Video summary
How To Make Explosion Sounds
Main summary
Key takeaways
Summary of Explosion SFX Creation & Sound Design Techniques
The creator explains how to design convincing explosion sounds by breaking an explosion into three components—transient, body, and tail—then demonstrates a practical workflow for building dynamic, characterful explosions without relying only on canned samples.
Key Artistic Concepts: Explosion Elements
-
Transient
- A very sharp, short, high “piercing” moment at the start
- Often described like a shrill, loud spike that hits immediately
-
Body
- The “meat” of the explosion
- Where you sculpt details about what explodes (e.g., stone, plasma, fire, glass)
-
Tail
- The part that carries most of the spatial/room information
- Helps sell distance and environment
- Noted as something that may be swapped or adjusted depending on location in games
Core Creative Process: Create Dynamics with Timing
Instead of stacking sounds endlessly or over-processing right away, the creator emphasizes intervals—spacing elements so they feel alive and layered.
- Delay layers by ~25–50 ms
- Gives each component room to “breathe”
- Helps the explosion feel less “stuck” or cluttered
Timing as Character
This timing idea is also compared to making two versions of a car door sound:
- One version is straightforward/functional
- Another version has more character, implying internal mechanics and details
Demonstration: Building an Explosion with Everyday Objects (Step-by-Step)
Transient
- Record a bass drum for punch
- Shorten it by:
- pulling up the end of the sample
- using a crossfade
- Processing:
- Transient Master for clarity
- high-frequency distortion
- multiband saturation to emphasize impact
Body
- Record ice falling on concrete
- Slow down the gunshot recording by 50%
- Combine them to create a “crispy” middle layer
Tail
- Process the original bass drum to shape tail character
- Add another drum recording
- Processing:
- heavy reverb
- compression
- EQ focused on high frequencies
Debris / Bonus Details
- Record debris rolling down a slope (rocks and dirt)
- Add:
- multiband compression (for mixing/bass control)
- Use these layers for extra realism and motion
Additional Creative Approaches Encouraged
- Aim for explosions to have individuality, expressiveness, and clarity
- Look for fine details beyond the “rapid chemical reaction”
- Be imaginative about sound sources, including:
- synthetic elements
- sounds of ruins/destruction
- animal voices
- objects like wind chimes, oil into fire, doors slamming, and white noise
- Emphasis: use unique sources so your explosions don’t sound like everyone else—while also not breaking other people’s things
Creators / Contributors Mentioned
- Tyler (from After Touch Audio)