Summary of "How to Import the New Motion Matching Animation Sample into Your Own Project in Unreal Engine 5"

How to import Unreal Engine 5’s Motion Matching Animation sample into your project

What the video covers (high level)

Key tools and techniques

Exact workflow / actionable steps

  1. Enable required plugins:
    • Open Edit → Plugins and enable the plugins shown in the video:
      • Motion Trajectory
      • Pose Search (subtitle shows “post search”; likely Pose Search)
      • Motion Warping
      • Animation Warping
      • Animation Locomotion Library
      • Deformer Graph (marked beta)
    • Note: one additional plugin name in the auto‑subtitles was unclear — watch the plugin list in your editor and enable any related motion/matching plugins the sample requires.
    • Restart the editor after enabling plugins.
  2. In the sample project’s Content Browser, locate the sample player character blueprint (the sandbox/character BP).
  3. Right‑click the blueprint → Asset Actions → Migrate. The migration tool will detect and include dependencies automatically (animation blueprints, motion matching databases, hundreds of animations, etc.).
  4. Point the migration to your project’s Content folder. The assets are copied (not moved) into your project — if they don’t show up immediately, reload the folder.
  5. Create a new GameMode blueprint in your project (example: GM_Test). In World Settings:
    • Set that GameMode as the level’s Game Mode.
    • Set Default Pawn Class to the imported sandbox character blueprint.
  6. Save and press Play — the imported character and animation sample should spawn and be playable.

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