Video summary
Цена Steam Machine, превью Stranger Than Heaven, гача-RPG по Marvel, сетевой режим в Last of Us 2…
Main summary
Key takeaways
Stranger Than Heaven (combat preview)
- IGN journalist: Tristan Ogilvie visited the developers and played a ~30-minute demo.
- Combat feel: more grounded/realistic than the frantic style typical of Yakuza, with a focus on better control of your body/movement.
- Demonstrated moment (crowbar): enemies attempt to seize the crowbar, but Ogilvie maintains control—attacking with his left arm, landing multiple hits, headbutting an attacker, knocking both down, then freeing the weapon.
- Needs work:
- Target acquisition sometimes glitches (attacks can go the wrong direction).
- Charged attacks feel too slow.
- Release: January 15, 2027 on PC, PS5, Xbox Series X, and Game Pass.
Steam Machine pricing + reservation system
- Valve/Steam Machine pricing is described as very high.
- Minimum price: $149 (with 0.5 TB memory).
- With a Steam Controller: +$80.
- 2 TB version: $1,349 (controller-included option is +$80, same additional cost).
- Valve cites rising component prices.
- Reseller mitigation: after June 25, reservations will be randomized.
- Shipping: first batches on June 29.
Ubisoft co-founder death
- A plane crash near La Baule, France (reported via subtitles) involved Claude Geymot, one of Ubisoft’s five brothers founders.
- He died at age 69.
- His role: operations/business development and a board position—not direct game development.
Tears of Metal (Paper Cult) — Early Access plan
- Early Access release: July 22.
- At launch, the devs plan a full progression system and 3 acts, including:
- unique enemies, elite opponents, and bosses
- 3 playable heroes
- village leveling
- emblems and companion equipment, plus smaller features
- Ongoing updates: more characters/emblems/equipment/companions/village content, plus rebalance and bug fixes.
- Early Access target duration: 4–12 months.
VALORANT — new Early Access map + Act 4 of Season 26
New map: Radiant Academy
- Set in China mountains.
- Structure and gameplay elements:
- 2 spike sites
- 3 lanes
- Mid lane and A/B sites include lowering walls that reshape the battlefield during a run
- training halls and meditation gardens connected via those walls
Closed door interaction
- A closed door opens only at round end.
- Agents can place an ability through a small opening above walls; timing the closure can help clear opponents.
Act IV adds a 3v3 capture mode
- Match begins immediately after the spike is planted.
- One team holds the point while the other attempts to recapture.
- Sides switch each round, and teams gradually gain access to better equipment.
Mobile/Marvel gacha action RPG leak (Project Comed)
- Leak source: “Multiverse Suzy”
- Game: a mobile gacha action RPG set in the Marvel universe.
- Codename/title: Project Comed
- Gameplay: co-op missions (up to 4 players) inspired by Marvel Ultimate Alliance-style traversal/combat.
- Difficulty affects rewards.
- Unlocking characters: via spins.
- Major examples: Captain America, Wolverine
- Others: Elektra, Jiggernaut, Silver Samurai
- Credited development teams: teams behind Marvel Strike Force, Monopoly Go, and Star Trek Fleet Command.
- Platforms: iOS/Android (PC not announced).
- Beta: begins in July.
Last of Us Part II multiplayer mod (PC)
- A PC modder/enthusiast named Specklyzer is building an online mode for The Last of Us Part II.
- Target release: September 2026.
- Demo details:
- online mode integrated into the game UI with a menu tab to:
- start matches
- choose maps
- select starting equipment
- online mode integrated into the game UI with a menu tab to:
- Two session examples mentioned:
- one on a custom map
- one on Houses (from the campaign)
- Format: 8 players, two teams, racing for 20 frags first.
Hнai Nexus Anim (Pokémon-like “killer”) — closed beta
- Described as a creature-breeding/travel/battle experience Pokémon-like.
- Devs released gameplay videos and accept applications for the next closed beta.
- Applications close: July 3
- Testing begins: July 9 on PC and mobile
- Next beta is expected to add more story content, explorable areas, mechanics, and new companions.
- No release date yet.
CD Projekt Red (Cyberpunk fallout + Witcher 4 tech decision)
- Mikhail Novakovsky (CEO) says negative experiences some players had with Cyberpunk 2017 damaged trust beyond apologies/efforts.
- The studio hopes to rebuild trust with The Witcher 4 (or their next release).
- Development approach:
- release plans made ~10 years ahead
- they try not to become a production “conveyor belt”
- Why Unreal Engine for Witcher 4:
- the first Witcher ran on Unreal Engine
- influenced by Cyberpunk/engine challenges
- earlier Red Engine versions weren’t direct upgrades from previous ones, creating development overhead
- Unreal enables more flexible changes with less re-building effort
- Novakovsky frames the choice as preventing similar problems going forward.
Gamers / sources featured (as named in subtitles)
- Tristan Ogilvie (IGN)
- Claude Geymot (Ubisoft co-founder)
- Specklyzer (modder for The Last of Us Part II online mode)
- Multiverse Suzy (leaker)
- Mikhail Novakovsky (CD Projekt Red CEO)
Mentioned studios/companies
- Valve, Paper Cult, Riot Games, CD Projekt Red, and Epic Games (via Unreal Engine)
- Game dev teams credited in subtitles: Marvel Strike Force / Monopoly Go / Star Trek Fleet Command