Video summary
Tier List of Every Upcoming 6 Star Banners in Arknights!
Main summary
Key takeaways
Storyline / Banner Context
- The video previews upcoming 6★ banners in Arknights (including reruns) and explains how their operators fit both:
- Gameplay needs
- The broader narrative backdrop
- Major recommendations are explicitly tied to:
- Anniversary limited operator priorities (with the top pick spoiled)
- When these banners arrive across late year → January 2027 (the Angelina/Thumpy era)
Gameplay Highlights & Key Operator Notes (by banner)
1) Eblana (Shaper Caster) — Rerun
- Role / kit: 6★ shaper caster who can summon a minion when enemies are “flat lined” within her attack range.
- Strengths:
- Fits a “two-in-one” concept: ranged + ground presence.
- Drawbacks / key strategy:
- Minion placement isn’t fully controlled
- Minions rely on trash mobs to keep functioning
- Her strongest tools unlock at Elite 2, making her not newbie-friendly or ideal for low investment
- Takeaway: Skip unless you specifically want her.
2) Zima Alter (Earthshaker Guard) — New (September)
- Role: AOE crowd control + lane holding
- Core mechanics:
- Talent 1: Permanently boosts her AOE damage and can damage/slow enemies on ranged tiles, including synergy with other mechanics mentioned (notably Nasty skill 3 using ranged tiles).
- Talent 2 (global buff): While using her skill, she boosts all operators’ ATK/DEF (double for USSG members).
- Skill 2 (major highlight): AFK-style power
- Extends range
- Second activation grants unlimited duration (strong “AFK value”)
- Unlimited duration makes Talent 2 effectively near-permanent during that state
- SP generation is linked to talent triggers, potentially enabling more SP than expected
- Skill 3 (burst):
- High burst hammer slams, described as nearly “flat lining” Patriot
- Further enhances the ranged-tile gimmick: can chain and apply bind
- Takeaway: Excellent lane holder/swarm cleaner and usable in IS; veterans may find her replaceable.
3) Kal’tsit Alter (Watchman Medic, Limited) — New (October, limited)
- Role: Limited medic with extreme survivability and offensive utility
- Core mechanics:
- Always floating via Talent 1 → described as effectively invulnerable vs most threats
- Improves survivability via HP/DEF/block/blocking radius
- Talent 2: Allies in range receive shield + passive healing, synergizing with her burst/damage patterns
- Skill 2: offensive medic
- Prioritizes attacking while behaving like a medic
- Uses ammo-based AOE true damage that ignores enemy defense mechanisms, with slow that can persist through ammo
- If allies are hit by the blast, they receive strong healing; if no enemies, she heals injured allies
- Skill 3: relocation teleport-like burst control
- Deployable device lets her (and two other operators) relocate to avoid danger without waiting for redeploy cooldown
- Also described as ideal for heli-drop synergy
- Takeaway: Strong, unique limited operator; noted as important to the story.
4) Closure (Tactician Vanguard) — New (October, standard)
- Role: Ranged vanguard with a unique non-attacking summon (effect-range support)
- Core mechanics:
- Summon applies effect range to allies (not normal attack range)
- Talent 2 stage starter: reduces operator DP by effectively borrowing from her, and buffs Rhodes Island operators
- Skill highlights:
- Skill 1: Generates DP and grants shield stack(s) to allies in the summon’s effect range
- Skill 2: DP + DEF buff to summon and allies; Closure buffs herself and can attack enemies blocked by the summon; refunds some DP for deployments inside the effect range (fast deployment synergy)
- Skill 3: Drone-like multi-target offense plus “dull” debuff (reduces movement, attack speed, and casting speed); other operators can extend the drone’s reach
- Takeaway: Strong vanguard value, but described as weaker than Kal’tsit overall if choosing between top picks.
5) Monster Hunter Collaboration (November) — Orchid Alter & Catapult Alter (Orchid detailed)
Orchid Alter (6★ Heavy Shooter Sniper, Limited in collab)
- Trait gimmick: Hidden behavior where basic attacks deal a 3-hit combo, but damage is calculated as if it were single-hit; hit-count mechanics still register
- Talents:
- Talent 1: Damage multiplier on first 50 attacks during/after a skill window; resets by redeploying
- Talent 2 (Elite 1+): Reduces redeploy cooldown; DP cost doesn’t increase; attack buff when deployed near a previous spot; redeploy placement limited to a nearby tile
- Skills:
- Skill 1: AFK-like multi-arrow with potential stun (unreliable), but still single-target-focused
- Skill 2 (best for most): Jumps and fires arrows hitting all enemies in range (front-facing area) → strong physical damage + crowd cleaning consistent with her fast redeploy identity
- Skill 3: Ultimate lane clearer: dragon piercer then line push with physical + arts damage; good against bosses
- Takeaway: Excellent sniper / fast redeploy operator; if pulling for limited strength, Orchid is a strong consideration.
Yato Alter (6★) — Rerun (after collab)
- Role: Executor specialist; strong fast redeploy DPS
- Video stance: Replaceable over time—skip if you only care about limited value.
6) Aphrissa (Blast Caster) — New (around December)
- Role: Chokepoint holder with beam-style damage
- Talents:
- Talent 1: Repeater device realigns beam; can extend range and grant ATK buff (normally expires)
- Talent 2: Allies in her range ignore some enemy resistance, supporting arts damage dealers
- Skills:
- Skill 1: Large ATK buff; infinite duration; repeater can “stick forever”
- Skill 2: Continuous beam every 0.5s; infinite range; beam can be redirected by friendly units to cover large areas; strong for hit count checks
- Skill 3: More ATK + short slow; additional ATK/slow if shots pass through repeater; ammo-based extra repeaters until ammo ends
- Takeaway: Labeled least priority due to awkward usage and insufficient payoff compared to nearby anniversary limited.
7) Tragodia — Rerun
- Role: Crow-control king; best nervous impairment enabler in the game (per video)
- Value: Very strong CC and damage via “nervous burst”; recommended for both new and veteran players.
8) Angelina Alter (6★ Limited) — Anniversary (January 2027)
- Role: “Sky ranger specialist” that can fly using skills; top-tier DPS + control
- Talents:
- Talent 1: Always adds extra arts damage (advantage vs hit count checks) and reduces enemy “weight level” while flying
- Talent 2: Buffs flying units with ATK + passive healing while blocking
- Skills:
- Skill 2: Converts damage into strong arts DPS and provides CC: levitates ground enemies and grounds flying enemies (highlighted as extremely powerful)
- Skill 3: Ammo-based large offensive power, described as enough to solo a phase of Patriot; flying enemies in range get movement slowed; Angelina pursues and blocks them; survivability supported by sanctuary/talent 2
- Takeaway: Described as the best-value top priority banner in the video.
9) Thumpy (Primal Defender) — Anniversary (January 2027, standard 6★)
- Role: Corrosion elemental defender; best corrosion enabler except for flying-enemy limitations (no ranged attacks)
- Talents:
- Reduced elemental injury taken
- Applies corrosion; enemies that trigger corrosion burst recover faster, allowing corrosion to be reapplied repeatedly
- Defense buff + barrier protection when corrosion burst is triggered
- Skills:
- Skill 2: Sprays “super glue” tiles ahead; enemies slowed and taking physical DoT → speeds corrosion burst application
- Skill 3: Deploys a conveyor belt: enemies take physical DoT; if light enough, they’re forced toward Thumpy; corrosion makes enemies lose more defense after burst
- Takeaway: Strong for corrosion builds and enabler/damage, though not the best pure tank.
Prioritization / Pull Strategy (ranked)
The video ranks banners by gameplay value for both new and veteran players.
Top 3 priorities
- Angelina Alter (January 2027 limited)
- Kal’tsit Alter (October limited)
- Tragodia rerun
Why others are lower (as stated)
- Thumpy (standard): strong for corrosion, but ranking focuses on banner priority rather than individual strength alone.
- Orchid Alter / Yato Alter: considered good, but Yato is “replaceable” over time.
- Aphrissa: least priority due to awkward feel and insufficient compensation.
- Eblana: mostly skippable unless you love the character.
- Closure: strong, but generally replaceable compared to Kal’tsit’s overall impact.
Gamers / Sources Featured at the End
- No individual gamers, streamers, or external sources are explicitly named in the provided subtitles.
- The narrator refers to “my old review,” but no creator name is given.