Video summary
Wuling Patch 1.5 Min-Maxed Mega Base Factory Blueprint Guide | [EU/NA/ASIA] | Arknights Endfield
Main summary
Key takeaways
Storyline / Mode / Requirements (context for unlocking)
This guide is for Arknights Endfield (Wuling Patch 1.5) blueprint-based mega-base factory planning. To use the creator’s blueprints and unlock all required factory zones, the video says you must:
- Reach Regional Development Level 21 (because Vulin mineral purity is maximized there).
- Purchase all extensions for every AIC zone (not only your main one).
- Complete required campaign content, including:
- Main storyline + side missions “Fishing Experience” and “Land Cement” to unlock the Northern Wulin Exclusion Zone
- Main storyline to unlock the Snow Forest Zone
- Unlock everything in the AIC Vulin plan.
Blueprint / Setup Philosophy (what changed in 1.5)
- With new resources added from the “snowy location,” the creator reconfigured the factory to better optimize resource flow.
- If you used the creator’s older blueprints, the video warns you’ll need to almost completely redo/rebuild the factory for maximum resource optimization, because new Shiragen / Cuprite / Shilagen amounts change the balancing of consumption and production.
Key production/consumption numbers cited for Update 1.5
- Cuprite ore: up to 510 units produced/processed (so the plan processes the same amount)
- Shiraven: 360 units production (treated as fully usable in this setup)
- Heavy Shiravena: ~35 units (limited by not getting the older 60 Shilagen/min intake from the new snow source)
- Shilagen use: drops to about 280 once numbers stabilize
- Battery production: 14.5 units
- Hettonite parts: produced again because of excess cuprion
- Pyrolytic parts: 12 units/min
- Ferrum spending: 120 units (aligned with producing 0.75 Yazen-su)
Gameplay Highlights / Systems Covered
The guide focuses on:
- AIC blueprint import + placement
- AIC core positioning relative to “reference” and sub-blueprints A/B/C/D
- Pipe and pump routing to ensure correct water/wastewater flow to processing buildings and treatment nodes
- Anti-jam / anti-clog system for acid/industrial operations (to prevent factory shutdown)
- Cross-zone connections
- Teleporting between multiple labeled bases/locations to connect gas/water/outputs
- Energy usage breakpoint
- If you’re above 6.6k energy, use a higher-energy blueprint variant (up to 6840, as stated)
Key Build / Strategy Steps (as described)
A) Blueprint import + naming/code cautions (important troubleshooting)
When importing blueprint codes manually, the video emphasizes:
- The game code uses a lowercase “l” not uppercase “I”
- “O” vs 0 (zero) have different shapes/widths
- Do not leave a trailing space at the end of the code (it causes failure)
B) “First-time” Wuling AIC placement (high level)
- Place the reference drawing in the top-left corner of your AIC area (edge alignment).
- Move your AIC to the bottom-right corner.
- Place Wuling A directly below the reference drawing (aligned to the AIC edge/line).
- Delete reference afterward.
- Place Wuling B next to Wuling A.
- Place the main AIC core in the middle between A and B.
- Ensure AIC core output assignments:
- Top outputs: produce sand sheet powder
- Middle + bottom outputs: produce copper ore
C) Wastewater handling choice (Version 1 vs Version 2)
Choose one approach:
- Version 1 (avoid hauling wastewater to test area):
- Wastewater goes through water-treatment units placed by that blueprint.
- Version 2 (save energy, haul wastewater):
- Replaces treatment units with pipelines that route wastewater toward the test area.
D) Pump/pipeline connection routing (Wuling external connections)
The video provides a left/right pump connection scheme:
- Left side of the bridge: total 9 pumps
- First 3 pumps → connect to one collector
- Next 4 pumps → connect to another collector
- Last 2 pumps → connect to one pipeline
- Right side:
- Connect 2 pumps to one pipeline
- Connect 2 pumps to another separate pipeline
- Then it instructs routing “left to right,” including:
- Hooking specific pumps to depots/services outside the AIC
- Connecting to manifold outlets so copper purifiers receive enough water
- Connecting pipelines to expanded crucibles near copper refiners
- Connecting water to the AIC core pipeline exit and a packaging-adjacent pumping endpoint
E) Wastewater treatment math/tip
- Each treatment unit can treat 2 wastewater units per second.
- The guide implies:
- “Each four treatment devices produce two units every second”
- Therefore each collector outlet requires one cleaning unit
- Practical takeaway:
- Connect the right collector outputs to the right cleaning nodes to keep treatment capacity matched.
F) Dense Oriron transfer tip (metastore vs warehouse storage)
- Click the AIC core → Regional Transfer
- Transfer 1.5k Dense Oriron powder through meta storage (not warehouse storage), otherwise the powder can be pulled from the wrong depot.
G) Component blueprint recommendation
- The guide advises using the Pyronite component blueprint going forward.
- It recommends skipping Getonite/other component blueprints, stating they are “almost pointless” because Pyronite can create “any equipment.”
H) Jinliu Valley / Marker Stone / Cloud Cedar build modules (what to do)
Jinliu Valley
- Place Jinliu Valley A, B, C blueprints in the specified relative layout:
- A: left side
- B: adjacent/edge-aligned
- Core: centered between
- Then:
- Connect pipes to pumps
- Seeds in planting modules are automatic with this setup
- Placement adds pump count:
- Total 6 pumps: 4 to a collector (via collector link) and 2 to a shared pipeline
Marker Stone (anti-jam system)
- Place anti-jam system blueprint A
- Then place anti-clog system blueprint B next to it
- Connect the system using distributors/manifolds near purification/water purification nodes
- Place correct species in landing blocks:
- One Jinkoh on the left block
- One Yazen on the right block
- Notes:
- Gas vent holes become available only after Fischer’s side quest
Cloud Cedar / Cloud Cedar Plus
- Place Cloud Cedar A lower-left, edge-aligned so it doesn’t block the AIC core.
- Place Cloud Cedar B above it.
- Place the AIC core between pipelines.
- Set AIC sub-output cores to separator cores.
- Then perform multi-location connections via teleports:
- Water: connect pumps to a collector near the lake, then route toward relevant outputs
- Gas: connect vents at specific “research lab” / vent locations and re-route through multiple hubs
- Acid / other pipeline routing: install manifolds and connect outputs near the acid lake and trail exits
- Patching note (for players producing heavy shivernite from a 1.4 project):
- Remove/disable certain old pipeline exits and delete redundant routing pieces
- Import Cloud Cedar Plus project
- Drag/place it and re-check that all elements are connected
- Move the copied manifold above the shinite pylon; restore water features to previous locations
- Finish when the entire factory connectivity check passes
Main Gameplay/Performance Tips (condensed)
- Don’t mix old vs new resource-optimized layouts unless you accept rebuilding most of the factory.
- Use version-specific pipeline vs treatment blueprint depending on whether you want to:
- haul wastewater, or
- do on-site treatment
- Use the anti-jam / anti-clog system to prevent blockages from making the factory unusable.
- Use meta storage for Dense Oriron transfers to get the correct-quality material source.
- If energy is high (>6.6k), select the higher-energy blueprint variant.
- Prefer Pyronite component blueprint over others per the creator’s recommendation.
Gamers / Sources Featured
- No other named gamers, streamers, or sources are featured in the provided subtitles.