Video summary
How BFDIA 5b's IMPOSSIBLE LEVEL was BEATEN for the first time in 10 years
Main summary
Key takeaways
Storyline / Context
- BFDI 5B (Battle for Dream Island Again 5B) is known for extremely punishing, complex mechanics and a run of levels widely regarded as famously difficult.
- The video focuses on Level 53, titled “I’m sorry”—a level long believed to be unbeatable, effectively serving as the end of the game.
- This reputation was reinforced because a hoped-for update that might have fixed a key issue never arrived.
- Over time, the community discovered and refined advanced movement/techniques, eventually enabling humans to clear it—turning an “impossible” endgame wall into a solved puzzle.
Gameplay Highlights (what makes it “impossible”)
- The game’s unique input and character system creates “nightmare” difficulty for newcomers.
- Other notorious levels referenced as benchmarks of difficulty include:
- Level 29: “utter insanity”
- Level 47: “strange puzzles”
- Level 52: a chase sequence at the very end
- The central problem on Level 53:
- After completing Level 52, the player faces a massive wall that seemed reachable in theory via “normal strategy.”
- In practice, it was believed to have no conceivable legitimate human route due to the required precision.
Key Strategies / Techniques Mentioned
1) “Grab Boost” (the first major breakthrough)
- A game-breaking technique discovered in 2016:
- Discovered: “Grab boost” (initially shown mostly through tool-assisted routes, due to insane speed/precision requirements)
- First shown possible: Level 53, demonstrated by Dunkel Blau, using slowed playback to prove grab boosts could clear the wall.
- Progress timeline:
- 2019: Mr Twister clears Level 53 in real play using grab boosting (widely celebrated as a major first human-like achievement at the time).
- 2021: the grab-boost idea resurfaces in other levels (e.g., Level 38, and later Level 41 by other runners), suggesting the technique could be pushed further.
Why grab boost wasn’t enough for Level 53
- Level 53 involves more complex character constraints, especially Ice Cube.
- The video claims you can’t grab boost with Ice Cube because she has no arms.
- Even if grab boosting works with other characters, the required input speed and finger control to execute the full wall-clear sequence—while handling Ice Cube’s limitation—was considered practically “impossible.”
2) Clip Trick (the “walls don’t exist anymore” breakthrough)
- Early 2023 (Pi Day):
- Copper salts uploads a task showing you can clip through essentially any wall.
- Key catch:
- The clipping timing window is described as extremely tiny—about 100th of a pixel.
- Human impact:
- After that discovery, the community re-examined Level 53 with fresh options enabled by the ability to clip.
The Final Human Route (Level 53: 5-step plan)
A runner named Corzan is credited with working out a complicated but concrete 5-step solution. The video presents it as:
-
Step 1: Get Match over the wall
- Use an input chain to perform a controlled “mini grab boost”-style height gain while maintaining control of Book.
- Then throw Match over the wall and switch so she can land on it.
-
Step 2: Wall clip
- Use precise timing to clip Match into the wall.
-
Step 3: Throw Ice Cube over the wall
- Tricky because Match being inside the wall is fragile.
- Requires a sequence where:
- Book throws Ice Cube up
- then Match must jump before grabbing Ice Cube
- then throw Ice Cube over
-
Step 4: Repeat steps 1 and 2
- Includes additional wall-clipping setups.
-
Step 5: Final throws and character swaps to finish
- Make Book jump, switch to Match (requires multiple Z-presses due to Ice Cube’s involvement),
- Jump before grabbing Book, perform a mini grab boost as needed,
- Then throw Book, Match, and Ice Cube over so the run can continue to the end.
Outcome / Milestone
- The video’s creator later attempts this route and obtains the clear.
- The achievement is framed as “10 years in the making”—the first legitimate, human-credible win over Level 53’s “impossible” barrier.
- The narrator also explains their recording situation:
- They initially beat it and recorded a reaction, but the post-recording footage from the first attempt was lost/insufficient.
- Because of that, they pursued additional runs to obtain usable proof.
- Final claim:
- Level 53 has been effectively solved.
- Although it looks simple (“just a wall”), the solution is described as a very complex puzzle assembled from advanced tech and extremely precise execution.
Gamers / Sources Featured (mentioned at the end of the storyline)
- Dunkel Blau
- Mr Twister
- meester (referenced as a prior Level 29 runner with a grab-boost context)
- antladers
- treverity
- Tasker copper salts
- copper salts
- Corzan (credited with the 5-step route)
- Additionally referenced generically: “Tool assisted” / TAS as early demonstration sources (with no single named creator specified in this portion).