Video summary
STOP DOING THIS NOW!! ALL STATS HAVE CHANGED FOR THIS MONTH ONLY! [Solo Leveling: Arise]
Main summary
Key takeaways
Storyline context (what changed and why)
- The video explains that the recent “evolution” in Solo Leveling: Arise (SLA) happened as part of the story/lore, occurring in a narrative section involving Norma.
- Since the lore implies everyone involved should get a power boost, the game also boosts enemies to prevent players from instantly “steamrolling” content.
- The creator frames the update as a lore-consistent power recalibration, not purely a balance tweak.
Gameplay highlights / key change: the “new stats meta”
Core idea: shift from flat stats to percentages
- Before the evolution, players often valued gear/cores/gems like flat stat values.
- After the change, the creator emphasizes:
- Percent-based stats matter most.
- This applies broadly to hunters, Sung Jinwoo, gear, cores, gems, and even shadows (their TP).
Practical implication: players likely need to rebuild/refarm much of their setup.
Why it’s a big deal (examples from characters)
The video uses side-by-side comparisons to show how replacing flat secondary stats with percentage versions can produce much larger overall power/stat gains.
Critical/Attack example (damage isn’t just “slightly better”)
- Using an example character (Fern):
- With flat additional attack crit rate, the example shows a certain stat/TP context (e.g., additional attack stat context includes 63,109).
- Switching to a percentage-based attack with crit rate increases:
- Total power notably (example mentions +11.6K TP).
- Attack value as well (example suggests ~2,000+ additional attack, even if TP values shift in the comparison).
- The takeaway: percentage scaling produces meaningful gains, not marginal improvements.
HP example (flat HP vs % HP)
- Using GoTo:
- Flat additional HP core yields an HP total (example: 118k).
- A % HP core yields higher HP (example: 119k) and increases overall power (example shows about +3.9k TP difference).
- Takeaway: percent scaling again proves more valuable.
Defense / damage increase example (elements don’t matter here)
- Using Thomas:
- A flat defense-related setup gives defense around 69K (example TP context: ~56.7k TP).
- A percentage-based defense/damage increase setup raises defense to around 71K along with higher overall power.
- Takeaway: for this kind of comparison, elements aren’t the focus—percentage/stat scaling is.
Strategy & key tips to follow right now
1) Rework gear, cores, gems toward percentages
- The creator’s main instruction:
- Convert everything to percentage-based options (gear stats, cores, and gems).
- Flat attack/HP/defense stats are no longer the priority.
2) Focus on percentage substats thresholds (+3 / +4)
- For gem/substat-like mechanics:
- If you can get percentage substats at +3 or +4, they become better than certain flat/main-stat style alternatives.
- If percentage substats can’t reach +3 or +4, percentage may not outperform the main stat, depending on the slot.
Practical takeaway: percentage value matters most when sufficiently high (+3/+4).
3) Gems: replace flat stats and upgrade percentage designs
- The video explicitly states:
- Gems should be percentage-based.
- “Flat” gem stats matter far less now.
- Review and replace any gem choices that still rely on non-percentage-focused stat setups.
4) Don’t ignore shadows
- The creator notes that the percentage-focused changes also affect shadows and their TP.
- So the rebuild logic should include shadows too.
Additional note: possible future stat reshuffles
- The video hints developers may further adjust the importance of other attributes such as:
- Agility
- Vitality
- The creator warns stats significance could change again, but the current conclusion remains: percent scaling is king right now.
Gamers / sources featured at the end
- No specific other gamers are named in the subtitles.
- Featured/mentioned in-universe or as characters: Norma, Sung Jinwoo, Soren, Fern, GoTo, Thomas, Leonard (referenced for build examples), and Myro (mentioned for a future/community topic).