Summary of "News in Data Pack Version 99.0 and Resource Pack Version 80.0 (26.1 Snapshot 6)"
Overview
This video (Minecraft 26.1 Snapshot 6) summarizes major data pack and resource pack version updates (Data Pack 99.0, Resource Pack 80.0). It focuses on on-disk storage/layout changes, world-generation feature-format updates, dirt-related tag changes, entity/data fixes, command fixes, and resource-pack / shader updates.
Storage and file-path changes
- Dimension and world layout
- All dimension data is now stored under
dimensions/minecraft/<dimension>(for example,dimensions/minecraft/overworld). - Top-level
data/now only contains data that applies to all dimensions and is organized under namespace folders. level.datwas updated; much specific world data was moved into separate data files.- Player data is moved to a
players/subfolder. - A world’s bundled resource pack lives in
resource_packs/, but the game still only loads a single pack namedresources.zip. - Structures saved from structure blocks are written to a folder named
structure(singular) instead ofstructures(plural). - Dimension types now include a
has_ender_dragon_fightboolean.
- All dimension data is now stored under
World generation and feature-format changes (mapmakers / datapack authors)
- Rule-based providers and feature behavior
- Rule-based block state providers (used by features like
disk) can now have an optional empty fallback — an empty fallback places nothing. - The
alter_groundtree decorator now uses a rule-based provider. - The tree feature uses a
below_trunkprovider instead offorest_dirt/dirtprovider; that provider is rule-based.
- Rule-based block state providers (used by features like
- Renamed/generalized features
forest_rock→block_blob(now has fields for which block state to place and what it can be placed on).ice_spike→spike(now has fields for state, what to place on, and what can be replaced).- Huge mushroom features now include
can_place_onfields.
- Bug fixes
- Fixed a crash for certain custom uses of the
lakefeature.
- Fixed a crash for certain custom uses of the
Dirt and tags (important for datapacks, mods, worldgen)
- The old
dirtblock tag was split into multiple, more specific tags:- Collection tags created for mud, moss blocks, and grass blocks (each contains the blocks you’d expect).
- The
dirttag now only contains dirt, coarse dirt, and rooted dirt.
- New substrate and other specific tags exist for world generation conditions and feature placement, mapping to different meanings of “dirt.”
- Mud/moss blocks/grass blocks also have corresponding item tags.
Entity and data behavior changes / bug fixes
- Camel and saddle behavior
- Camel husks no longer have a baby model — you cannot create a camel husk baby via commands.
- Saddles placed on baby camels via commands no longer render (behavior changed/fixed).
- Spawners and rendering fixes
- Custom spawners with light limits that don’t include 15 can now spawn mobs correctly under the night sky.
- Hanging signs now render and work properly when used in block display entities.
- Commands and data
- The
datacommand was fixed so it no longer returns positive results for certain small negative numbers.
- The
Resource pack, textures, sounds, and shaders
- Textures and sounds
- New textures for baby mob types were added.
- New sound event for baby chicken steps added; a previous unwanted pixel change to baby chickens was reverted.
- Shader changes
- Item-entity translucent color shaders were removed.
entity_alphaandentity_decalhave been replaced by a newdissolveflag in entity shaders.- Item rendering moved out of entity shaders into new item shaders (rendering split).
Practical tips / implications
- Mapmakers / datapack authors
- Update paths and tag references: dimension folder layout,
players/,structurefolder name, split dirt tags, and renamed features.
- Update paths and tag references: dimension folder layout,
- Resource-pack authors
- Check new baby mob textures, the baby-chicken step sound, and adapt shaders to the new
dissolveflag and item shaders.
- Check new baby mob textures, the baby-chicken step sound, and adapt shaders to the new
- Server admins
- Be aware of behavior changes for custom spawners, structure saves, and player data location when backing up or migrating worlds.
Featured source
Slice Lime (presenter)
Category
Gaming
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