Video summary
How I Went From Throwing 78mph to 95mph in 16 Months [FULL COURSE]
Main summary
Key takeaways
Main ideas / lessons (what the video is trying to teach)
-
Pitch velocity improves through two broad buckets:
- Develop the “frame/engine” (your body’s ability to produce force quickly): strength base, body composition, rate of force development (RFD), tendon/elasticity, ATPCP, mobility.
- Improve mechanics/energy transfer so you can actually deliver that force to the ball efficiently (mechanical efficiency is “king” once you’re strong enough).
-
Strength is the foundation, but after a strength base threshold, further strength gains alone don’t keep increasing velocity because pitching delivers force in milliseconds, not seconds.
-
Rate of Force Development (RFD) matters because it determines how quickly you can produce force. In pitching, different segments correspond to different RFD metrics:
- Back leg: correlated via impulse (force × time) during a short force-application window.
- Lead leg: correlated via knee extension velocity (how quickly the knee locks/braces).
- Upper body: rotation/pec activation/rapid force for both acceleration and deceleration (arm safety).
-
ATPCP is framed as the energy + nervous system capacity for peak power output from 0–10 seconds (sprints, jumps, explosive throws).
-
Training intention + max effort is repeatedly emphasized: if you do velocity-based work but don’t move at true maximal intent, you may not get the RFD/ATPCP stimulus.
-
Training economy / allocation: don’t waste time and energy doing advanced or unnecessary work if you’re weak; match training emphasis to your bottlenecks.
-
Program structure & recovery: stack high-intent work on days with recovery built in; don’t do high-intent throwing and high-intent lifting back-to-back without recovery.
Methodology / instruction breakdown
Step 1 — Build an elite strength foundation
- Core concept: Strength is the “engine” that provides potential; without it you can’t reach high velocity potential.
-
How to get strong: use progressive overload.
- Definition: add weight or reps each time you lift.
- Examples given:
- Squat example: if you struggle at 135, progress weekly (120 → 125 → 130 → …).
- Rep-based example: if you hit 135 for 5 reps, then next week exceed 5 reps (or keep weight and increase reps).
-
Why progressive overload works:
- Uses Specific Adaptations to Imposed Demands (body/brain adapt to higher demands).
- Builds muscle, tendons, and neural pathways.
- Long consistency is required (example: years of 3–4 days/week lifting to reach much higher numbers).
-
If you stall or fail:
- Option 1: try again next week
- Option 2: deload/back off weight (example: go from 250 down to 240 and build back up)
What “strength base” means (when strength stops being the limiter)
- Goal: reach a level where you’re strong enough that strength isn’t your primary constraint.
- Suggested strength-base targets (bodyweight dependent):
- Squat: ~2× bodyweight (any squatting pattern; back squat not preferred but acceptable)
- Deadlift: ~2.5× bodyweight
- Bench: 1–1.5× bodyweight (less emphasized)
- Pull-ups: 10+ clean reps
- Optional row target: ~100 lb dumbbell row
- Key idea: gaining weight only helps if the weight is lean mass and strength improves with it.
Step 2 — Develop Rate of Force Development (RFD)
- Purpose: increase the ability to produce force fast enough to match pitching’s milliseconds.
-
Why some strong pitchers don’t throw harder:
- They have strength, but can’t access/tap it quickly enough in the delivery.
-
What to train (by body segment):
- Back leg: maximize impulse in the back-leg force window
- Impulse = force × time
- Pitch velocity correlates to higher impulse, not just peak strength.
- Lead leg block: emphasize knee extension velocity (fast bracing/locking).
- Upper body: rotation + pec/shoulder/accelerators for fast activation + fast deceleration for safety.
- Back leg: maximize impulse in the back-leg force window
-
How to train RFD (4 preferred methods):
- Velocity-Based Training (VBT / bar speed)
- Use ~50–60% 1RM and move as quickly as possible.
- Measure success by bar speed, not weight.
- Common mistake: people go “quick” but not truly max intent; must be max effort.
- Without a speed machine: use ballistic/jump training where intent is constrained by physics.
- Overcoming Isometrics (max force against something that won’t move)
- Push/pull maximally for ~3–7 seconds (split stance version emphasized).
- Claimed benefits:
- improves neural recruitment / brain-muscle connection
- improves vertical jump without muscle growth (neural change focus)
- position-specific strengthening (front-leg block similarity)
- Plyometrics
- Jumps/medicine-ball style elastic work (emphasize intent).
- Used across a spectrum: absorption → elasticity → explosive output.
- Ballistic / explosive power work
- Examples: belt squat jumps, jump/trap-bar jump variants, sprint-style explosiveness.
- Velocity-Based Training (VBT / bar speed)
-
Training rule-of-thumb: work at max effort / correct intent so you’re actually training the intended system.
Higher level concept — Train ATPCP for peak output (0–10s)
- Claim: RFD is important, but ATPCP is the “fuel” for peak power and high-output explosive tasks.
- How to train ATPCP (practical methods listed):
- Sprints
- Highest neural output activity for humans.
- Keep it within sprint range (0–10s concept); don’t exceed “conditioning” durations.
- Example structure:
- Acceleration sprints: from stance, hard for ~10m
- Flying/max-speed sprints: build up, then ~20m, often ~80% for ~10m then max
- Recommended frequency in the video: ~3–4 times/week (as “main lift” for him).
- Plyometrics
- Broad jumps (benchmark: ~9 ft+; ~10 ft+ for elite force production claims)
- Repeated jumps (e.g., triple broad jump: absorb → produce → absorb → produce)
- Use moderation due to CNS/joint stress.
- VBT + Overcoming ISOs
- VBT: keep weight the same; try to increase speed each session.
- Overcoming ISOs: transition quickly from relaxed to max intent.
- Sprints
Weight-room exercise list (10 exercises emphasized)
The video later gives a concrete set of exercises (presented as “10 exercises to increase pitching velocity”). Key items include:
- Trap bar deadlift (VBT-measured)
- Variation emphasized: measure bar speed with a VBT machine.
- Trap bar jumps (deadlift + jump at the end)
- Split stance overcoming ISO
- Bar against an immovable object; relaxed → max intent quickly (holding for ~6s mentioned).
- VBT bench press (explosive/power-focused)
- “Bounce” on chest slightly for explosiveness; focus on intent.
- Belt squat
- Yielding ISO
- Hold for long durations (roughly 20s to 10 minutes range).
- Claimed tendon stiffness/strength focus.
- Jefferson curl (spinal flexion strength/range)
- Spine circuit extensions & mobilizations
- Barbell side bends
- Dumbbell/barbell pullover (thoracic extension / spinal extension)
- (Cobra hang / back bridge variations also appear in the spine mobility section.)
- Dumbbell external rotation (arm care via structural balance)
- Jumps selection + medicine ball throws
- Jump variations (vertical, broad, skater/relevant reactive)
- Medicine ball throws for lower-body patterning (example: ~2-lb ball for reps)
Additional specific mobility exercises are described later, especially ATG-style routines.
Program scheduling & recovery framework (how to structure a week)
- Main warning: do not stack high-intent stress with no recovery—especially high-intent lifting after high-intent throwing on consecutive days.
- Conceptual week shape: a “W” pattern of workload with recovery between peaks.
-
Example weekly structure described:
- Monday: high CNS / high intent throwing + high CNS lifting
- Tuesday: recovery (soft tissue, low-intensity throwing ~30–40% effort, easy active recovery)
- Wednesday: medium effort day (~60–70%) with relaxed long toss or lighter mound work + medium CNS lift
- Thursday: recovery/mobility/soft tissue focus
- Friday: another high CNS / near-maximum day (aiming to “PR”)
- Weekend: chill (mobility/soft tissue; possibly sub-50% throwing)
-
High CNS stacking rule: separate high-intent days with enough recovery; the video cites ~72 hours between peak days as ideal.
Throwing progression concepts (how velocity phases evolve)
Phase 1 (78 → ~85 mph)
- Long toss as the main tool (Allen Jagger long toss style).
- Emphasis:
- start with big arc, build out until you can’t hit partner
- then move toward “on-a-line” throws with similar effort
- Long toss is framed as athleticism/range opener, not perfect mechanics.
Phase 2 (85 → ~95 mph)
- Add high CNS type throwing and weighted balls
- Pull downs with pliable balls using different weights (4oz / 5oz / 6oz examples)
- Use radar to track velocity and aim to beat prior best weekly
- Alternate with plyo velocity days using plyo/rubber balls and drills to adjust mechanics without conscious overthinking.
- Cycle: ~4 weeks then a deload/rest week.
Phase 3 (95 → 100+ mph)
- Shift toward mechanical patterning + autonomous throwing
- Identify and fix specific mechanical deficiencies (e.g., back leg impulse depth/explosion)
- Throw at high effort only as recovery/intent allows
- Don’t do rigid “100% every day”; use readiness signals
Mechanical patterning principles for efficient throwing (5 main mechanics/transfer principles)
- Leg lift + shift center of mass (horizontal + toward target)
- Back leg load (create force drop/load)
- Separation
- pelvis opens (halfway) before front foot hits
- upper body stays closed until front foot hits
- hip-to-shoulder separation timing/explosiveness emphasized over max separation range
- Lead leg block: “crash” momentum into force transfer for upper body catapult
- Upper body/arm quiet until front foot strike, then aggressive arm action
Key sources / speakers featured (and how they’re referenced)
Main speaker
- The video creator / narrator (primary person throughout; claims personal journey from ~78 mph to ~98 mph and later coaching work).
- No name is explicitly provided in the subtitles.
Individuals referenced as athletes/case studies or influences
- Tom House (broad jump correlation study reference)
- Yoshino Yamamoto (Japanese player; referenced for ATPCP training ideas and mobility/bases)
- Shota Sasaki (Japanese player; referenced similarly)
- Shohei Otani (quick runner/athletic comparison)
- Trevor Bower (long toss/velocity mechanics concepts and “drift drop” style)
- Roki Sasaki (sprints/ATPCP nervous system comparison; study referenced)
- Allen Jagger (referenced via long toss programming)
- Kase, Jake, Kaden, Kieron, Taranon, Toby, Wade (six athlete examples; names given in subtitles)
- Ben Patrick / “ATG” (mobility influence and related context like QL raise)
- Knee Over Toes (referenced indirectly via “ATG / knees over toes guy”)
- DriveLine (research/studies referenced)
Organizations/companies referenced
- The Pitch Lab (co-founded; coaching/program delivery referenced)
- DriveLine (research/studies referenced)
- WHOOP band (recovery signal used in the narrative)
- ATG / ATG mobility (mobility program concept associated with Ben Patrick)