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Fay Enchantress Campaign Start Guide - Total war Warhammer 3

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Overview

Video settings: Legendary campaign, Very Hard battles, no mods. Goal: occupy four provinces (seven settlements) including Paravon before Orion claims it; kill Grom; secure the Questing Vow on the Fae Enchantress, her Paladin, and two different Lords.

This guide covers the Fay Enchantress campaign start for Total War: Warhammer 3 with practical tactics, build and research priorities, a concise turn-by-turn early plan, and notes on battles, economy, and long-term goals.

Key mechanics and rules to remember

  • Fae Enchantress passive: while in melee she damages nearby enemy units and reduces their melee attack by 5. Use her to “blob” enemies together, but avoid relying on her for single-target duels.
  • Paladin aura: grants nearby Lords/heroes +15% physical resistance — keep him close to other leaders.
  • Grail Guardians: starting unit; their upkeep is reduced only when they’re in the Fae’s army.
  • Knight upkeep reductions for other knight units require progressing Knight vows.
  • Progress vows early and consistently (Pledge to Chivalry, Pledge to Protect, Pledge to Valor, etc.).

Skill and research priorities

  • Fae Enchantress: level Earthblood first, then Dwellers Below.
  • Paladin: get Training, then focus on defensive skills.
  • New Lords: prioritize pledge/vow progression, then defensive or offensive utility depending on role.
  • Research: prioritize income and region-specific decrees (the video uses a green decree and later “sewer cleaning” to handle Skaven).

Early-game tactical tips

  • Fight important early battles manually to minimize casualties and maximize item chances (killing enemy Lords raises post-battle item drops).
  • Deploy outside enemy artillery when possible; use your trebuchet/long-range artillery to harass.
  • Hide cavalry (with the Paladin) and reveal them to take out enemy artillery or cavalry.
  • Use Awakening of the Woods to slow and disrupt enemy blobs; use Earthblood to heal the Fae and nearby heroes.
  • Blob enemies around the Fae to maximize her passive damage; use cavalry to trample enemy skirmishers and ranged units.
  • Sack settlements you capture unless you need to occupy them—sacking grants money.
  • Avoid sieges when possible on Legendary difficulty. If you must attack a garrison, try to win in the field or autoresolve only if losses are low.

Economy, buildings, and diplomacy

  • Rotate Commandments on settlements to match needs: construction cost reduction, public order, or income as the situation demands.
  • Build income buildings early (fields, windmills, farms) and prioritize walls on Castle Carcasson for defense against Ikclaw.
  • Demolish non-income or unnecessary military buildings in newly captured settlements to shift quickly toward income growth.
  • Use diplomacy to secure income: non-aggression and trade pacts (Estalia is cited) and purposeful wars that benefit you (e.g., join Orion vs Paravon so Orion won’t capture the province).

Turn-by-turn (concise early plan: turns 1–12)

  1. Turn 1
    • Attach Paladin to the main army.
    • Start Pledge to Chivalry.
    • Manually attack the initial enemy: target artillery, use Awakening of the Woods, blob with the Fae, and kill the enemy Lord if possible.
    • Occupy Bonn/Bon; activate Commandment for public order.
    • Recruit a lord at Castle Carcasson; recruit spearmen/archers and begin field/income buildings.
  2. Turn 2
    • Build any building required to complete the “Tower” mission rewards if needed.
    • Demolish unnecessary barracks; switch Commandment to construction cost reduction.
    • Force-march armies toward Qualis; start vows for new Lords.
  3. Turn 3
    • Offer to join Orion’s war vs Paravon (prevents Orion from taking it).
    • Besiege Paravon with the Fae; transfer archers to her army.
    • Manual battle recommended (defensive with trebuchet; watch for enemy cavalry).
    • Sack and occupy Paravon.
  4. Turns 4–5
    • Recruit another Lord.
    • Build walls at Carcasson; upgrade income buildings.
    • Secure non-aggression/trade pacts or sell trades for money.
    • Force-march toward Massoral to prepare for Grom; assign pledge skill points as needed.
  5. Turn 6
    • Declare war on Grom when positioned advantageously.
    • Avoid sieges if the enemy army is outside the settlement.
    • Position to allow reinforcement with up to two Lords due to narrow approach.
    • Manually fight as needed and run down routing units to reduce future siege burdens.
  6. Turns 7–8
    • Prepare for Ikclaw (attacks around turn ~8).
    • Attack Aquatan with the Fae.
    • Keep armies replenished and in Amber/defensive stance when appropriate.
    • Recruit more archers and Lords; secure garrison buildings and income.
  7. Turns 9–12
    • Finish off remaining Skaven forces.
    • Retake/secure Aquatan and Boro.
    • Pledge to Protect for Questing Vow completion.
    • Kill or capture Grom during the planned engagement to trigger the quest reward.
    • Occupy captured settlements and continue building income and defenses.

Specific building and settlement notes

  • Paravon: if you capture stables you can recruit knights; otherwise demolish barracks/forge to convert to income.
  • Massoral: prioritize income buildings and demolish non-income structures; ensure the Fae is present in Massoral on the correct turn to bait Grom.
  • Castle Carcasson: build walls early to gain autoresolve bonuses against Ikclaw.
  • Always rotate Commandments per settlement needs (public order, construction cost, extra public order when under unrest).

Battle flow reminders

  • Transfer units out of the Fae’s army before long marches or turn-ends to avoid vigor penalties and to keep Grail Guardians’ reduced upkeep when needed.
  • Use the Paladin to buff other leaders—keep him nearby.
  • Prefer manual battles for important fights; autoresolve is acceptable for trivial engagements if losses are only low-value peasants.
  • Deploy cavalry to flank and trample ranged/skirmisher lines; use artillery defensively and target enemy artillery early.

End goals and next steps

  • After securing Paravon, Massoral, and Aquatan and killing Grom, turn attention to Eaw and Morgar (both can be difficult).
  • Continue vow progression to unlock and recruit higher-tier knight units.

Gamers / sources featured

  • No external gamers or outside sources are featured in the subtitles — the guide is presented by the unnamed video narrator.
  • Video title: “Fay Enchantress Campaign Start Guide - Total War: Warhammer 3.”

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