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Gerak Satu Dimensi-Full
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Key takeaways
One-Dimensional Motion
One-dimensional motion is motion in which an object’s position changes along a single axis. It can occur horizontally or vertically. An object is considered to be moving when its position changes relative to a chosen reference point.
Distance and Displacement
- Distance is the total length of the path traveled. It is a scalar, meaning it has magnitude but no direction.
- Displacement is the change from an object’s initial position to its final position. It is a vector, meaning it has both magnitude and direction.
In one dimension:
[ \Delta x = x_f - x_i ]
where (x_i) and (x_f) are the initial and final positions.
Example: A person walks 2 m right, 4 m left, and then 3 m right. The total distance is (2 + 4 + 3 = 9) m. The final position is 1 m to the right of the starting point, so the displacement is 1 m right.
Train example: A train travels from 3 km east of a bridge to 26 km west of it. Taking the bridge as the origin, its displacement is (-26 - 3 = -29) km, or 29 km west. Its distance traveled is 29 km.
Speed and Velocity
- Average speed is total distance divided by total elapsed time. It is a scalar and is nonnegative.
[ \text{average speed} = \frac{\text{total distance}}{\Delta t} ]
- Average velocity is displacement divided by elapsed time. It is a vector and includes direction.
[ \bar v = \frac{\Delta x}{\Delta t} ]
On a position–time graph, the slope represents average velocity over an interval. The magnitude of that velocity is the average speed when motion is in one direction throughout the interval.
Example: Someone runs 200 m east at 5 m/s, then 280 m west at 4 m/s.
- Total distance: 480 m
- Displacement: 80 m west
- Total time: (200/5 + 280/4 = 110) s
- Average speed: (480/110 \approx 4.36) m/s
- Average velocity: (80/110 \approx 0.73) m/s west
Instantaneous Velocity and Acceleration
Instantaneous velocity is an object’s velocity at a particular moment. On a position–time graph, it is the slope of the tangent to the curve at that moment.
[ v = \frac{dx}{dt} ]
Acceleration describes how velocity changes over time. It is a vector, so its sign and direction matter.
Average acceleration is:
[ \bar a = \frac{\Delta v}{\Delta t} ]
Instantaneous acceleration is:
[ a = \frac{dv}{dt} = \frac{d^2x}{dt^2} ]
On a velocity–time graph, acceleration is the slope; instantaneous acceleration is the slope of the tangent. Acceleration in the direction of motion makes an object speed up, while acceleration opposite the motion makes it slow down.
Example: For a car with position (x(t) = 2.4t^2 - 0.12t^3), differentiating the position function gives its velocity. The car’s average velocity from (t = 0) to (10) s is 12 m/s, and its instantaneous velocity at (t = 5) s is 15 m/s. The car is at rest again at about (t = 13.3) s.
Uniform Straight-Line Motion
Uniform straight-line motion is motion along a straight path at constant velocity. An object’s position can be found using:
[ x_f = x_i + v\Delta t ]
On a position–time graph, uniform straight-line motion appears as a straight line whose slope is the velocity.
Example: A runner covers 30 m in 5 s at constant speed:
[ v = \frac{30}{5} = 6\text{ m/s} ]
Uniformly Accelerated Straight-Line Motion
In uniformly accelerated straight-line motion, acceleration is constant. The lesson distinguishes between:
- Accelerated motion, where speed increases.
- Decelerated motion, where speed decreases. In the examples, deceleration is represented by negative acceleration.
The equations are:
[ v_f = v_i + at ]
[ x_f = x_i + v_it + \frac{1}{2}at^2 ]
[ v_f^2 = v_i^2 + 2a(x_f - x_i) ]
Example: A car starts from rest and reaches 20 m/s after traveling 120 m with constant acceleration. Using the third equation gives (a \approx 1.67\text{ m/s}^2). Using (v_f = v_i + at) gives a travel time of about 12 s.
Free Fall
Free fall is vertical motion under the influence of gravity, with air resistance ignored. In a vacuum, objects of different masses and shapes fall together. Their acceleration does not depend on mass or shape; it is the local gravitational acceleration (g). The same constant-acceleration equations apply, with vertical position and (g) used in place of horizontal position and acceleration.
Example: A brick dropped from rest falls for 2.5 s, using (g = 9.8\text{ m/s}^2):
- Height fallen: (\frac{1}{2}gt^2 \approx 30.6) m
- Speed just before impact: (gt = 24.5) m/s downward
Finding Position and Velocity by Integration
When acceleration is given as a function of time, integration can be used to find velocity and then position:
[ v(t) = v_0 + \int_0^t a(t)\,dt ]
[ x(t) = x_0 + \int_0^t v(t)\,dt ]
For the example’s acceleration function, the lesson derives velocity and position functions, then finds maximum speed by setting (a = dv/dt = 0). The maximum speed is about 39.1 m/s.
Speakers and Sources Featured
- Mrs. Deltawati — the main lecturer and narrator.
- Unidentified voices or presenters in inserted illustrative clips — used for demonstrations and explanations, including the free-fall comparison. They are not identified by name in the subtitles.
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