Video summary
Ranking EVERY Nintendo Switch 2 Game from BEST to WORST!
Main summary
Key takeaways
Storyline
This video isn’t focused on a single narrative. It’s a rankings-style commentary about Nintendo Switch 2 exclusives, where the “story” is essentially the creator’s grading/rationale journey—moving through categories:
- S-tier “console sellers”
- down through weaker picks and titles removed from the eShop
Along the way, the creator discusses how games play and what they contribute to the console.
Gameplay highlights & key opinions (by featured games)
“Console sellers” / top tier (creator’s top impact category)
-
Mario Kart (launch title) — ranked #1
- Highlighted as the system-worth-it game: it matches Nintendo’s strongest IP and drives adoption.
- The creator emphasizes it’s “inherently Mario Kart” and that it boosts Switch 2 sales.
-
Donkey Kong Bonanza — top recommendation
- Praised as a Mario Odyssey-like 3D platforming adventure with strong exploration.
- DLC is called out as fun, and the creator claims it helps justify the console purchase.
-
Pokémon ZA (set in a city) — top favorite
- Even with criticisms about some incomplete mechanics, the creator still calls it their favorite Switch 2 exclusive so far.
- Appeal is tied to:
- Pokémon collecting/nostalgia
- exploration and a (new-for-Pokémon) large-city concept
- Mentions league/interactivity via Bubble League Basin, described as very engaging.
-
Splatoon Raiders — near-top favorite / “best Splatoon yet”
- Described as a fresh take that still feels like Splatoon.
- Strengths:
- unique experimentation within the Splatoon formula
- accessible for new players, with more challenge in harder/replay content
- post-game content
- The creator explicitly recommends it as a top exclusive, while not overselling it as requiring a $500 console purchase.
Mid tier / “good but not for everyone”
-
Star Fox (newer rail-shooter entry/remake) — strong enjoyment
- The creator says they usually dislike rail shooters, but this one was updated well and they had a good time.
- Played through it and tried battle mode briefly.
- Considered fun enough to avoid being placed lower, though not a console-seller.
-
Kirby Air Ride — B tier (niche, competent but overpriced for impact)
- Criticizes it for not feeling like a $70-level product and for being harder to “pick up and enjoy” compared to Mario Kart.
- Notes:
- Kirby + Sakurai should imply lots of detail/options
- but it still doesn’t feel like a top-tier mainstream system driver
-
Hyrule Warriors: Age of Calamity — B tier
- Despite liking the prequel idea and enjoying the characters, the creator says it wasn’t fun enough to finish.
- Compared to what they wanted from the next story thread, it’s suggested to feel like it revisits the same core story points and includes déjà-vu relative to later Zelda events.
- Best part noted as automaton Link.
-
Yoshi (storybook-style game) — B tier
- Framed as a kid-focused, low-risk experience: “harmless,” “no risk,” more like a children’s book.
- The creator got bored because it’s too age-targeted for them personally, and believes Yoshi games have been trending easier for kids.
Lower tier / frustration with design, value, or availability
-
Bravely Default: Flying Fairy (remake) — B
- Not called bad—more forgettable and not compelling enough to justify buying (or being impressed).
- The creator says they didn’t feel the need to play the remake.
-
Welcome to Wii — strongly negative / “trash game” category
- Framed as not really a game, more like an “instruction manual” for system features.
- Paid DLC is criticized as effectively requiring extra hardware ownership (Pro Controller / camera), making it feel doubly expensive.
-
Drag X Drive — extremely disliked
- Criticized for being overly dependent on mouse controls.
- Described as gray/bare/boring—more of a forcing-function than fun design.
- The creator compares it to wishing it weren’t on the eShop.
-
Chilling by the Fire — removed from eShop
- Criticized as tedious/mediocre such that “fun” depends on your friends’ personalities.
- Compared to being stuck in a boring real-life waiting room (DMV).
- Also notes guilt about roasting an indie developer, but insists the experience wasn’t good.
-
Metroid Prime 4 — “exists” (near-bottom tone), not worth waiting
- The creator says it has deep problems (referencing their more detailed review).
- Notes it didn’t sell well and suggests low fun/interest limited purchases.
-
Arms 2 — removal-level suggestion
- Treated as unnecessary; the creator claims nobody talks about it and nobody plays it.
- Wants space freed on the eShop.
-
“Kirby” / other niche system discussion
- The creator repeatedly argues that some games may have solid fundamentals but don’t match what a second purchase is supposed to do—i.e., they don’t provide enough variety after buying the system.
Removed-from-eShop or “please delete” emphasis
- Chilling by the Fire (explicitly says it has been removed)
- Chilling by the Fire / Arms 2 / Welcome to Wii / Drag X Drive are discussed with strong “remove from eShop” sentiment—especially where the creator feels they should have been a code card or not exist as full paid products.
Strategies / key tips mentioned
- No gameplay “how-to” strategies are really provided.
-
The closest “strategy” content is buyer mindset/expectations, such as:
- Rankings aren’t based only on personal fun, but on questions like:
- What does the game do for you and others?
- What does it do for its genre?
- Does it justify the console purchase and cost?
- Does it add meaningful variety?
- Rankings aren’t based only on personal fun, but on questions like:
Gamers / sources featured (as mentioned)
- Reggie (Reggie Fils-Aimé) — discussed for advocating Wii Sports being free.
- Sakurai (Masahiro Sakurai) — credited/criticized for involvement in multiple projects (including Kirby).
- Nintendo New York — used as a personal anecdote location for hands-on impressions.
- Kim — mentioned as sharing favorites (specifically for the creator’s “favorite so far” Pokémon entry).