Video summary

Wuling Patch 1.5 Min-Maxed Mega Base Factory Blueprint Guide | [EU/NA/ASIA] | Arknights Endfield

Main summary

Key takeaways

Gaming

Storyline / Mode / Requirements (context for unlocking)

This guide is for Arknights Endfield (Wuling Patch 1.5) blueprint-based mega-base factory planning. To use the creator’s blueprints and unlock all required factory zones, the video says you must:

  • Reach Regional Development Level 21 (because Vulin mineral purity is maximized there).
  • Purchase all extensions for every AIC zone (not only your main one).
  • Complete required campaign content, including:
    • Main storyline + side missions “Fishing Experience” and “Land Cement” to unlock the Northern Wulin Exclusion Zone
    • Main storyline to unlock the Snow Forest Zone
  • Unlock everything in the AIC Vulin plan.

Blueprint / Setup Philosophy (what changed in 1.5)

  • With new resources added from the “snowy location,” the creator reconfigured the factory to better optimize resource flow.
  • If you used the creator’s older blueprints, the video warns you’ll need to almost completely redo/rebuild the factory for maximum resource optimization, because new Shiragen / Cuprite / Shilagen amounts change the balancing of consumption and production.

Key production/consumption numbers cited for Update 1.5

  • Cuprite ore: up to 510 units produced/processed (so the plan processes the same amount)
  • Shiraven: 360 units production (treated as fully usable in this setup)
  • Heavy Shiravena: ~35 units (limited by not getting the older 60 Shilagen/min intake from the new snow source)
  • Shilagen use: drops to about 280 once numbers stabilize
  • Battery production: 14.5 units
  • Hettonite parts: produced again because of excess cuprion
  • Pyrolytic parts: 12 units/min
  • Ferrum spending: 120 units (aligned with producing 0.75 Yazen-su)

Gameplay Highlights / Systems Covered

The guide focuses on:

  • AIC blueprint import + placement
    • AIC core positioning relative to “reference” and sub-blueprints A/B/C/D
  • Pipe and pump routing to ensure correct water/wastewater flow to processing buildings and treatment nodes
  • Anti-jam / anti-clog system for acid/industrial operations (to prevent factory shutdown)
  • Cross-zone connections
    • Teleporting between multiple labeled bases/locations to connect gas/water/outputs
  • Energy usage breakpoint
    • If you’re above 6.6k energy, use a higher-energy blueprint variant (up to 6840, as stated)

Key Build / Strategy Steps (as described)

A) Blueprint import + naming/code cautions (important troubleshooting)

When importing blueprint codes manually, the video emphasizes:

  • The game code uses a lowercase “l” not uppercase “I”
  • “O” vs 0 (zero) have different shapes/widths
  • Do not leave a trailing space at the end of the code (it causes failure)

B) “First-time” Wuling AIC placement (high level)

  • Place the reference drawing in the top-left corner of your AIC area (edge alignment).
  • Move your AIC to the bottom-right corner.
  • Place Wuling A directly below the reference drawing (aligned to the AIC edge/line).
  • Delete reference afterward.
  • Place Wuling B next to Wuling A.
  • Place the main AIC core in the middle between A and B.
  • Ensure AIC core output assignments:
    • Top outputs: produce sand sheet powder
    • Middle + bottom outputs: produce copper ore

C) Wastewater handling choice (Version 1 vs Version 2)

Choose one approach:

  • Version 1 (avoid hauling wastewater to test area):
    • Wastewater goes through water-treatment units placed by that blueprint.
  • Version 2 (save energy, haul wastewater):
    • Replaces treatment units with pipelines that route wastewater toward the test area.

D) Pump/pipeline connection routing (Wuling external connections)

The video provides a left/right pump connection scheme:

  • Left side of the bridge: total 9 pumps
    • First 3 pumps → connect to one collector
    • Next 4 pumps → connect to another collector
    • Last 2 pumps → connect to one pipeline
  • Right side:
    • Connect 2 pumps to one pipeline
    • Connect 2 pumps to another separate pipeline
  • Then it instructs routing “left to right,” including:
    • Hooking specific pumps to depots/services outside the AIC
    • Connecting to manifold outlets so copper purifiers receive enough water
    • Connecting pipelines to expanded crucibles near copper refiners
    • Connecting water to the AIC core pipeline exit and a packaging-adjacent pumping endpoint

E) Wastewater treatment math/tip

  • Each treatment unit can treat 2 wastewater units per second.
  • The guide implies:
    • “Each four treatment devices produce two units every second”
    • Therefore each collector outlet requires one cleaning unit
  • Practical takeaway:
    • Connect the right collector outputs to the right cleaning nodes to keep treatment capacity matched.

F) Dense Oriron transfer tip (metastore vs warehouse storage)

  • Click the AIC coreRegional Transfer
  • Transfer 1.5k Dense Oriron powder through meta storage (not warehouse storage), otherwise the powder can be pulled from the wrong depot.

G) Component blueprint recommendation

  • The guide advises using the Pyronite component blueprint going forward.
  • It recommends skipping Getonite/other component blueprints, stating they are “almost pointless” because Pyronite can create “any equipment.”

H) Jinliu Valley / Marker Stone / Cloud Cedar build modules (what to do)

Jinliu Valley

  • Place Jinliu Valley A, B, C blueprints in the specified relative layout:
    • A: left side
    • B: adjacent/edge-aligned
    • Core: centered between
  • Then:
    • Connect pipes to pumps
    • Seeds in planting modules are automatic with this setup
  • Placement adds pump count:
    • Total 6 pumps: 4 to a collector (via collector link) and 2 to a shared pipeline

Marker Stone (anti-jam system)

  • Place anti-jam system blueprint A
  • Then place anti-clog system blueprint B next to it
  • Connect the system using distributors/manifolds near purification/water purification nodes
  • Place correct species in landing blocks:
    • One Jinkoh on the left block
    • One Yazen on the right block
  • Notes:
    • Gas vent holes become available only after Fischer’s side quest

Cloud Cedar / Cloud Cedar Plus

  • Place Cloud Cedar A lower-left, edge-aligned so it doesn’t block the AIC core.
  • Place Cloud Cedar B above it.
  • Place the AIC core between pipelines.
  • Set AIC sub-output cores to separator cores.
  • Then perform multi-location connections via teleports:
    • Water: connect pumps to a collector near the lake, then route toward relevant outputs
    • Gas: connect vents at specific “research lab” / vent locations and re-route through multiple hubs
    • Acid / other pipeline routing: install manifolds and connect outputs near the acid lake and trail exits
  • Patching note (for players producing heavy shivernite from a 1.4 project):
    • Remove/disable certain old pipeline exits and delete redundant routing pieces
    • Import Cloud Cedar Plus project
    • Drag/place it and re-check that all elements are connected
    • Move the copied manifold above the shinite pylon; restore water features to previous locations
    • Finish when the entire factory connectivity check passes

Main Gameplay/Performance Tips (condensed)

  • Don’t mix old vs new resource-optimized layouts unless you accept rebuilding most of the factory.
  • Use version-specific pipeline vs treatment blueprint depending on whether you want to:
    • haul wastewater, or
    • do on-site treatment
  • Use the anti-jam / anti-clog system to prevent blockages from making the factory unusable.
  • Use meta storage for Dense Oriron transfers to get the correct-quality material source.
  • If energy is high (>6.6k), select the higher-energy blueprint variant.
  • Prefer Pyronite component blueprint over others per the creator’s recommendation.

Gamers / Sources Featured

  • No other named gamers, streamers, or sources are featured in the provided subtitles.

Original video