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10 OVERPOWERED PERKS IN FALLOUT 4 YOU MUST GET
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The video ranks ten powerful perks from Fallout 4’s SPECIAL trees. It excludes basic weapon-damage perks, lockpicking and hacking perks, companion perks, and perks earned from DLC quests.
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Moving Target (Agility 6) — While sprinting, grants 25 damage resistance and 25 energy resistance, increasing to 50 of each at the next tier. The final tier reduces the Action Point cost of sprinting, helping you stay mobile and protected during fights.
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Strong Back (Strength 6) — Increases carry weight. Later tiers let you move normally and fast-travel while over-encumbered, and the final tier reduces the Action Points used while moving in that state. It’s especially useful for collecting loot and settlement materials.
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Idiot Savant (Luck 5) — Gives you a random chance to multiply XP from actions, with better odds at lower Intelligence. The video recommends stopping at tier two because tier three’s triggering limit may make the perk less useful.
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Bloody Mess (Luck 3) — Increases damage from all weapon types by up to 15% and can make enemies explode. At the final tier, explosions can spread to nearby enemies.
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Four Leaf Clover (Luck 9) — For VATS users, hits have a chance to fill the critical meter. Higher tiers improve the chance, allowing for frequent critical attacks.
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Concentrated Fire (Perception 10) — Improves VATS accuracy with repeated shots at the same body part. Its top tier also adds damage. The video recommends it for players who rely heavily on VATS.
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Nuclear Physicist (Intelligence 9) — Extends Fusion Core charge and increases radiation-weapon damage. The final tier lets you eject Fusion Cores as explosive projectiles—a costly but potentially powerful way to finish a fight.
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Nerd Rage! (Intelligence 10) — Activates below 20% health, slowing time and boosting damage resistance and damage. At the top tier, kills during the effect can restore health, helping you turn around a near-death situation.
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Critical Banker (Luck 7) — Stores critical hits for later use, up to four banked criticals. At tier three, banking a critical can also grant a chance at an extra one. Stored hits can be combined with a filled meter for a powerful burst.
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Lone Wanderer (Charisma 3) — While traveling without a companion, reduces incoming damage and increases carry weight. Higher tiers also add damage and Action Points. Dogmeat can accompany the player without disabling the perk.
Featured source: SuperbTube
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