Video summary
Why These Buffed Spells Might be Insane in 3.29 - Path of Exile 1
Main summary
Key takeaways
Storyline
- No narrative storyline is discussed. The video focuses entirely on gameplay/build meta for Path of Exile 1 (patch 3.29).
Gameplay highlights & key points (3.29 softcore trade meta)
Winter Orb (major buff; likely top-tier endgame + strong clear)
What changed
- More projectiles
- Fires 3 projectiles at gem level 20 (previously 1 at all gem levels, effectively 1–3).
- Freeze chance
- Less important than before (mentioned, but not the main focus).
- Higher base crit and base damage
- +1.5% base crit, described as roughly ~25% more critical strike chance
- ~20% more base damage
Damage impact
- Estimated roughly ~60–70% more damage after the buffs.
- Main reason: you can drop GMP because Winter Orb’s base projectile output is stronger.
- Previously, GMP increased projectile count but caused 26% less projectile damage.
- Now, with base 3 projectiles, you can replace GMP with another damage support.
- Expected ~30% more damage from a typical added damage support.
- Net estimate: ~70% more damage post-patch (near “almost double” vs. 3.4 mentioned).
Early/midgame feel
- Expected to feel better earlier due to improved base crit (easier crit scaling).
- Midgame impact is less certain, but the build emphasis is clearly endgame.
Why players like it
- Great clear from auto-targeting:
- You basically channel it above your head, and it auto-targets nearby enemies—even ones you may not intend to target.
- Campaign-viable option:
- Can be used once you unlock it, around level 28.
Void Knight interaction (new passive/ability showcased)
- New mechanics described as:
- Activate once, then receive effects depending on how many times you cast.
- Example effects shown:
- 35% more damage
- 6 additional projectiles
- Projectiles shoot in a circle around you
- Potential implications for Winter Orb (speculative):
- Could significantly improve single-target, possibly stacking multiplicatively with Winter Orb.
- Circle shots may improve projectile overlap with Winter Orb.
- Uncertainty about whether it snapshots, especially with a channeling skill like Winter Orb.
Gear mention (early wand)
- Mystic Refractor (tier ~3 unique wand)
- +2 projectiles
- Used early as a cheap option (speaker suggests ~2 divines max if Winter Orb is popular)
- With Winter Orb’s new base, brings projectiles to about 6
- Can be swapped later for better gear
Evidence/source cited
- Mentions JungRone doing a Winter Orb run before buffs, arguing the next patch’s damage increase makes it close to double damage for the same play style.
Ethereal Knives (buffed; very strong endgame mapper)
Overall role
- Expected to be high meta for map farming.
- Speaker doesn’t expect it to be the absolute best league starter, but expects strong late mapping performance.
Two versions
- Base Ethereal Knives
- Ethereal Knives of Massacre
Base Ethereal Knives changes (key buffs)
- Crit buff
- 10% base crit (up from 6%) → described as ~60% more crit
- Damage buff
- ~250% effective damage from 220% more base physical damage
- Projectile speed buff
- 20% more projectile speed
- Note: becomes 30% more next patch due to 10% quality gained from socket colors.
- Why projectile speed matters:
- Travel distance scales with projectile speed, so +30% projectile speed ≈ projectiles go ~30% farther, improving clear consistency.
Massacre variant
- Also gains more crit.
- Speaker emphasizes base EK after buffs, while still acknowledging Massacre remains good.
Damage expectation (baseline comparisons)
- Estimated ~35% more base damage and ~4% more base crit.
Potential build directions
- Mentions possible return of “EK Knight” (not fully detailed).
- Notes synergy with a “pack/fighter” style setup referenced earlier:
- That setup provides 35% more damage and a Nova projectile with 6 more projectiles
- Could enable using base EK with traits reminiscent of “EK of Massacre,” but with higher base damage
Why it should remain strong (endgame mapping)
- Ethereal Knives already described as excellent at scaling map clear.
- Herald of Ice + Elementalist remains “insanely strong” and is not touched.
- Shavronne’s setup referenced as already popular and expected to stay strong.
Build/variant caution
- A BV (Blade Vortex) variant is mentioned as very strong previously, but:
- The Minion Pack gets nuked, so the BV variant is implied to weaken.
- Speaker emphasizes the EK variant is “pretty much the same build” and should improve primarily because EK itself is buffed.
- Example related setups:
- Mentions Zebu played this build last league.
- Speaker played a BV variant earlier, but expects to shift back to EK.
Personal intent
- Speaker says they may start Winter Orb.
- They definitely plan to play EK in the next league cycle (within 2–3 weeks) due to strength/fun of the Shavronne’s setup.
Strategies / key tips explicitly stated
Winter Orb
- After patch 3.29, consider dropping GMP due to Winter Orb’s increased base projectile count.
- Use Mystic Refractor early (if affordable) for extra projectiles; later replace with better gear.
- If using Void Knight mechanics, test how the circular projectile/buff interacts with Winter Orb (uncertainty about snapshotting).
Ethereal Knives
- For maximum clear, projectile behavior matters:
- Projectile speed buffs increase effective travel distance, improving map coverage.
- Plan around expected strength in late-game mapping, not necessarily as the absolute best campaign/early starter.
Gamers / sources featured (mentioned at end)
- JungRone
- Zebu