Video summary

I got tired of FPS games, So i tried sim racing

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Gaming

Summary

After years of playing Rainbow Six Siege with friends—grinding ranked, discussing strategies, and trying to improve—the creator gradually lost interest in competitive FPS games. The group remained friends, but they stopped playing together regularly, and other shooters no longer gave him the same motivation to get better.

A birthday purchase of a Logitech G923 wheel introduced him to sim racing. At first, he struggled to read what the car was doing, especially when losing control. Moving to a MOZA R3 helped him feel slides and tire grip more clearly, making it easier to understand why the car behaved as it did. He explored Le Mans Ultimate, F1, Assetto Corsa, and iRacing, and also became interested in Formula racing.

In iRacing, he began with the Mazda MX-5 rather than jumping straight into faster cars. Rookie races at Oulton Park were chaotic, and surviving the first corner could feel like a victory. Small improvements—braking later, handling a corner better, or gaining tenths—kept him practicing.

After upgrading again to a MOZA R12 base and KS Pro wheel, he returned to the Mazda at Oulton Park. About nine months after starting, he drove consistently, held on through the final lap, and won his first iRacing race.

The win reminded him of what he had enjoyed about the early days of Siege: learning, improving, and sharing the excitement of progress. He is still learning, making mistakes, and hoping to move on to faster cars, but he likes having new tracks, cars, and skills to work toward.

Gameplay Highlights and Takeaways

  • The Mazda MX-5 provided a starting point for learning before moving to faster cars.
  • A direct-drive wheel helped him feel slides and tire grip, making the car’s behavior easier to interpret.
  • Improvement came through small, repeatable gains rather than sudden leaps in skill.
  • Consistency helped him win at Oulton Park, even without spectacular overtakes.
  • Sim racing gave him a new competitive goal: finding tenths of a second and continuing to learn.

Featured Games, Creator, and Named References

  • Creator/source: ReverseFPS
  • Games: Rainbow Six Siege, Le Mans Ultimate, F1, Assetto Corsa, iRacing
  • Other named references: Ubisoft, Max Verstappen, Kimi Antonelli

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