Video summary

How To Make Explosion Sounds

Main summary

Key takeaways

Art and Creativity

Summary of Explosion SFX Creation & Sound Design Techniques

The creator explains how to design convincing explosion sounds by breaking an explosion into three components—transient, body, and tail—then demonstrates a practical workflow for building dynamic, characterful explosions without relying only on canned samples.

Key Artistic Concepts: Explosion Elements

  • Transient

    • A very sharp, short, high “piercing” moment at the start
    • Often described like a shrill, loud spike that hits immediately
  • Body

    • The “meat” of the explosion
    • Where you sculpt details about what explodes (e.g., stone, plasma, fire, glass)
  • Tail

    • The part that carries most of the spatial/room information
    • Helps sell distance and environment
    • Noted as something that may be swapped or adjusted depending on location in games

Core Creative Process: Create Dynamics with Timing

Instead of stacking sounds endlessly or over-processing right away, the creator emphasizes intervals—spacing elements so they feel alive and layered.

  • Delay layers by ~25–50 ms
    • Gives each component room to “breathe”
    • Helps the explosion feel less “stuck” or cluttered

Timing as Character

This timing idea is also compared to making two versions of a car door sound:

  • One version is straightforward/functional
  • Another version has more character, implying internal mechanics and details

Demonstration: Building an Explosion with Everyday Objects (Step-by-Step)

Transient

  • Record a bass drum for punch
  • Shorten it by:
    • pulling up the end of the sample
    • using a crossfade
  • Processing:
    • Transient Master for clarity
    • high-frequency distortion
    • multiband saturation to emphasize impact

Body

  • Record ice falling on concrete
  • Slow down the gunshot recording by 50%
  • Combine them to create a “crispy” middle layer

Tail

  • Process the original bass drum to shape tail character
  • Add another drum recording
  • Processing:
    • heavy reverb
    • compression
    • EQ focused on high frequencies

Debris / Bonus Details

  • Record debris rolling down a slope (rocks and dirt)
  • Add:
    • multiband compression (for mixing/bass control)
  • Use these layers for extra realism and motion

Additional Creative Approaches Encouraged

  • Aim for explosions to have individuality, expressiveness, and clarity
  • Look for fine details beyond the “rapid chemical reaction”
  • Be imaginative about sound sources, including:
    • synthetic elements
    • sounds of ruins/destruction
    • animal voices
    • objects like wind chimes, oil into fire, doors slamming, and white noise
  • Emphasis: use unique sources so your explosions don’t sound like everyone else—while also not breaking other people’s things

Creators / Contributors Mentioned

  • Tyler (from After Touch Audio)

Original video