Video summary

Poe 3.29 - The Best Ground Loot Abyss Farm in the Game - Propagation Abyss Scarab/Unique Farming

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video is about an early-league Path of Exile 3.29 farming strategy focused on turning Abyss ground loot into a strong, repeatable profit source.
  • The core idea is that players have been “juicing Abyss wrong”—and that with the right setup, Abyss becomes one of the best overall farms, not just a niche one.

Key Gameplay Idea (How the Farm Works)

The strategy centers on a unique scarab-enabling item:

  • Allflame Ember of Propagation (“Propagation Allflame”)

Propagation Allflame spawns rare monsters whose modifiers can spread to other rare monsters. By combining Propagation with Nemesis scarabs (and optionally additional scarab effects), the map gets more spreading modifiers, resulting in:

  • Many Abyss-compatible rare monsters
  • Consistent scarab drops
  • A higher chance of high-value “tier zero” unique-type drops

    The creator claims strong unique frequency even with no extra rarity investment.

Recommended Setup (as Described)

Scarabs (Main Package)

  • Allflame: Ember of Propagation (key enabler)
  • 2x Nemesis scarabs
  • 1 flex scarab slot (creator-tested options):
    • Risk scarabs (felt better; more expensive)
    • Wisps scarabs (very high investment; same profit outcome in their tests)
  • + “betrayal of propagation” scarab

    Mentioned as part of the package, but the creator isn’t fully sure it’s optimal. It might be optional versus running only Propagation + Nemesis.

Map + Mechanics

  • Main map used: City Square
    • Mainly for controlling when Abyss appears.
  • Requires:

    • Abyss “Astrolabe” (the main way to add/additionally juice Abyss pets)

      The setup claims no Abyss scarabs are used.

    • Scarab Chisel (to boost scarab availability)

    • Delirium Orb (used in tests, but the creator is uncertain it’s ideal)

      Concern: Delirium rare monsters may be less “juicy” than the intended Abyss/Propagation targets.

Strategies / Key Steps to Run Maps

During Map Preparation

  • Roll for high scarab juice
  • Apply Scarabs Chisel
  • Apply Abyss Astrolabe (default on City Square)
  • Optionally apply Delirium Orb

    The creator is unsure if it improves outcomes and suspects it may reduce propagated target quality.

In-Map Routing

  1. Boss-rush first to remove boss altars.
  2. Clear the map and save Abyss for last.

Why City Square?

  • Helps avoid Abyss spawning mid-run, so you can clear efficiently.
  • Jungle Valley is mentioned as worse due to different boss altar timing behavior.

Clearing the Abyss

  • Recommendation (if possible): clear around one Abyss pet at a time
    • Let it spawn monsters
    • Clear those monsters
    • Then move to the next pet
  • If you have an auto-bomber, it’s acceptable to clear the Abyss “all at once.”
  • Always keep Abyss as the last encounter to maximize the value of Propagation / Astrolabe modifiers.

Astrolabe Modifier Priorities (What to Swap Maps For)

The creator says there are four Astrolab modifiers worth switching maps for:

  • “Rare monsters have one additional modifier”
    • Called best by far because it directly increases propagation value.
  • “Abysses have two extra pets”
    • More pets = more rare monsters, though modifiers spread across more targets
    • Still preferred for consistency.
  • “Abysses spawn additional rare monsters”
    • Similar logic to extra pets, but aimed more at raw rare count.

Atlas Note / “Bait” Modifier

  • If a map has a very high chance to drop Abyss scarabs, the creator advises not to run it.
    • In this strategy, Abyss scarabs aren’t valuable.
    • The economics rely on other outcomes.

Map Targeting Guidance (Avoid Examples)

  • Avoid certain layouts/modifiers that reduce returns or where Abyss pet/rare behavior seems off.
  • Reported issue: Toxic Sewer
    • Ran it twice and Abysses didn’t spawn
    • Suggested to avoid it (until clarified)

Suggested Approach

  • If you hit one of the “top” Astrolab modifiers, run the layout you want—even if it means pivoting maps (cities/terraces/cemetery) to match the modifier.

Atlas Tree / Build Choices (High Level)

  • Core concept:
    • Focus on scarab-related nodes
    • Focus on map modifier effect nodes that increase scarab/rare output

Ore Nodes (Bismuth) for Rare Modifiers

  • The creator tested including ore nodes and saw inconsistent outcomes:
    • Example: 0 in 20 maps in one attempt
    • Then ~2 in 20 maps in others
  • Despite inconsistency, they still believe it’s worth it because it adds strong power via extra rare modifiers, which amplifies propagation.

Abyss Nodes

  • Include nodes that increase Abyss relevance (extra monsters/pets).
  • Some nodes may be counterproductive if they only increase Abyss scarab drops, since those are poor value for this strategy.

Unsuitable Atlas Choices

  • Do not prioritize additional “monsters per map” from certain sources
    • Argument: Propagation + Abyss already supplies enough targets
  • Avoid investing in magic monster relevance
    • Not useful for this plan

Profit / Performance Claims (as Stated)

Target Profit

  • Goal/target: around 1.5–2 divines profit per map using ground loot Abyss.

Scarab Profit Performance (Creator Tests)

  • Risk vs Wisp setup:

    • Both averaged ~1.7 divines profit per map across tested samples.
  • 20 maps investment/profit:

    • Wisp setup:
      • ~11 divines investment
      • ~37 divines profit over 20 maps
      • (creator also provides a rough breakdown by category)
    • Risk setup:
      • ~10 divines investment
      • Similar profit per map (~1.7 divines average)

Creator Highlights

  • They dropped many scarabs before even reaching Abyss.
  • They dropped a lot of raw currency even without rolling specifically for currency:
    • Example: 106 Chaos orbs in 20 maps
  • They believe consistency may be better with the Risk setup, but it depends on modifier outcomes.

Key Tips / “Don’ts”

  • Don’t rely on Abyss scarabs in this setup (the creator says it doesn’t use them).
  • Don’t run maps that heavily bias Abyss scarab drops if those scarabs are “worthless” in the current economy.
  • Clear maps fully and leave Abyss for last.
  • Avoid (or be cautious with) layouts where Abyss doesn’t spawn properly:
    • Example report: Toxic Sewer

Sources / Gamers Featured

  • No other gamers or external sources are explicitly named.
  • Only the video’s author/speaker is referenced indirectly (“I,” “my setup,” “in my opinion,” etc.).

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