Video summary

LIVE | Glory of the Dead! Becoming Harbinger of the Companions - Skyrim RPG Gameplay

Main summary

Key takeaways

Gaming

Storyline (Companions quest progression)

  • The player continues the Companions questline after prior Silver Hand activity:
    • They pursued the Silver Hand after Skore/Codlac’s related conflict and learned the Silver Hand was planning further assaults.
    • They retrieve Glenmoril witch heads from a cave/dungeon to help treat the Companions’ werewolf curse (the cure/healer is referenced as a way to “change the curse” and heal).
  • At the Companions’ Sky/Underforge events, the group holds Codlac’s funeral, and the player returns with Wrad fragments.
  • The quest shifts toward Esmor/Egmore’s tomb (via “return Wrad to Escramore”), where the Harbingers’ leader tasks the player with carrying Wuther/Wrad to prove worth.
  • Inside the tomb/hunting grounds dungeon:
    • The player fights recurring ghosts/wraiths and enemies (including werewolf-related remnants and spectral foes).
    • They confront the final sequence where Codlac is cured of lycanthropy using witch heads thrown into fire.
    • After completing the rite, the player is formally recognized as a Harbinger and told to lead the Companions forward.

Gameplay highlights & key events

Gear progression / build focus

  • Upgraded and enchanted orcish/light armor pieces to improve:
    • Warmth/armor (important due to cold + survival mode)
    • One-handed damage (choosing offense over carrying capacity for the main weapon enchantment)
  • Crafted/used:
    • Alchemy/enchanting potions to temporarily boost enchantment strength.
    • Smithing potion to improve armor at the smithing bench.
  • Re-equipped items for survivability in cold zones (torches/rests emphasized).

Survival mode logistics

  • Frequent travel without fast travel for quest progression.
  • Rest cycles: sleeping to remove “tired” status so enchantment numbers show correctly.
  • Carrying weight concerns:
    • Witch heads weigh a lot
    • companions sometimes get stuck or drop off

Companion/AI problems

  • The stream repeatedly mentions a broken follower/companion bug:
    • Followers sometimes become stuck or ignore fighting targets.
    • Followers occasionally get separated from the player during stairs/paths or quest steps.

Major combat sequence: Dawnstar to the Silver Hand camp

  • Travel to the target region, rest in towns/inns for warmth and recovery.
  • In the fort/headquarters approach:
    • Enemy defenses feel light (only “two people defending” externally).
    • Combat becomes stealthy/chaotic, with enemies targeting the companion.

Major combat sequence: hunting grounds / tomb

  • Fights multiple waves of ghosts, spiders, and spectral enemies.
  • Visibility issues emphasized:
    • enemies become hard to see, especially after applying fire effects
  • A difficulty spike is felt after losing Farcus (one shield brother), requiring extra healing and more careful fights.

Cure of lycanthropy

  • During the tomb’s final rites:
    • The player uses Glenmoril witch heads to cure the werewolf state.
    • It’s noted it feels slightly “anticlimactic” because the transformation/cure outcome happens quickly afterward, but it still successfully removes the werewolf status.
    • Codlac is “cured even in death,” and the Companions acknowledge the player’s success and leadership role.

Strategies & key tips mentioned (practical takeaways)

  • Manage survival mode needs constantly
    • Use sleep and carriage/town inns to recover and keep buffs/enchantments consistent.
    • In cold areas: keep a torch and use armor warmth upgrades to reduce stamina/health pressure.
  • Optimize enchanting/smithing workflow
    • If enchantment numbers look wrong, it may be due to status effects like tired—sleep first.
    • Use the potion chain: alchemy potion → then smithing potion → then re-enchant/improve.
  • Choose enchantment priorities
    • The player debated carrying capacity vs one-handed damage, then selected damage for combat effectiveness.
  • Reduce quest travel pain
    • Since the run limits fast travel, plan routes using carriage stops and on-horse travel through cold regions.
  • Companion management
    • Expect pathing problems (stairs/stuck followers).
    • Save frequently in case follower behavior causes failures or deaths.
  • Combat readiness
    • Save before and after encounters, especially in dungeons with stealth/visibility issues.
    • Healing is prioritized when arrows/magic create uneven fight pacing.

Gamers / sources featured

  • No external game sources are cited.
  • Streamer/gamer: the main YouTube channel streamer (unnamed in the subtitles).
  • Named characters referenced (in-game): Vera(s)ha/Mendoza (chat mentions), Vilkus/Farcus, Codlac, Skore, Ayella, Varcus, Esmor/Escramore, Terapig, Urd/Wrad/Wuther, Lur(t)rad/Lutrad, and other Companions members (all in-game).

Original video