Video summary
How To Create Your Own Deadliest Tank | Roblox Plane Crazy
Main summary
Key takeaways
Storyline / Purpose
- The video doesn’t tell a narrative story; it follows a build journey in Roblox Plane Crazy.
- You learn to stop being weak in PvP by creating a deadly armored tank.
- Then you upgrade your vehicle-building foundation for other designs, including a rare hover tank.
Gameplay / Build Highlights (What the video focuses on)
- Tank goal: become hard to destroy and effective in PvP by combining:
- a survivable armored body
- functional tracks and driving stability
- turret turning and weapon readiness (turret foundation is covered)
- Key idea: the “best” tank is often the one your computer can run reliably—more blocks usually means more lag.
Key Tips & Strategies
Performance budgeting (important)
- If your device struggles (compared to low-settings Minecraft), build roughly 500–800 blocks.
- If your device can run modern games, you can build bigger and more durable.
- Expect that when hit, tank parts can fall off, and heavy builds may lag.
Motors & PvP handling
- For motor setups, avoid excessive torque—too much can fling you.
Tracks & traction materials
Wheel material strongly affects grip:
- Grass / smooth plastic: low grip; unstable while driving straight (good mainly for drifting)
- Fabric: moderate slide + decent grip (good all-around terrain travel)
- Carbon fiber: roughest/most aggressive; expect sharper-turn handling
Suggested approach: use all three depending on how you want the tank to feel.
Downforce concept (for stability at high speed)
- Add downward propulsion to keep the tank upright.
- Tradeoff: downforce can slow the tank, but improves agility/control.
- If it’s too slow, add more engines (especially for turning).
Tank geometry / size limits to reduce lag
- Max tank length: ~21 blocks
- Width range: typically 7–8 blocks minimum, 11–12 blocks maximum (wider builds increase block count → more lag)
Armor knowledge (how different blocks behave)
- TNT block: extremely resistant—rockets/fireworks/cutters/guns generally won’t destroy it; only TNT itself and lava spitters are noted as true counters.
- Armor behaves differently vs weapon types: armor can be strong against one category and weak against others (guns/rockets/fireworks/cutters).
- Paint blocks (penetration rule):
- To fully penetrate paint armor, the attacker generally needs 3 layers/plates:
- from the front
- middle
- back
- Paint blocks may also cause performance issues when exploding—don’t overuse.
- To fully penetrate paint armor, the attacker generally needs 3 layers/plates:
- Advice: don’t spam the most expensive/laggy armor—place it where it matters most.
Building Guide Steps (as described)
1) Build the tracks/suspension base (TNT + motorized control idea)
- Place and repeat a pattern involving:
- explosive blocks (TNT)
- compressed blocks (with compression blocks set to appropriate visibility/collision settings)
- Set motor controls:
- Forward/back: W/S (speed to max; torque not too high)
- Left/right: additional motor keybinds (example includes A/D)
- Add track elements and compression placement to:
- help keep wheels closer together
- improve crossing rough terrain
- Fix traction by swapping wheel material to grass/fabric/carbon fiber depending on desired handling.
2) Add speed/stability tuning
- Add engines along compressor lines to increase speed.
- Use down-forcing engines when you need better high-speed stability (but avoid overdoing it).
3) Body dimensions and armor layout
- Build the body with attention to:
- recommended length/width limits
- layered armor for common threats:
- fireworks
- rockets
- guns (armor protection for the gun area)
- Construct a front plate using triangles/stairs and compressor/TNT line shaping for a cleaner, less fragile front.
- Reinforce alignment with tracks and armor slab length so armor doesn’t overextend behind the track lines.
4) Turret foundation (turning system)
- Extend the locking tower to the right size.
- Place a motor at the top for turret rotation (motor torque is cautioned to avoid glitches).
- Place a compressor beside it to lift the turret for turning clearance.
Turret sizing rules:
- Turret length: about half the body size
- Turret width: not wider than the tank body (or it looks ugly)
- Turret height: not taller than the tank body
Turret armor focus:
- the turret-turning motor(s)
- the weapon zone (covered later)
- the turret compressor tower
Turret shaping:
- Use compressor/angle-block systems to adjust angles sideways/up/down.
- Leave turret “holes” on top for functionality/structure (as mentioned).
5) Transition: build a hover tank (rare alternative)
Hover tank suspension (simplicity version)
- Place 12 TNT blocks in a line for the base.
- Add hover thrusters on a straight line with keybinds set for hover height and movement control.
- Add jet engines set to W / on-off mode.
- Set additional movement keybinds (examples include S, Q, E, D, depending on sub-controls).
Control tuning
- Use angle blocks (example given: angle = 50) at thruster ends so thrusters can tilt/steer.
Movement mechanics
- Forward/back and turning.
- Pressing Q + E enables side-to-side strafing without turning, keeping frontal armor facing threats.
Motorized hover suspension (faster/advanced version)
- Use a more complex motor/servo/compressor/angle-block system:
- motors configured for angle, tolerance, servo mode
- compressors connected with precise distances (examples: 0.075, 0.25, 0.35)
- hover thruster detection settings (example: “wider detection” surface detection by 1°)
- Testing and tuning:
- lower thruster drag carefully (too low causes shaking)
- ensure turning clearance so components don’t block full motion
Hover Tank Strengths / Weaknesses (explicitly stated)
Strengths
- Much faster than normal tanks (less constant ground contact)
- Can travel over water, enabling fights nearly anywhere
- Strafing keeps frontal armor aimed at enemies more easily
Weaknesses / limitations
- Weight matters a lot: too heavy → crashes on bumps/terrain
- Drag-limiting fixes (wing panels) can add slowdown → may require more engines
- Acceleration and quick directional changes are harder:
- hover has no friction
- Need proper engine choices for acceleration/direction control
Engine Recommendations for Hover Tanks
- Super Rocket engines: best for speed
- Jet engines + small propellers:
- propellers help acceleration but work better on lighter builds
- jet engines are heavier but can provide both speed and acceleration
- Balance engine placement:
- if the hover tank tilts, engine placement is likely off-center—move/remove engines until it stabilizes.
- Use a simple “scale” method to compare block weight:
- anchor + hinge + beam testing to determine which blocks are heavier.
Gamers / Sources Featured
- No specific other gamers or sources are named in the provided subtitles.
- The narrator/creator is referenced indirectly, but no identifiable guest creators are listed.