Video summary
LIVE | Glory of the Dead! Becoming Harbinger of the Companions - Skyrim RPG Gameplay
Main summary
Key takeaways
Storyline (Companions quest progression)
- The player continues the Companions questline after prior Silver Hand activity:
- They pursued the Silver Hand after Skore/Codlac’s related conflict and learned the Silver Hand was planning further assaults.
- They retrieve Glenmoril witch heads from a cave/dungeon to help treat the Companions’ werewolf curse (the cure/healer is referenced as a way to “change the curse” and heal).
- At the Companions’ Sky/Underforge events, the group holds Codlac’s funeral, and the player returns with Wrad fragments.
- The quest shifts toward Esmor/Egmore’s tomb (via “return Wrad to Escramore”), where the Harbingers’ leader tasks the player with carrying Wuther/Wrad to prove worth.
- Inside the tomb/hunting grounds dungeon:
- The player fights recurring ghosts/wraiths and enemies (including werewolf-related remnants and spectral foes).
- They confront the final sequence where Codlac is cured of lycanthropy using witch heads thrown into fire.
- After completing the rite, the player is formally recognized as a Harbinger and told to lead the Companions forward.
Gameplay highlights & key events
Gear progression / build focus
- Upgraded and enchanted orcish/light armor pieces to improve:
- Warmth/armor (important due to cold + survival mode)
- One-handed damage (choosing offense over carrying capacity for the main weapon enchantment)
- Crafted/used:
- Alchemy/enchanting potions to temporarily boost enchantment strength.
- Smithing potion to improve armor at the smithing bench.
- Re-equipped items for survivability in cold zones (torches/rests emphasized).
Survival mode logistics
- Frequent travel without fast travel for quest progression.
- Rest cycles: sleeping to remove “tired” status so enchantment numbers show correctly.
- Carrying weight concerns:
- Witch heads weigh a lot
- companions sometimes get stuck or drop off
Companion/AI problems
- The stream repeatedly mentions a broken follower/companion bug:
- Followers sometimes become stuck or ignore fighting targets.
- Followers occasionally get separated from the player during stairs/paths or quest steps.
Major combat sequence: Dawnstar to the Silver Hand camp
- Travel to the target region, rest in towns/inns for warmth and recovery.
- In the fort/headquarters approach:
- Enemy defenses feel light (only “two people defending” externally).
- Combat becomes stealthy/chaotic, with enemies targeting the companion.
Major combat sequence: hunting grounds / tomb
- Fights multiple waves of ghosts, spiders, and spectral enemies.
- Visibility issues emphasized:
- enemies become hard to see, especially after applying fire effects
- A difficulty spike is felt after losing Farcus (one shield brother), requiring extra healing and more careful fights.
Cure of lycanthropy
- During the tomb’s final rites:
- The player uses Glenmoril witch heads to cure the werewolf state.
- It’s noted it feels slightly “anticlimactic” because the transformation/cure outcome happens quickly afterward, but it still successfully removes the werewolf status.
- Codlac is “cured even in death,” and the Companions acknowledge the player’s success and leadership role.
Strategies & key tips mentioned (practical takeaways)
- Manage survival mode needs constantly
- Use sleep and carriage/town inns to recover and keep buffs/enchantments consistent.
- In cold areas: keep a torch and use armor warmth upgrades to reduce stamina/health pressure.
- Optimize enchanting/smithing workflow
- If enchantment numbers look wrong, it may be due to status effects like tired—sleep first.
- Use the potion chain: alchemy potion → then smithing potion → then re-enchant/improve.
- Choose enchantment priorities
- The player debated carrying capacity vs one-handed damage, then selected damage for combat effectiveness.
- Reduce quest travel pain
- Since the run limits fast travel, plan routes using carriage stops and on-horse travel through cold regions.
- Companion management
- Expect pathing problems (stairs/stuck followers).
- Save frequently in case follower behavior causes failures or deaths.
- Combat readiness
- Save before and after encounters, especially in dungeons with stealth/visibility issues.
- Healing is prioritized when arrows/magic create uneven fight pacing.
Gamers / sources featured
- No external game sources are cited.
- Streamer/gamer: the main YouTube channel streamer (unnamed in the subtitles).
- Named characters referenced (in-game): Vera(s)ha/Mendoza (chat mentions), Vilkus/Farcus, Codlac, Skore, Ayella, Varcus, Esmor/Escramore, Terapig, Urd/Wrad/Wuther, Lur(t)rad/Lutrad, and other Companions members (all in-game).