Video summary
Timeless Tales: Lost Mines of Phandelver - Session 20
Main summary
Key takeaways
Storyline (Session 20)
- The party makes peace with their gods and descends into the mines/caves, finding evidence of dead miners/dwarves—possibly connected to the “brothers,” though this isn’t fully confirmed.
- They encounter a burial/barracks-like natural cavern where skeletons reanimate and attack after the door is opened.
- After surviving the skeleton ambush (using oil + fire, aerial positioning, and healing), the group searches the room.
- They find rubble-covered remains and then discover an office/store-room area with paperwork and dead bodies.
- In that office, Buttermelt performs minor alchemy to turn a strongbox lock into wood so Skip can pry it open, revealing a treasure cache (coins).
- The team moves into a fungus/mushroom cavern, crosses carefully while spores produce a green gas, and continues toward a larger, glittering chamber with a “starry night” illusion-like ceiling.
- In the next large area, they sense subtle magic and clear a damaged room where a wraith/ghost confronts them:
- The wraith demands they leave his treasures untouched.
- He allows them to live if they return a book of alchemical secrets (which he takes).
- He reveals that if they destroy a stronger enemy—described as a spectator—in the forge/spells area, then they may take the coins and gems. However, the wooden pipe is forbidden and protected (emotionally/curse-like) by threat of soul-ripping.
The session ends as the party heads north toward the next section: the “forge of spells” and the next threat.
Gameplay Highlights & Key Moments
Door control vs. reanimated skeletons
- Skip tries to trap/control skeletons by throwing/dousing oil and shutting a door.
- The door becomes contested as skeletons push through.
- The fight involves multiple waves/turn-order complexity, including how initiative/turn sequencing handles oil burn and skeleton actions.
Oil + fire tactics
- The party creates an oil patch in the encounter room.
- Buttermelt ignites the oil, burning skeletons repeatedly and forcing them into damaging terrain.
- Positioning matters: enemies can still attack and push through, but fire makes many actions inefficient.
Aerial/positioning advantage
- Buttermelt flies above Skip at one point, aiming down and using fire breath/attacks while avoiding some melee positioning.
Survival under heavy pressure
- Skip takes multiple hits (including crits), while others manage crowd control.
- Healing is used mid-fight (potions/spells) to keep the party alive without a dedicated healer.
Investigation & scouting
- After the skeletons die, the party makes an Investigation check to determine what loot/weapons remain usable.
- They listen at doors (Perception) and clear rooms cautiously.
- Discussion includes minor illusion one-way/visibility rules—how perception of illusions affects line of sight.
Minor alchemy lock-cheese (resource cleverness)
- Skip lacks lock tools/keys.
- Buttermelt uses minor alchemy to convert the lock section of an iron strongbox into wood.
- Skip pries it open with a crowbar once the lock changes material.
- Loot is secured despite limited burglary tools.
Fungal hazard navigation
- The party reaches a cavern carpeted with glowing puffball/shell fungi.
- They proceed cautiously: nobody eats them; spores are managed with cloth over the face and holding breath.
- A Constitution saving throw occurs as green gas is emitted; Skip succeeds and crosses the chamber.
Encounter with a wraith (social/negotiation + objective reveal)
- A spectral guardian threatens “no plundering” and demands a bargain of life and treasure.
- The party persuades him to accept a book of alchemical secrets (which he takes), and he offers them a chance to live.
- The wraith then gives rules-based objectives:
- Kill the spectator in the forge of spells → party may take gems + coins.
- Do not touch the wooden pipe → touching it triggers severe soul/curse consequences.
- Arcana knowledge helps interpret wraith behavior: hard to hit physically, magic works better than non-magical damage, and wraiths drain life.
Strategies / Key Tips Mentioned or Demonstrated
- Control chokepoints with doors, but expect monsters to shove/push through—plan for contested door checks.
- Use battlefield hazards:
- Oil patches + ignition can turn enemies into sources of ongoing damage.
- Positioning to force enemies into fire reduces melee threat, even if they still crit or push.
- Clever lock opening if you lack tools:
- If you have minor alchemy, converting metal locks into wood can bypass lockpick scarcity.
- Mushroom/spore safety:
- Treat unknown fungi as dangerous.
- Cover the face with cloth, hold breath, and take the save rather than linger.
- Wraith handling:
- Negotiate when possible; undead encounters may have “rules” rather than starting as pure combat.
- Arcana can clarify that wraiths respond better to magic than non-magical damage.
Gamers / Sources Featured
- Nico (mentioned during recap)
- Skip (player character)
- Buttermelt (player character)
- Buttermill (likely a variant name for Buttermelt; appears in subtitles)
- Aari (support/guidance/arcanist reference)
- Aar (guidance mentioned)
- Isara (character presence; excitement at the starry-ceiling)
- Star druid (druid character referenced)
- “Fox” (subtle rules/abilities mention during confusion)
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