Video summary

I played Yandere Simulator in 2026... it was a mess

Main summary

Key takeaways

Gaming

Storyline (Main Campaign)

  • You play Ayano Aishi, part of the Aishi “curse”—she cannot normally feel emotions, and her family’s lore treats her obsession as something genetic/passed down.
  • After meeting Senpai, Ayano becomes fixated on him and decides she must stop other girls (“rivals”) from winning his love.
  • The campaign follows a week-by-week school schedule:
    • You must eliminate/neutralize Rival #1, then proceed to Rival #2, and so on.
    • Rivals generally attempt their confession on the 5th day (end of Friday).
    • If you don’t interfere, Senpai is lost to that rival.

Gameplay Highlights (What the Video Emphasizes)

Difficulty & Friction (Tediousness via Settings)

On launch, the player is forced through extra difficulty hoops to “play properly,” such as:

  • Small weapons having limited uses
  • Blunt weapons causing blood, leading to increased detection/annoyance

Tutorial + “Infochan” (Help, but Heavily Criticized)

  • The game uses Infochan as an in-world guide/“cheat” system that provides:
    • What to do and when to do it
    • Which items/resources to use
    • Info and guidance that can significantly reduce exploration
  • The creator criticizes Infochan as the worst part, arguing it undermines exploration and makes eliminations feel like a follow-the-script process.

General Objective Loop for Eliminations

Between key rivalry moments, the loop typically includes:

  • Explore the school/town
  • Complete student tasks (often repetitive “placeholder” tasks like library research)
  • Build reputation by befriending classmates
  • Use information systems:
    • Pull out Ayano’s smartphone
    • Take pictures to gain info points and “Yandere Vision” tags

Elimination Styles and Tradeoffs

  • Peaceful social sabotage options:
    • Make Senpai reject a rival
    • Befriend/turn people against them
    • “Bullying” them out
  • Violent elimination options:
    • Direct removal and assassination/sprees
  • The video highlights consequences:
    • Violent approaches reduce school atmosphere and make people feel unsafe
    • You must avoid/manage police attention
    • If you become insane, detection behavior increases (e.g., longer attack animations, giggling, more uncontrolled aggression)

Week-by-Week Examples (Rivals #1 and #2)

Rival 1: Osana

Key Stated Plan (One Playthrough Run)

  • Monday sabotage (bento poisoning via rat poison)

    • Steal the gardening club leader’s key to access a shed with rat poison
    • Put rat poison into Osana’s bento so that when she gives it to Senpai, the meeting is sabotaged
  • Ongoing prep

    • Befriend many students and complete tasks (many are repetitive, often library-based placeholder tasks)
    • Do more intricate side tasks, including:
      • Mixing paint and setting up a trap so someone gets covered in paint and is photographed
      • Concealed equipment tasks (e.g., dumbbell in a bucket)
      • “Fixing”/wrenching training dummy setups
      • Delivering unusual items (e.g., a car battery)
  • Tuesday sabotage (damaging the sentimental book)

    • A sentimental book Senpai gives Osana is thrown into water to ruin it and make her look careless
  • Wednesday sabotage (phone manipulation via inappropriate images)

    • The route involves liquid/paint-like requirements (linked to difficulty settings)
    • Since Ryoba (Osana’s best friend) blocks straightforward violence, the method becomes phone-based framing/sabotage:
      • Steal Osana’s phone
      • Put inappropriate images on it
      • Return it so Osana shows Senpai the phone
  • Thursday sabotage (making Senpai’s music unacceptable to Osana)

    • Sabotage Osana’s J-pop expectation by swapping it for a different audio style
    • The described variations include Discord audio / My Little Pony / anti-J-pop content, depending on the step

Resolution / Ending

  • After the week, cutscenes play out, culminating in Osana’s removal via the chosen method.
  • The video notes the subsequent “law” segment is inconsistent/illogical.

Rival 2: Amai (Rapid Elimination)

  • The creator contrasts Rival 2 with Rival 1 by showing:
    • Amai is eliminated before she even properly enters the academy
    • The pace is dramatically faster and less drawn out than Osana’s week-long process
  • A “caught in the act” moment is mentioned:
    • Attacking can quickly lead to being spotted by a gate teacher, triggering law enforcement consequences

Other Modes and Key Points

Mission Mode

  • The creator says they barely tried it (only one run on max difficulty).
  • It is described as:
    • Eliminating a single student with constraints (including required weapon/body disposal method)
    • Otherwise using similar mechanics to the main mode

1980s Mode

  • Includes more rivals (10), but is criticized as feeling like it was made through shortcuts:
    • No Infochan (meaning more figuring things out)
    • Yet eliminations are repetitive/very similar
    • “Weeks” feel empty, making it a slog
  • Features a courtroom ending where “right vs wrong” actions influence how supportive or condemning the outcome feels

Strategies / Key Tips Mentioned (Implied in the Walkthrough)

  • Use the smartphone photo-taking system to gather info points and tag NPCs in Yandere Vision
  • Steal keys early to access resources needed for sabotage (e.g., rat poison via gardening shed access)
  • Befriend students to unlock benefits (even if many tasks are repetitive)
  • Avoid insanity when possible:
    • More insanity increases alarming behavior, giggling, and longer attack animations
  • Be careful with violent approaches:
    • They can reduce atmosphere and quickly increase police attention
  • Save/load is risky and exploitable (criticized):
    • The creator claims many glitches relate to saving/loading and points viewers to Drippy for unintended exploits

Criticisms / Themes the Creator Repeatedly Highlights

  • Poor polish and bugs, such as:
    • Resolution not sticking
    • Save/load instability causing glitches
  • Tutorial/Infochan design conflicts with exploration
    • The game feels less sandbox-like because crucial knowledge is pushed by Infochan
  • Highly controversial content
    • The creator strongly criticizes “panty shots” mechanics and says the game should not reward that behavior
  • Law/story inconsistencies
    • The creator argues the academy should be legally a high school, and that later justification implies it is post–high school
    • Adds fantastical elements (succubus/vampire succubus) described as tonally absurd
  • Music praised
    • Dynamic music changes with atmosphere and sanity, and the video argues it’s one of the game’s best features

Gamers / Sources Featured

  • Drippy (referenced for videos about unintended glitches/exploits)
  • Markiplier (mentioned as a YouTuber who played the game)
  • PewDiePie (mentioned as a YouTuber who played the game)
  • Michaela Laws (voice actor for Ayano; credited and discussed)
  • Five Nights at Freddy’s (referenced as a franchise that occurred during the game’s long development)

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