Video summary

Tier List of Every Upcoming 6 Star Banners in Arknights!

Main summary

Key takeaways

Gaming

Storyline / Banner Context

  • The video previews upcoming 6★ banners in Arknights (including reruns) and explains how their operators fit both:
    • Gameplay needs
    • The broader narrative backdrop
  • Major recommendations are explicitly tied to:
    • Anniversary limited operator priorities (with the top pick spoiled)
    • When these banners arrive across late year → January 2027 (the Angelina/Thumpy era)

Gameplay Highlights & Key Operator Notes (by banner)

1) Eblana (Shaper Caster) — Rerun

  • Role / kit: 6★ shaper caster who can summon a minion when enemies are “flat lined” within her attack range.
  • Strengths:
    • Fits a “two-in-one” concept: ranged + ground presence.
  • Drawbacks / key strategy:
    • Minion placement isn’t fully controlled
    • Minions rely on trash mobs to keep functioning
    • Her strongest tools unlock at Elite 2, making her not newbie-friendly or ideal for low investment
  • Takeaway: Skip unless you specifically want her.

2) Zima Alter (Earthshaker Guard) — New (September)

  • Role: AOE crowd control + lane holding
  • Core mechanics:
    • Talent 1: Permanently boosts her AOE damage and can damage/slow enemies on ranged tiles, including synergy with other mechanics mentioned (notably Nasty skill 3 using ranged tiles).
    • Talent 2 (global buff): While using her skill, she boosts all operators’ ATK/DEF (double for USSG members).
  • Skill 2 (major highlight): AFK-style power
    • Extends range
    • Second activation grants unlimited duration (strong “AFK value”)
    • Unlimited duration makes Talent 2 effectively near-permanent during that state
    • SP generation is linked to talent triggers, potentially enabling more SP than expected
  • Skill 3 (burst):
    • High burst hammer slams, described as nearly “flat lining” Patriot
    • Further enhances the ranged-tile gimmick: can chain and apply bind
  • Takeaway: Excellent lane holder/swarm cleaner and usable in IS; veterans may find her replaceable.

3) Kal’tsit Alter (Watchman Medic, Limited) — New (October, limited)

  • Role: Limited medic with extreme survivability and offensive utility
  • Core mechanics:
    • Always floating via Talent 1 → described as effectively invulnerable vs most threats
    • Improves survivability via HP/DEF/block/blocking radius
    • Talent 2: Allies in range receive shield + passive healing, synergizing with her burst/damage patterns
  • Skill 2: offensive medic
    • Prioritizes attacking while behaving like a medic
    • Uses ammo-based AOE true damage that ignores enemy defense mechanisms, with slow that can persist through ammo
    • If allies are hit by the blast, they receive strong healing; if no enemies, she heals injured allies
  • Skill 3: relocation teleport-like burst control
    • Deployable device lets her (and two other operators) relocate to avoid danger without waiting for redeploy cooldown
    • Also described as ideal for heli-drop synergy
  • Takeaway: Strong, unique limited operator; noted as important to the story.

4) Closure (Tactician Vanguard) — New (October, standard)

  • Role: Ranged vanguard with a unique non-attacking summon (effect-range support)
  • Core mechanics:
    • Summon applies effect range to allies (not normal attack range)
    • Talent 2 stage starter: reduces operator DP by effectively borrowing from her, and buffs Rhodes Island operators
  • Skill highlights:
    • Skill 1: Generates DP and grants shield stack(s) to allies in the summon’s effect range
    • Skill 2: DP + DEF buff to summon and allies; Closure buffs herself and can attack enemies blocked by the summon; refunds some DP for deployments inside the effect range (fast deployment synergy)
    • Skill 3: Drone-like multi-target offense plus “dull” debuff (reduces movement, attack speed, and casting speed); other operators can extend the drone’s reach
  • Takeaway: Strong vanguard value, but described as weaker than Kal’tsit overall if choosing between top picks.

5) Monster Hunter Collaboration (November) — Orchid Alter & Catapult Alter (Orchid detailed)

Orchid Alter (6★ Heavy Shooter Sniper, Limited in collab)

  • Trait gimmick: Hidden behavior where basic attacks deal a 3-hit combo, but damage is calculated as if it were single-hit; hit-count mechanics still register
  • Talents:
    • Talent 1: Damage multiplier on first 50 attacks during/after a skill window; resets by redeploying
    • Talent 2 (Elite 1+): Reduces redeploy cooldown; DP cost doesn’t increase; attack buff when deployed near a previous spot; redeploy placement limited to a nearby tile
  • Skills:
    • Skill 1: AFK-like multi-arrow with potential stun (unreliable), but still single-target-focused
    • Skill 2 (best for most): Jumps and fires arrows hitting all enemies in range (front-facing area) → strong physical damage + crowd cleaning consistent with her fast redeploy identity
    • Skill 3: Ultimate lane clearer: dragon piercer then line push with physical + arts damage; good against bosses
  • Takeaway: Excellent sniper / fast redeploy operator; if pulling for limited strength, Orchid is a strong consideration.

Yato Alter (6★) — Rerun (after collab)

  • Role: Executor specialist; strong fast redeploy DPS
  • Video stance: Replaceable over time—skip if you only care about limited value.

6) Aphrissa (Blast Caster) — New (around December)

  • Role: Chokepoint holder with beam-style damage
  • Talents:
    • Talent 1: Repeater device realigns beam; can extend range and grant ATK buff (normally expires)
    • Talent 2: Allies in her range ignore some enemy resistance, supporting arts damage dealers
  • Skills:
    • Skill 1: Large ATK buff; infinite duration; repeater can “stick forever”
    • Skill 2: Continuous beam every 0.5s; infinite range; beam can be redirected by friendly units to cover large areas; strong for hit count checks
    • Skill 3: More ATK + short slow; additional ATK/slow if shots pass through repeater; ammo-based extra repeaters until ammo ends
  • Takeaway: Labeled least priority due to awkward usage and insufficient payoff compared to nearby anniversary limited.

7) Tragodia — Rerun

  • Role: Crow-control king; best nervous impairment enabler in the game (per video)
  • Value: Very strong CC and damage via “nervous burst”; recommended for both new and veteran players.

8) Angelina Alter (6★ Limited) — Anniversary (January 2027)

  • Role: “Sky ranger specialist” that can fly using skills; top-tier DPS + control
  • Talents:
    • Talent 1: Always adds extra arts damage (advantage vs hit count checks) and reduces enemy “weight level” while flying
    • Talent 2: Buffs flying units with ATK + passive healing while blocking
  • Skills:
    • Skill 2: Converts damage into strong arts DPS and provides CC: levitates ground enemies and grounds flying enemies (highlighted as extremely powerful)
    • Skill 3: Ammo-based large offensive power, described as enough to solo a phase of Patriot; flying enemies in range get movement slowed; Angelina pursues and blocks them; survivability supported by sanctuary/talent 2
  • Takeaway: Described as the best-value top priority banner in the video.

9) Thumpy (Primal Defender) — Anniversary (January 2027, standard 6★)

  • Role: Corrosion elemental defender; best corrosion enabler except for flying-enemy limitations (no ranged attacks)
  • Talents:
    • Reduced elemental injury taken
    • Applies corrosion; enemies that trigger corrosion burst recover faster, allowing corrosion to be reapplied repeatedly
    • Defense buff + barrier protection when corrosion burst is triggered
  • Skills:
    • Skill 2: Sprays “super glue” tiles ahead; enemies slowed and taking physical DoT → speeds corrosion burst application
    • Skill 3: Deploys a conveyor belt: enemies take physical DoT; if light enough, they’re forced toward Thumpy; corrosion makes enemies lose more defense after burst
  • Takeaway: Strong for corrosion builds and enabler/damage, though not the best pure tank.

Prioritization / Pull Strategy (ranked)

The video ranks banners by gameplay value for both new and veteran players.

Top 3 priorities

  1. Angelina Alter (January 2027 limited)
  2. Kal’tsit Alter (October limited)
  3. Tragodia rerun

Why others are lower (as stated)

  • Thumpy (standard): strong for corrosion, but ranking focuses on banner priority rather than individual strength alone.
  • Orchid Alter / Yato Alter: considered good, but Yato is “replaceable” over time.
  • Aphrissa: least priority due to awkward feel and insufficient compensation.
  • Eblana: mostly skippable unless you love the character.
  • Closure: strong, but generally replaceable compared to Kal’tsit’s overall impact.

Gamers / Sources Featured at the End

  • No individual gamers, streamers, or external sources are explicitly named in the provided subtitles.
  • The narrator refers to “my old review,” but no creator name is given.

Original video