Video summary
Every Buffie Brawler is BROKEN!! UPDATE Buying Everything
Main summary
Key takeaways
Storyline
- The video doesn’t follow a narrative story. It’s a straight “update day” meta/test showcase where the creator tries multiple newly buffed brawlers, highlighting how their buffs change matchups and power levels.
Gameplay highlights & what buffs were tested
Buzzword / overall premise
- The creator focuses on buff synergy and how quickly supers/hypercharges can be chained, often pairing a brawler with gadgets/spells that help:
- close distance,
- survive burst damage,
- control fights.
Brock (“Asteroid Belt”, likely) + “Speed Stop”
- Main idea: Use Speed Stop to cycle supers more frequently and close distance.
- Key matchup note:
- They were concerned about Asteroid Belt vs projectile brawlers, and early value felt hard to find due to timing/matchup pressure.
- Survival/tempo:
- The gadget’s shield drops to around 20%, but it still saved them in multiple engagements.
- Power spike:
- They repeatedly reference Asteroid Belt enabling super cycling, and claim it makes El Primo especially oppressive once teammates can benefit from the chain timing.
- Takeaway: Early struggles, but the gadget is framed as “very strong” and extremely matchup-dependent.
Poco (with “Screeching Solo” / anti-assassin power)
- Main idea: Poco remains strong even if his buff doesn’t “elevate him to a new level” broadly—he’s still viewed as underrated.
- Assassin counter:
- The creator highlights that assassins like Mortis used to dominate Poco, but the buff allows Poco to “mute” assassins (via Screeching Solo), removing their effectiveness.
- Team value:
- Poco can still get super quickly: “super in four shots” (as stated).
- They emphasize Poco heals teammates via main attack consistently, paired with aggressive teammates.
- Gameplay loop described:
- Pop Poco’s tools to support Primo dives.
- Use the “mute” when assassins enter so they’re “deleted” in 1v1 situations (with healing + control assisting).
- Takeaway: Called S-tier / easy S-tier due to anti-assassin reliability + fast super + constant healing.
Gus
- Main idea: Gus is suggested to be great in:
- Knockout
- Hot Zone
- Gem Grab (especially when carrying gems)
- Core mechanics referenced:
- Stack ghosts near yourself to gain consistent healing over time.
- Ghosts + survivability tools allow steady sustain even under pressure.
- They stress knockback power as highly annoying and useful for disruption.
- Tactical emphasis:
- Spam ghosts frequently.
- Use gadget/super for constant knockbacks and survivability while teammates stay topped up.
- Takeaway: Gus’s kit is rated as returning to top-tier (they mention Ghosts/meta tier movement and claim it goes back to S-tier).
Shade
- Main idea: Shade is presented as potentially the most broken / best buffed brawler tested.
- Gadget: “Jump Scare”
- Used to jump over/deny close-range enemies (they mention Edgar specifically).
- Claimed effects: strong fear/scare mechanic with short scare duration and a large shield.
- Combo idea:
- Combine Jump Scare with super for aggressive defensive plays and big fight swing turns.
- Takeaway: Shade’s gadget is considered underestimated and oppressive; likely to be banned heavily.
Chuck (learning curve + new rework style)
- Main ideas:
- Chuck has a big learning curve, and the creator demonstrates how to adapt to the rework.
- Chuck’s super behavior changed (it no longer knocks back in the way it used to, per narration).
- Strategy (setup / post placement):
- A loop of re-placing posts around opponents, then using gadget/super to influence ammo and fights.
- During play:
- Cycle supers/gadgets to affect targets and protect win conditions (examples: fighting through a Poco lane and pushing toward Gale).
- Takeaway: Chuck is “insane” but requires constant setup and correct timing.
Amber
- Main idea: Amber’s gameplay revolves around cycling supers quickly by placing puddles/oil effectively.
- Matchup considerations:
- They specifically call out Poco as a good counter due to cleansing/muting tools.
- Gameplay loop described:
- Throw oil/puddles aggressively to start:
- first burn,
- first super,
- then continue oil placement for consistent pressure.
- Try to place gadgets in bushes (proposed as a potential idea, with acknowledgement it may or may not be optimal).
- Throw oil/puddles aggressively to start:
- Takeaway: Amber “felt really good” even if that one match wasn’t perfectly clean; viewed as very strong.
Hypercharge test: Nori (hype charge + hypercharge)
- Main idea: Nori’s hypercharge is called gamebreaking.
- Supercharge / hypercharge pacing:
- They claim the hypercharge super rate wasn’t fixed and they reached it very quickly (with potential glitch-like behavior).
- Observed effects:
- Hypercharge creates chaotic fight control (enemies thrown around).
- They appear to trigger/notice unusual behavior (they mention being “glitched” and not seeing the health bar clearly).
- Takeaway:
- Strong enough that Nori gets insta-banned everywhere, per the creator.
Final check: Wendy
- Main idea: Wendy is expected to be insanely broken, but the creator couldn’t get a good match due to matchmaking.
- Takeaway: Claimed not fully nerfed; strong hypercharge power.
Key strategies / tips mentioned
- Pair super-cycling gadgets (e.g., Speed Stop with Asteroid Belt-style play) to chain supers more often.
- Anti-assassin control (Poco):
- Use anti-dive tools (“mute” / Screeching Solo) to shut down Mortis-style pressure.
- Spam / stack healing zones (Gus):
- Continuously spawn ghosts and position them to keep yourself/teammates topped up.
- Exploit knockbacks:
- Knockbacks are repeatedly emphasized as extremely disruptive and underappreciated.
- Shade combo timing:
- Use Jump Scare to fear/secure fights, and combine it with super for offensive + defensive swings.
- Chuck rework style:
- Play around constant post setup and use gadget/super to control ammo/fights.
- Amber oil cycling:
- Place puddles aggressively to reach first super sooner, then maintain burn/pressure to cycle again.
- Nori hypercharge abuse:
- Reach hypercharge quickly (implying supercharge pacing issues), then use it for chaotic control—also beware possible odd behavior/glitches.
- Expect Wendy to be strong:
- Even if she wasn’t tested well in that session.
Gamers / sources featured (end of video)
- No other specific gamers, channels, or sources are explicitly named beyond:
- “pro play” (as a general reference, not a named source)
- The creator’s own second channel and live stream, mentioned but not identified by name.