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The BEST Switch Games Of ALL TIME...

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Entertainment

Overview

Retro Rebound runs through what the creator considers the best Nintendo Switch games of all time—mixing deep cuts, beloved first-party picks, and “third-party feels right on Switch” favorites—then closes with a few especially notable standouts and a broader “what made this era great” perspective.

Main Plot / Structure

  • Intro: The host jokes about the Switch’s age (getting it “like yesterday”), explains why they’re collecting games for sale/discounts, and says they’ll cover best first- and third-party titles—while arguing that some non-exclusives “belong” on Switch.
  • Digital-to-physical flow:
    1. They start with more obscure digital picks.
    2. Move into a physical collection segment.
    3. Later shift toward more major recognizable hits and “hidden gems.”

Standout Highlights & Key Reactions

Paranormite (horror visual novel)

  • Praised as a definition of “does a lot with a little.”
  • The host emphasizes how unsettling it is even with little to no music.
  • Framed around investigating the “seven mysteries of Hanjo.”
  • Noted as difficult to finish due to how constantly it unsettles them.

Astral Chain (Platinum Games)

  • Labeled a top-tier Switch exclusive and a highly overlooked action game.
  • Praised for:
    • the cyber-cop setting
    • legion summoning (“robot cops”)
    • polished, punchy Platinum-style combat
    • especially the soundtrack
  • Also highlighted for mission and endgame depth.

Cruis’n Blast (arcade racer revival)

  • Celebrated as a perfect Switch-style throwback to N64 Cruis’n titles.
  • Highlights include:
    • big muscle cars
    • goofy voiceovers
    • power-ups
    • wild locations
  • Particularly enjoyable co-op “romping,” including playing with their wife.

TMNT Picks (Splintered Fate + Shredder’s Revenge)

Splintered Fate

  • Declared the host’s favorite TMNT game.
  • Praised for:
    • a Hades-like structure
    • beat-’em-up/stage selection rhythm
    • strong story
    • fun progression
  • Minor Switch hiccups noted (e.g., wave/round transitions).

Shredder’s Revenge

  • Big love for helping ignite the TMNT game boom.
  • Praised for:
    • side-scrolling beat-’em-up fun
    • up to 6-player co-op
    • tons of stages
    • a soundtrack by the Sonic Mania composer

Azure Striker Gunvolt (physical “Striker Pack”)

  • A tough series that “starts rough” but gains momentum in later entries.
  • Compared to Mega Man Zero’s trajectory.
  • Laments Capcom not making more Mega Man games.
  • Presented as excellent handheld action.

The Banner Saga Trilogy (Switch-friendly RPG choices)

  • Remembered through a week-long power outage caused by a tornado.
  • Framed as:
    • beautiful
    • choice-driven
    • notable for carryover consequences
  • Compared to Witcher/Mass Effect-style import decisions.

Final Fantasy I–VI (collection)

  • Called classic JRPG essentials.
  • Praised for handheld-friendly visuals and pixel art that “feels at home.”
  • Mentions buying on multiple platforms for trophy/Platinum flexibility.

Kirby and the Forgotten Land (first-party joy)

  • Praised for Kirby’s happy transformations.
  • Strong focus on post-apocalyptic environments.
  • Emphasizes the contrast between bubbly protagonist energy and mildly depressing settings.

Octopath Traveler (and Live A Live)

  • A mini “art style history lesson” around HD-2D.
  • Credits Octopath for reviving interest in pixel-based games.
  • Argues Octopath 2 improves cohesion and fixes complaints about Octopath 1.
  • Praises turn-based depth, boost systems, and massive art assets.
  • Connects it to Live A Live, saying Octopath’s success helped bring back an “obscure” SNES-era-style concept with:
    • multiple time periods
    • multiple gameplay varieties

Luigi’s Mansion 3

  • Highlighted as one of the best-looking Switch games.
  • Standout co-op features and “evolved” level design:
    • ghost hunting
    • vacuum interaction
    • goofy creepiness

Mario Spin-offs and Risks

  • Mario Golf Super Rush

    • Nostalgic co-op/competitive memories
    • weather effects
    • “intense matches”
  • Mario + Rabbids series

    • Described as an absurd-but-brilliant XCOM-style tactical mashup (Mario/Rabbids/XCOM).
    • Jokes about wanting to know how it got greenlit.
    • Praises interactive worlds.
    • Says it’s so good they hope it gets ported off Switch someday (because it didn’t sell as well as it should).

Marvel Ultimate Alliance 3

  • Reacts with amazement to the announcement.
  • Calls it “a complete mess” in some design systems (currencies/modes), but still:
    • highly fun
    • great in co-op
    • strong endgame RPG depth

Pokémon Legends: Arceus

  • Described as a “Star Wars-ish redemption moment.”
  • After disillusionment with Sword/Shield, Arceus is framed as:
    • fresh ideas
    • staying cozy
  • Highlights:
    • real-time catching
    • sneaking from bushes
    • quality-of-life improvements

Shovel Knight Treasure Trove

  • A retro-feeling mega-collection with multiple titles.
  • Praises:
    • intuitive shovel movement
    • secrets
    • modern quality-of-life improvements
  • Notes they struggle reading tiny box text.

Smash Ultimate

  • Presented as the “forever game” fighting roster:
    • massive character list (including DLC guests like Sora)
    • stages and music
  • Expresses a hope for a future “Ultimate Edition” that preserves DLC on one cartridge.

Unsighted

  • Described as a Zelda/Hades-ish hidden gem with a timer.
  • Praises:
    • sci-fi/ancient vibe
    • music
    • being made by a two-person team
  • Commended for flying under the radar.

Xenoblade Chronicles 3

  • Called a masterpiece and among the best JRPGs they’ve played.
  • Praises:
    • real-time-queue combat style
    • Noah’s impressive acting/range
  • Notes story significance.

Knights of the Old Republic (KotOR 1 & 2)

The “for real” finale becomes a technical/platform rant:

  • KotOR 1: Looks/runs better on Switch than PC.
    • Issues on PC mentioned include stretched textures/resolution and occasional lockups.
  • KotOR 2: PC version preferred via restored-content mod.
    • Switch version described as buggy due to port issues.
  • Host advice:
    • If you’ll play KotOR, do KotOR 1 on Switch.
    • KotOR 2 comes with cautious guidance.

Jokes / Recurring Bits

  • Repeated emphasis that “Switch feels right at home” for many games—even non-exclusives.
  • Playful exaggerations and moments like:

    • “I’m a psycho” for buying the Final Fantasy collection (multiple versions).
    • “What does that title card say?” for a surprise announcement moment (Marvel Ultimate Alliance 3).
    • Reading/blur troubles:
      • struggling with tiny text on the Shovel Knight box and saying they “need glasses”
      • earlier confusion linked to subtitle-like audio/blur
  • Fanboying/banter:

    • Platinum storytelling critique (before Astral Chain is praised).
    • “Melee Pierce, don’t come after me” when discussing Smash feel (without claiming it’s literally Melee).
    • “Negative, bro” moment tied to KotOR/Ultimate Alliance 3 opinions.

Main “Best-Of” Takeaway

This video isn’t just a list—it’s a defense of what made Switch great:

  • handheld-friendly design
  • indie momentum and the HD-2D era
  • quirky co-op and side-scrollers
  • a few experience-defining exclusives (notably Astral Chain, Paranormite, Luigi’s Mansion 3, Kirby, etc.)
  • plus careful recommendations where performance/port quality matters (especially KotOR).

Personalities Appearing (at End)

  • Retro Rebound host / narrator (single main speaker; no other distinct characters shown in the subtitles).

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