Summary of "Fay Enchantress Campaign Start Guide - Total war Warhammer 3"

Overview

Video settings: Legendary campaign, Very Hard battles, no mods. Goal: occupy four provinces (seven settlements) including Paravon before Orion claims it; kill Grom; secure the Questing Vow on the Fae Enchantress, her Paladin, and two different Lords.

This guide covers the Fay Enchantress campaign start for Total War: Warhammer 3 with practical tactics, build and research priorities, a concise turn-by-turn early plan, and notes on battles, economy, and long-term goals.

Key mechanics and rules to remember

Skill and research priorities

Early-game tactical tips

Economy, buildings, and diplomacy

Turn-by-turn (concise early plan: turns 1–12)

  1. Turn 1
    • Attach Paladin to the main army.
    • Start Pledge to Chivalry.
    • Manually attack the initial enemy: target artillery, use Awakening of the Woods, blob with the Fae, and kill the enemy Lord if possible.
    • Occupy Bonn/Bon; activate Commandment for public order.
    • Recruit a lord at Castle Carcasson; recruit spearmen/archers and begin field/income buildings.
  2. Turn 2
    • Build any building required to complete the “Tower” mission rewards if needed.
    • Demolish unnecessary barracks; switch Commandment to construction cost reduction.
    • Force-march armies toward Qualis; start vows for new Lords.
  3. Turn 3
    • Offer to join Orion’s war vs Paravon (prevents Orion from taking it).
    • Besiege Paravon with the Fae; transfer archers to her army.
    • Manual battle recommended (defensive with trebuchet; watch for enemy cavalry).
    • Sack and occupy Paravon.
  4. Turns 4–5
    • Recruit another Lord.
    • Build walls at Carcasson; upgrade income buildings.
    • Secure non-aggression/trade pacts or sell trades for money.
    • Force-march toward Massoral to prepare for Grom; assign pledge skill points as needed.
  5. Turn 6
    • Declare war on Grom when positioned advantageously.
    • Avoid sieges if the enemy army is outside the settlement.
    • Position to allow reinforcement with up to two Lords due to narrow approach.
    • Manually fight as needed and run down routing units to reduce future siege burdens.
  6. Turns 7–8
    • Prepare for Ikclaw (attacks around turn ~8).
    • Attack Aquatan with the Fae.
    • Keep armies replenished and in Amber/defensive stance when appropriate.
    • Recruit more archers and Lords; secure garrison buildings and income.
  7. Turns 9–12
    • Finish off remaining Skaven forces.
    • Retake/secure Aquatan and Boro.
    • Pledge to Protect for Questing Vow completion.
    • Kill or capture Grom during the planned engagement to trigger the quest reward.
    • Occupy captured settlements and continue building income and defenses.

Specific building and settlement notes

Battle flow reminders

End goals and next steps

Gamers / sources featured

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