Video summary

Ranking EVERY Nintendo Switch 2 Game from BEST to WORST!

Main summary

Key takeaways

Gaming

Storyline

This video isn’t focused on a single narrative. It’s a rankings-style commentary about Nintendo Switch 2 exclusives, where the “story” is essentially the creator’s grading/rationale journey—moving through categories:

  • S-tier “console sellers”
  • down through weaker picks and titles removed from the eShop

Along the way, the creator discusses how games play and what they contribute to the console.

Gameplay highlights & key opinions (by featured games)

“Console sellers” / top tier (creator’s top impact category)

  • Mario Kart (launch title) — ranked #1

    • Highlighted as the system-worth-it game: it matches Nintendo’s strongest IP and drives adoption.
    • The creator emphasizes it’s “inherently Mario Kart” and that it boosts Switch 2 sales.
  • Donkey Kong Bonanza — top recommendation

    • Praised as a Mario Odyssey-like 3D platforming adventure with strong exploration.
    • DLC is called out as fun, and the creator claims it helps justify the console purchase.
  • Pokémon ZA (set in a city) — top favorite

    • Even with criticisms about some incomplete mechanics, the creator still calls it their favorite Switch 2 exclusive so far.
    • Appeal is tied to:
      • Pokémon collecting/nostalgia
      • exploration and a (new-for-Pokémon) large-city concept
    • Mentions league/interactivity via Bubble League Basin, described as very engaging.
  • Splatoon Raiders — near-top favorite / “best Splatoon yet”

    • Described as a fresh take that still feels like Splatoon.
    • Strengths:
      • unique experimentation within the Splatoon formula
      • accessible for new players, with more challenge in harder/replay content
      • post-game content
    • The creator explicitly recommends it as a top exclusive, while not overselling it as requiring a $500 console purchase.

Mid tier / “good but not for everyone”

  • Star Fox (newer rail-shooter entry/remake) — strong enjoyment

    • The creator says they usually dislike rail shooters, but this one was updated well and they had a good time.
    • Played through it and tried battle mode briefly.
    • Considered fun enough to avoid being placed lower, though not a console-seller.
  • Kirby Air Ride — B tier (niche, competent but overpriced for impact)

    • Criticizes it for not feeling like a $70-level product and for being harder to “pick up and enjoy” compared to Mario Kart.
    • Notes:
      • Kirby + Sakurai should imply lots of detail/options
      • but it still doesn’t feel like a top-tier mainstream system driver
  • Hyrule Warriors: Age of Calamity — B tier

    • Despite liking the prequel idea and enjoying the characters, the creator says it wasn’t fun enough to finish.
    • Compared to what they wanted from the next story thread, it’s suggested to feel like it revisits the same core story points and includes déjà-vu relative to later Zelda events.
    • Best part noted as automaton Link.
  • Yoshi (storybook-style game) — B tier

    • Framed as a kid-focused, low-risk experience: “harmless,” “no risk,” more like a children’s book.
    • The creator got bored because it’s too age-targeted for them personally, and believes Yoshi games have been trending easier for kids.

Lower tier / frustration with design, value, or availability

  • Bravely Default: Flying Fairy (remake) — B

    • Not called bad—more forgettable and not compelling enough to justify buying (or being impressed).
    • The creator says they didn’t feel the need to play the remake.
  • Welcome to Wii — strongly negative / “trash game” category

    • Framed as not really a game, more like an “instruction manual” for system features.
    • Paid DLC is criticized as effectively requiring extra hardware ownership (Pro Controller / camera), making it feel doubly expensive.
  • Drag X Drive — extremely disliked

    • Criticized for being overly dependent on mouse controls.
    • Described as gray/bare/boring—more of a forcing-function than fun design.
    • The creator compares it to wishing it weren’t on the eShop.
  • Chilling by the Fire — removed from eShop

    • Criticized as tedious/mediocre such that “fun” depends on your friends’ personalities.
    • Compared to being stuck in a boring real-life waiting room (DMV).
    • Also notes guilt about roasting an indie developer, but insists the experience wasn’t good.
  • Metroid Prime 4 — “exists” (near-bottom tone), not worth waiting

    • The creator says it has deep problems (referencing their more detailed review).
    • Notes it didn’t sell well and suggests low fun/interest limited purchases.
  • Arms 2 — removal-level suggestion

    • Treated as unnecessary; the creator claims nobody talks about it and nobody plays it.
    • Wants space freed on the eShop.
  • “Kirby” / other niche system discussion

    • The creator repeatedly argues that some games may have solid fundamentals but don’t match what a second purchase is supposed to do—i.e., they don’t provide enough variety after buying the system.

Removed-from-eShop or “please delete” emphasis

  • Chilling by the Fire (explicitly says it has been removed)
  • Chilling by the Fire / Arms 2 / Welcome to Wii / Drag X Drive are discussed with strong “remove from eShop” sentiment—especially where the creator feels they should have been a code card or not exist as full paid products.

Strategies / key tips mentioned

  • No gameplay “how-to” strategies are really provided.
  • The closest “strategy” content is buyer mindset/expectations, such as:

    • Rankings aren’t based only on personal fun, but on questions like:
      • What does the game do for you and others?
      • What does it do for its genre?
      • Does it justify the console purchase and cost?
      • Does it add meaningful variety?

Gamers / sources featured (as mentioned)

  • Reggie (Reggie Fils-Aimé) — discussed for advocating Wii Sports being free.
  • Sakurai (Masahiro Sakurai) — credited/criticized for involvement in multiple projects (including Kirby).
  • Nintendo New York — used as a personal anecdote location for hands-on impressions.
  • Kim — mentioned as sharing favorites (specifically for the creator’s “favorite so far” Pokémon entry).

Original video