Video summary
I played Yandere Simulator in 2026... it was a mess
Main summary
Key takeaways
Storyline (Main Campaign)
- You play Ayano Aishi, part of the Aishi “curse”—she cannot normally feel emotions, and her family’s lore treats her obsession as something genetic/passed down.
- After meeting Senpai, Ayano becomes fixated on him and decides she must stop other girls (“rivals”) from winning his love.
- The campaign follows a week-by-week school schedule:
- You must eliminate/neutralize Rival #1, then proceed to Rival #2, and so on.
- Rivals generally attempt their confession on the 5th day (end of Friday).
- If you don’t interfere, Senpai is lost to that rival.
Gameplay Highlights (What the Video Emphasizes)
Difficulty & Friction (Tediousness via Settings)
On launch, the player is forced through extra difficulty hoops to “play properly,” such as:
- Small weapons having limited uses
- Blunt weapons causing blood, leading to increased detection/annoyance
Tutorial + “Infochan” (Help, but Heavily Criticized)
- The game uses Infochan as an in-world guide/“cheat” system that provides:
- What to do and when to do it
- Which items/resources to use
- Info and guidance that can significantly reduce exploration
- The creator criticizes Infochan as the worst part, arguing it undermines exploration and makes eliminations feel like a follow-the-script process.
General Objective Loop for Eliminations
Between key rivalry moments, the loop typically includes:
- Explore the school/town
- Complete student tasks (often repetitive “placeholder” tasks like library research)
- Build reputation by befriending classmates
- Use information systems:
- Pull out Ayano’s smartphone
- Take pictures to gain info points and “Yandere Vision” tags
Elimination Styles and Tradeoffs
- Peaceful social sabotage options:
- Make Senpai reject a rival
- Befriend/turn people against them
- “Bullying” them out
- Violent elimination options:
- Direct removal and assassination/sprees
- The video highlights consequences:
- Violent approaches reduce school atmosphere and make people feel unsafe
- You must avoid/manage police attention
- If you become insane, detection behavior increases (e.g., longer attack animations, giggling, more uncontrolled aggression)
Week-by-Week Examples (Rivals #1 and #2)
Rival 1: Osana
Key Stated Plan (One Playthrough Run)
-
Monday sabotage (bento poisoning via rat poison)
- Steal the gardening club leader’s key to access a shed with rat poison
- Put rat poison into Osana’s bento so that when she gives it to Senpai, the meeting is sabotaged
-
Ongoing prep
- Befriend many students and complete tasks (many are repetitive, often library-based placeholder tasks)
- Do more intricate side tasks, including:
- Mixing paint and setting up a trap so someone gets covered in paint and is photographed
- Concealed equipment tasks (e.g., dumbbell in a bucket)
- “Fixing”/wrenching training dummy setups
- Delivering unusual items (e.g., a car battery)
-
Tuesday sabotage (damaging the sentimental book)
- A sentimental book Senpai gives Osana is thrown into water to ruin it and make her look careless
-
Wednesday sabotage (phone manipulation via inappropriate images)
- The route involves liquid/paint-like requirements (linked to difficulty settings)
- Since Ryoba (Osana’s best friend) blocks straightforward violence, the method becomes phone-based framing/sabotage:
- Steal Osana’s phone
- Put inappropriate images on it
- Return it so Osana shows Senpai the phone
-
Thursday sabotage (making Senpai’s music unacceptable to Osana)
- Sabotage Osana’s J-pop expectation by swapping it for a different audio style
- The described variations include Discord audio / My Little Pony / anti-J-pop content, depending on the step
Resolution / Ending
- After the week, cutscenes play out, culminating in Osana’s removal via the chosen method.
- The video notes the subsequent “law” segment is inconsistent/illogical.
Rival 2: Amai (Rapid Elimination)
- The creator contrasts Rival 2 with Rival 1 by showing:
- Amai is eliminated before she even properly enters the academy
- The pace is dramatically faster and less drawn out than Osana’s week-long process
- A “caught in the act” moment is mentioned:
- Attacking can quickly lead to being spotted by a gate teacher, triggering law enforcement consequences
Other Modes and Key Points
Mission Mode
- The creator says they barely tried it (only one run on max difficulty).
- It is described as:
- Eliminating a single student with constraints (including required weapon/body disposal method)
- Otherwise using similar mechanics to the main mode
1980s Mode
- Includes more rivals (10), but is criticized as feeling like it was made through shortcuts:
- No Infochan (meaning more figuring things out)
- Yet eliminations are repetitive/very similar
- “Weeks” feel empty, making it a slog
- Features a courtroom ending where “right vs wrong” actions influence how supportive or condemning the outcome feels
Strategies / Key Tips Mentioned (Implied in the Walkthrough)
- Use the smartphone photo-taking system to gather info points and tag NPCs in Yandere Vision
- Steal keys early to access resources needed for sabotage (e.g., rat poison via gardening shed access)
- Befriend students to unlock benefits (even if many tasks are repetitive)
- Avoid insanity when possible:
- More insanity increases alarming behavior, giggling, and longer attack animations
- Be careful with violent approaches:
- They can reduce atmosphere and quickly increase police attention
- Save/load is risky and exploitable (criticized):
- The creator claims many glitches relate to saving/loading and points viewers to Drippy for unintended exploits
Criticisms / Themes the Creator Repeatedly Highlights
- Poor polish and bugs, such as:
- Resolution not sticking
- Save/load instability causing glitches
- Tutorial/Infochan design conflicts with exploration
- The game feels less sandbox-like because crucial knowledge is pushed by Infochan
- Highly controversial content
- The creator strongly criticizes “panty shots” mechanics and says the game should not reward that behavior
- Law/story inconsistencies
- The creator argues the academy should be legally a high school, and that later justification implies it is post–high school
- Adds fantastical elements (succubus/vampire succubus) described as tonally absurd
- Music praised
- Dynamic music changes with atmosphere and sanity, and the video argues it’s one of the game’s best features
Gamers / Sources Featured
- Drippy (referenced for videos about unintended glitches/exploits)
- Markiplier (mentioned as a YouTuber who played the game)
- PewDiePie (mentioned as a YouTuber who played the game)
- Michaela Laws (voice actor for Ayano; credited and discussed)
- Five Nights at Freddy’s (referenced as a franchise that occurred during the game’s long development)
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