Video summary
I'm 14 And I Built A $14K/Month App
Main summary
Key takeaways
Business snapshot (what Evan built)
- App: Locked — gamified health/fitness app focused on helping users “stay on task” using:
- character-based onboarding
- XP/levels
- leaderboards
- badges and motivational features
Monetization / pricing
- $40/year or $7/week
- Yearly includes a 3-day free trial
- If users exit (“X/escape”) the paywall, they see a “transaction abandon” offer: $20/year (discounted)
Growth outcome (key metrics + timeline)
- Reached: ~$14,000/month revenue within a few months (launched → “4 months later” at that level per intro)
- Launch timeline (idea → app store): about 1.5 months
Example single campaign impact (influencer video)
- Posted ~Feb 6 → revenue spiked from about $300/day
- Spikes mentioned: $728, $600, $700, $678, $600, up to nearly $1,000
- Estimated totals for that video:
- ~$3,000 revenue
- ~1,800 downloads
- ~1 million views across platforms
Performance assumptions used for deal-making
- Evan estimates app RPM = ~$2–$3
- Target influencer CPM must be lower than RPM
- Typical creator pricing/CPM range: ~$1 to $1.50
Operating + product build details (execution)
- Design: Figma
- Development: Xcode + Cloud Code
- Paywall experimentation: Superwall
- A/B tests paywalls
- pricing mentioned: takes ~1% of earnings
- Backend / database: Superbase (described as free)
UX loop (how the app works)
- Main screen shows level + XP
- Add custom tasks + starter tasks
- Completing tasks gives 100 XP
- Tabs for:
- all-time rankings
- last 7 days
- today
- Motivation screen (includes motivational content attributed to “Jeremiah”)
Core growth playbook: influencer distribution (the “one channel”)
Evan’s central claim: he grew Locked fast without paid ads or a big initial audience, using creator/influencer partnerships that felt authentic.
Why influencer marketing worked (business logic)
- Trust transfer: influencers already have audience trust, so recommendations feel less like an ad.
- Content-market fit: influencers created content aligned with the “stay locked in / on task” positioning.
- Immediate app mention requirement: influencer videos show the app within the first 15 seconds.
- Deal structure tied to performance: minimum view clauses help keep cost per outcome controlled.
Influencer selection + sourcing process (step-by-step)
- Find creators in the niche
- Search related terms on Instagram/TikTok
- Review their videos and accounts
- Outreach
- Send the same message to each creator
- Message starts with “paid promo?”
- Get them on a call
- Close with a profitable deal
- Profit constraint: aim for CPM lower than RPM
Influencer deal structures (pricing models + caps)
Evan offered four main deal types and emphasized caps and minimum view clauses.
-
Flat rate
- Example: $500 for 1 reel, $1,200 for 4 reels
- Use when creators are reliably able to hit target CPM without minimums
-
CPM-based
- Example: $1 per 1,000 views or $2 per 1,000 views
- Always include a cap
- Example: if creator gets 10M views but cap is $500, pay is capped at $500
-
Minimum view clause (most common)
- Example: $500 with a 500,000 minimum view clause
- Purpose: keep effective CPM under RPM
-
Bonus / performance ladder
- Example: $500 for a video
- If it hits 1M views, pay an extra $500
Campaign launch steps (operations)
- Send video requirements + a contract
- Give creators a 1-week deadline to deliver the first video
- If early performance generates revenue, continue the partnership
Frameworks / playbooks explicitly referenced
- Influencer distribution playbook
- targeting creators in niche → outreach → call → profitable CPM vs RPM deal → structured payout → content requirements → rapid launch
- Auth/organic short-form distribution concept
- leveraging TikTok/IG Reels/YouTube Shorts style content (positioned as “organic short form playbook” by the show)
- Paywall optimization loop (implied)
- A/B test paywalls via Superwall to improve conversion
KPIs / targets mentioned (quant + thresholds)
- Revenue scale target achieved: $14,000/month
- RPM assumption: $2–$3
- Target CPM: must be lower than RPM
- typical creator CPM range mentioned: $1 to $1.50
- One campaign reported:
- ~1M views
- ~1,800 downloads
- ~$3,000 revenue
- Paywall economics tool: Superwall takes ~1% of earnings
- Trial: 3-day free trial on yearly plan
Concrete actionable recommendations (from Evan’s approach)
- Require influencers to show the app in the first ~15 seconds (increase conversion relevance).
- Engineer partnerships around a unit-economics rule: CPM < RPM
- enforce via minimum view clauses or caps
- Offer different deal types depending on creator reliability
- use minimum view clause as the default
- Provide clear requirements + a tight 1-week delivery deadline to move fast
Sources / presenters
- Evan (founder of Locked)
- Pat Walls (host, Starter Story)
- Gus (producer; comments on the episode)
- Jeremiah Jones (influencer referenced in the case example)
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