Summary of "New Crafting System – Are New Weapons & Armors Stronger? Once Human Calibration System Rework Guide"
New crafting & calibration rework (Once Human)
Overview
The enhancement-based calibration system has been removed and replaced by a crafting-focused system where item stats come from skins (armor) and selected calibrations at craft time (weapons). Crafting and calibration are generally cheaper and simpler — no more enhancement materials or energy links, and weapon calibration during crafting is free.
Major changes
- Enhancing gear is removed — you can no longer enhance armor or weapons.
- Armor stats now come from skins; weapon stats come from calibrations chosen during crafting.
- Crafting/calibration costs are reduced: no enhancement materials or energy links, and weapon calibration at crafting is free.
Armor
- Materials and skins are still required to craft armor.
- Armor stats are tied to skin rarity/quality. Higher-quality skins give higher stats (example: standard ≈ 30% of legendary).
- Some skins had their rarities changed (example: Westland Wolf moved from epic → legendary).
- If you craft armor with lower-quality skins you will lose stats; use legendary skins when you care about stats more than visual effects.
- Fabric changes (changing fabrics) are available only on PvP servers.
- Crafting a new piece generally matches previously enhanced items when using equivalent skin quality — small preview differences may appear, but equipping shows parity.
Weapons & calibrations
- Calibrations are now selected during crafting and are treated like crafting materials.
- Each calibration provides:
- A “weapon damage” (base attack) value, and
- One single additional stat (for example: crit damage, elemental damage, weak spot damage, or crit rate).
- Mixed-stat rolls are removed. Instead of multiple smaller bonuses, you get one higher-value secondary stat.
- Old calibrations cannot be used directly to craft new weapons. Instead:
- Disassemble old calibrations to obtain the new-type calibration for the same weapon class (disassembly yields a weapon-class calibration with new stats).
- Disassembling dropped weapons still yields calibrations based on tier/rarity.
Important handling notes (old items / Eternal End / Eternaland)
- Old calibrations in Eternaland/Eternal End can be transferred to the main game for free, then disassembled there to get new calibrations.
- Do NOT disassemble calibrations while in Eternal End/Eternaland if you want usable new calibrations — disassembling there gives Astral Sand (Eternal End currency) instead of new calibrations.
- Old mod crates can also be transferred for free.
Warning: If you plan to convert old calibrations into the new system, always transfer them out of Eternal End/Eternaland first; disassembling inside those areas will not produce usable calibrations.
Comparison test / performance
- Test setup: compared the same blueprint maxed weapon crafted before vs. after the update (weapon: Last Valor, rapid-shot style, same ammo/accessories, no extra gear/cradles).
- Results:
- New crafted weapon had about ~7% higher base damage than the old enhanced weapon.
- Example numbers: new base ~478 vs old ~447; attack stat 445 vs 416.
- The damage gap increases when multiplicative bonuses (gear, mods, cradles) are applied.
- Note: The weapon-damage stat primarily benefits physical builds; elemental builds gain little from weapon-damage calibrations.
UI / quality-of-life
- It is harder to see which calibration was applied because calibration stats are merged into weapon base stats and new calibrations visually resemble old ones.
- Cleaning up inventory can help reduce confusion between old and new calibrations.
Key tips / recommended actions
- Prefer crafting armor with high-quality / legendary skins for best stats.
- Keep upgrading blueprints — they still increase attack, sig intensity, or HP.
- Transfer old calibrations from Eternaland/Eternal End to the main game, then disassemble them there to obtain new calibrations appropriate to the weapon class.
- Do not disassemble calibrations while still in Eternal End/Eternaland if you want usable new calibrations.
- Clean your inventory to identify which calibrations are old versus new.
- Expect overall lower crafting cost — no enhancement fees/materials required anymore.
Featured gamers / sources
- The video’s presenter/tester (unnamed in subtitles) performed the tests; no external gamers or other channels were named.
- In-game references mentioned: Last Valor (weapon), Westland Wolf (skin), Eternaland / Eternal End (servers/locations).
Category
Gaming
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