shaded look.

Workflow and Techniques

Model the Face

Build the facial mesh by extruding vertices and connecting facial features. Use proportional editing to adjust the shape, then add the jaw, chin, cheeks, forehead, back of the head, and neck.

Refine the Head

Add a subdivision modifier and check the shape from the front. Create the eyes, eyelids, lashes, eyebrows, and ears. UV unwrap the eye area before sculpting its shape.

Create the Hair

Reuse and sculpt a base from another anime character. Convert duplicated vertices into curves, then use a circle curve as the hair’s geometry. Keep the hair relatively simple.

Model the Outfit

Form the clothing from circles placed around the waist and arms, connecting and shaping them to match the reference. Create folds with diagonal knife cuts or by beveling selected vertices. Extrude clothing loops to form the skirt, then add shoes, socks, and other details.

Texture and Paint

Apply base colors, paint the eyes, add gradients and highlights to the hair, and paint shadows and line details on the clothes.

Add Shading and Expressions

After finding the initial result too simple, experiment with a newer shading engine. Add a face rig for expressions, despite the extra weight-painting work, and use expression textures controlled by drivers.

Make Props

Create a book and phone. Download Japanese writing and paint it onto the book using stencil mode.

Video Format

The video is an overview; Kumo directs viewers to other channels for the full workflow and real-time process.

Featured Creator

Kumo (Kumo Blender)

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