Video summary
Running Sound for The Phil Collins Story
Main summary
Key takeaways
Overview
Nick “Teddy Supreme” Dela Cruz (sound designer/head of FOH) is interviewed backstage at a “Phil Collins Story” show. The production is engineered so the live band and mix emulate the album/record sound nearly 100%—down to drum hits, mic choices, delays, and meticulous snapshot mixing.
Early banter and comedic moments
- A playful bit about a “happy fun time dance.”
- Frequent name/role banter:
- Teddy insists on being called “Theodore…whatever,” then jokes that “Supreme” was added on the fly.
- He’s jokingly praised as a “legend of live entertainment,” with occasional crew chatter interrupting the flow.
The “not just Phil Collins songs” approach
A major highlight is Teddy explaining that the show isn’t only Phil Collins tracks—it also includes Genesis material. That means a hybrid system is required:
- He uses original recording mics associated with the era (e.g., an M88 vocal mic tied to Genesis-era Phil).
- He combines those with live-use microphones.
- Because mic behavior, delay schemes, and mixes changed over time, he avoids “reinvention” and instead focuses on accuracy and consistency to achieve maximum fidelity.
Core sound philosophy
Teddy emphasizes that results come from system control—not guesswork.
- Loudness control via tuning: He dials loudness by tuning the system, citing SPL 94 front-to-back.
- Volume vs dynamics: He points out that people often confuse volume with dynamics.
- “Killing air”: Managing room reflections and array power so the sound stays bright and clear without relying on earplug-level volume.
- Practical tour limitations: For example, some venues may not have enough front fills, so his job becomes balancing clarity everywhere possible while still protecting vocal intelligibility.
Career storytelling: how he got there
Teddy walks through his path into the industry, beginning with union/labor work:
- Started as a truckloader and stagehand
- Learned equipment and responsibilities progressively
- Moved toward bigger opportunities, including:
- high-profile acts
- Broadway
- major live events (including Super Bowl halftime work)
He summarizes a key lesson: touring teaches you more because you must adapt to different requirements and consoles.
Snapshot-based show control
Another key section explains how he runs the show with snapshots, which are essential because each song can require different drum/EQ/reverb behavior.
- He uses snapshot-driven processing—sometimes automatically switching plugins—to get tracks like “In the Air Tonight” closer to the record.
- He also addresses a common Broadway misconception:
- the console operator usually isn’t solely responsible for the sound
- they’re often upholding the designer’s approved vision
- Consistency, not improvisation, is part of what’s expected.
Big visual/comedic gag sequence
The interview includes a chain of humor and “touring energy,” including an “MTV Cribs” style rack/gear walkthrough:
- Teddy demonstrates console macros, including a “banana macro” (a Digico feature he jokes about as a patented potassium dispenser).
- Staged gear/labeling and rack management as part of the performance.
- A mock “threat” system for stagehands, delivered with escalating absurdity:
- taped cable warnings like “do not cut”
- then increasingly dramatic consequences (“we will find you,” “you will die double immediately”)
- He also plugs the importance of crew merch quality, encouraging properly embroidered items over cheap screen prints.
What he’s passionate about (and future directions)
Near the end, Teddy highlights what matters most to him:
- Fan experience
- Avoiding embarrassment for the team if the mix isn’t right
He mentions:
- virtual sound checks with band members
- maintaining standards even when venues lack perfect coverage tools
He also looks ahead to:
- immersive sound
- AI as a tool
- a personal aspiration to work on massive immersive systems like the Sphere
Trust, redundancy, and preparation
A recurring theme is reliability through teamwork:
- He trains an A2 so the show still meets standards if he’s absent.
- He credits careful preparation so load-ins and rehearsals don’t stall.
Main jokes / standout moments
- “Happy fun time dance” and constant playful misnaming (“Theodore Wosley” / “Teddy Supreme”).
- Teddy’s banana console macro—bananas “dispense” on command.
- Cable-tape warnings that turn absurdly dramatic (“do not cut,” “we will find you,” “you will die double immediately”).
- Faux “threat” delivery from a “friendly neighborhood A2” message to stagehands.
- “MTV Cribs” vibe while touring racks, mic trees, and labeled gear.
- Banter about who gets blamed if a show sounds off (designer vs head audio).
Key reactions / takeaways
- The show’s sound is engineered to mirror the album, using album-derived mic/delay/processing decisions.
- Teddy’s results depend on system tuning, snapshot management, and consistency, not channel-by-channel improvisation.
- He prioritizes fan experience and protecting the band’s performance integrity.
Personalities mentioned
- Nick Dela Cruz (aka Teddy Supreme / Console Ted, sound designer/head audio FOH)
- Theodore Wosley (interviewer joke/misnaming used in the chat)
- Nicole Sherah (friend/connector who helped bring Teddy onto the project)
- Barry (mixes at Mohegan Sun Arena; inspired Teddy’s “Fusion” approach)
- Ken Poo (referenced as a cutting-edge mixer example)
- CLA / DiGiCo reps (Sam and Dan Paige referenced as console/support contacts)
- Johan (Deadbolt Embroidery, referenced for merch quality)
- Touring figures / inspirations:
- Phil Collins (represented through the show)
- aspirational/other references: John Legend, Book of Mormon, Hades Town, Dear Evan Hansen, Travis Scott, and Hans Zimmer tour