Video summary

STOP DOING THIS NOW!! ALL STATS HAVE CHANGED FOR THIS MONTH ONLY! [Solo Leveling: Arise]

Main summary

Key takeaways

Gaming

Storyline context (what changed and why)

  • The video explains that the recent “evolution” in Solo Leveling: Arise (SLA) happened as part of the story/lore, occurring in a narrative section involving Norma.
  • Since the lore implies everyone involved should get a power boost, the game also boosts enemies to prevent players from instantly “steamrolling” content.
  • The creator frames the update as a lore-consistent power recalibration, not purely a balance tweak.

Gameplay highlights / key change: the “new stats meta”

Core idea: shift from flat stats to percentages

  • Before the evolution, players often valued gear/cores/gems like flat stat values.
  • After the change, the creator emphasizes:
    • Percent-based stats matter most.
    • This applies broadly to hunters, Sung Jinwoo, gear, cores, gems, and even shadows (their TP).

Practical implication: players likely need to rebuild/refarm much of their setup.

Why it’s a big deal (examples from characters)

The video uses side-by-side comparisons to show how replacing flat secondary stats with percentage versions can produce much larger overall power/stat gains.

Critical/Attack example (damage isn’t just “slightly better”)

  • Using an example character (Fern):
    • With flat additional attack crit rate, the example shows a certain stat/TP context (e.g., additional attack stat context includes 63,109).
    • Switching to a percentage-based attack with crit rate increases:
      • Total power notably (example mentions +11.6K TP).
      • Attack value as well (example suggests ~2,000+ additional attack, even if TP values shift in the comparison).
  • The takeaway: percentage scaling produces meaningful gains, not marginal improvements.

HP example (flat HP vs % HP)

  • Using GoTo:
    • Flat additional HP core yields an HP total (example: 118k).
    • A % HP core yields higher HP (example: 119k) and increases overall power (example shows about +3.9k TP difference).
  • Takeaway: percent scaling again proves more valuable.

Defense / damage increase example (elements don’t matter here)

  • Using Thomas:
    • A flat defense-related setup gives defense around 69K (example TP context: ~56.7k TP).
    • A percentage-based defense/damage increase setup raises defense to around 71K along with higher overall power.
  • Takeaway: for this kind of comparison, elements aren’t the focuspercentage/stat scaling is.

Strategy & key tips to follow right now

1) Rework gear, cores, gems toward percentages

  • The creator’s main instruction:
    • Convert everything to percentage-based options (gear stats, cores, and gems).
    • Flat attack/HP/defense stats are no longer the priority.

2) Focus on percentage substats thresholds (+3 / +4)

  • For gem/substat-like mechanics:
    • If you can get percentage substats at +3 or +4, they become better than certain flat/main-stat style alternatives.
    • If percentage substats can’t reach +3 or +4, percentage may not outperform the main stat, depending on the slot.

Practical takeaway: percentage value matters most when sufficiently high (+3/+4).

3) Gems: replace flat stats and upgrade percentage designs

  • The video explicitly states:
    • Gems should be percentage-based.
    • “Flat” gem stats matter far less now.
  • Review and replace any gem choices that still rely on non-percentage-focused stat setups.

4) Don’t ignore shadows

  • The creator notes that the percentage-focused changes also affect shadows and their TP.
  • So the rebuild logic should include shadows too.

Additional note: possible future stat reshuffles

  • The video hints developers may further adjust the importance of other attributes such as:
    • Agility
    • Vitality
  • The creator warns stats significance could change again, but the current conclusion remains: percent scaling is king right now.

Gamers / sources featured at the end

  • No specific other gamers are named in the subtitles.
  • Featured/mentioned in-universe or as characters: Norma, Sung Jinwoo, Soren, Fern, GoTo, Thomas, Leonard (referenced for build examples), and Myro (mentioned for a future/community topic).

Original video