Video summary
TOP 3 RPGs to Play after Beating Gothic Remake
Main summary
Key takeaways
Storyline (what the video recommends)
After completing Gothic 1 Remake, the video recommends three “Gothic-like” RPGs that share key traits: starting as an underdog, hostile open worlds, grounded fantasy, and progression systems that make you feel stronger over time.
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ELEX (2017) — #3
- You play Jax, a high-ranking member of one of several factions after an early assassination attempt leaves him injured and reset “out of his system.”
- The world Megalan was nearly destroyed when an alien element called ELEX arrived via comet impact.
- Survivors form factions with rigid rules about what ELEX can be used for.
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Risen (Reason/“Rizen” in subtitles) (2009) — #2
- Set on Faranga, ruled by the ruthless inquisitor Mendula.
- You start after a shipwreck and can align with:
- The Inquisition (forces you into the monastery through quests)
- Dons / Bandits (exiles from the Harbor City, located in the swamp)
- The island’s exploration is heavily shaped by vertical terrain and strong dungeon design.
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Gothic 2 (with Night of the Raven and optional mods/remaster paths) — #1
- A direct sequel to Gothic 1: you are the nameless hero again, continuing the story with Zardas.
- The setting continues on Khorinis (with both the expanded island and parts of the old map returning earlier).
- New threats include dragons, and faction advancement is required to access key areas like the upper city.
Gameplay highlights + key strategies / takeaways
Shared “Gothic-like” pillars
- Zero-to-hero progression: you start weak, and power grows noticeably through levels, gear, and faction play.
- Hostile living worlds: the environment treats you like an NPC, not a chosen hero.
- Faction systems that reshape your run (especially emphasized for ELEX and Risen).
#3 ELEX (highlights & advice)
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Big strengths
- Unique blend: fantasy + sci-fi + post-apocalyptic.
- Huge open world with strong visual variety (forests, mountains, volcanic, snowy zones, etc.).
- Faction choice (3 joinable + 1 non-playable) strongly affects play:
- Berserkers: transform ELEX into mana → magic + bow abilities
- Clerics: use ELEX for tech/machines → laser/plasma weapon styles
- Outlaws: drug-enhanced builds → flexible melee/ranged with traditional guns
- Albs: the emotionless main enemies
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Exploration mechanic
- Has a jetpack that’s not “full flight,” but a controlled leap/float device with limited fuel, designed into the map’s vertical layout.
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Armor as a progression gate
- Similar to Gothic: finding/upgrading armor enables harder zones and stronger enemies.
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Main caution
- The subtitle emphasizes jank + a rough start, and combat animations/attacks don’t evolve much.
- It’s described as more punishing/annoying than Gothic 1 Remake early on.
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Bottom-line recommendation
- Worth it despite flaws; just not presented as the easiest “next step” after Gothic Remake.
#2 Risen (Reason) (highlights & advice)
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Big strengths
- Closest feel to Gothic compared to later Gothic-like games.
- Faction system with two main sides:
- Inquisition: monastery-focused, supports mage path
- Bandits: swamp camp, supports non-mage paths
- Best dungeon experience among Gothic-like titles mentioned:
- Some progression requires spells or ranged weapons, even if you’re not a mage (via spell scrolls).
- Strong dungeon exploration and useful utility magic for the open world.
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Magic system
- If you join the Inquisition:
- Crystal magic = offensive spells (e.g., fireball)
- Rune magic = utility/support spells
- Can also create hybrids:
- Rune + melee if joining the Inquisition
- Exclusive melee/thieving skills and ranged weapon training via Esteban’s bandit side.
- If you join the Inquisition:
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Combat highlight (major emphasis)
- Melee combat timing matters:
- Attack combos are optimized by timing hits at the end of attack animations
- Described as fast/snappy once it “clicks,” and even argued to be snappier than Gothic 1 Remake.
- Melee combat timing matters:
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Main cautions
- Later chapters feel a bit underdeveloped (especially lore), and the ending / big boss fights are disappointing.
- Faction choice is called potentially weaker than other Gothic-like games—but the overall RPG experience still lands as highly recommendable.
#1 Gothic 2 (highlights & advice)
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Why it’s #1
- Presented as improving “almost everything” over Gothic 1 in flow, systems, storytelling, exploration, and feel.
- Includes a standout expansion: Night of the Raven.
- Also mentions a high-quality total conversion: The Chronicles of Mortana Archolos (credited as so good it may be considered canon by the lore discussions).
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Story structure
- The nameless hero is introduced to the new period by Zardas, after surviving Gothic 1’s events.
- Key goals:
- Get the Eye of Enos from paladins in Khorinis
- Gain access by meeting faction/role requirements (e.g., becoming a citizen first for upper city access)
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World design / progression feel
- Not “massive open world” by modern standards, but the scale is bigger than Gothic 1.
- Includes:
- The full island of Khorinis
- Parts of the old map from Gothic 1 (with limitations due to the barrier’s fall)
- Encourages returning to known locations early, even when weak, to motivate growth.
- More dynamic events compared to Gothic 1.
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Combat and build variety
- Similar baseline combat, but improved and less linear quest flow.
- More build options:
- Gothic 1 emphasized Strength for melee
- Gothic 2 adds meaningful Dexterity melee builds
- Dexterity also supports ranged weapon damage, enabling viable dexterity/ranged hybrid styles.
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Difficulty & expansion guidance
- Gothic 2 is generally more challenging, especially with Night of the Raven.
- Gold Edition includes Night of the Raven automatically.
- If you don’t want the expansion, the video notes a Steam beta branch to play without it—though the speaker personally doesn’t recommend skipping it.
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Accessibility note
- Mentions Gothic 2 Classic coming soon to consoles, and that the main recommended option may depend on platform availability.
Featured gamers / sources
No specific gamers, streamers, or external sources are named in the subtitles beyond the games and their development studios (notably Piranha Bytes). A sponsor is credited: Once Human.