Video summary
Is 4:3 just a fad? - Rainbow Six Siege
Main summary
Key takeaways
Storyline
- Rainbow Six Siege doesn’t have a single continuous storyline in the way traditional campaigns do. This video is focused on competitive settings and performance—specifically aspect ratio and FOV—rather than narrative plot.
Gameplay / Competitive Takeaways (Aspect Ratio vs FOV)
Core claim being tested
- Many players/pros use 4:3 (and some use 5:4) believing it makes targets larger and easier to hit.
What the video finds
If you keep the same FOV angle and switch 16:9 → 4:3
- The image becomes stretched, making targets wider—which could be slightly easier to see/hit in theory.
- Trade-off: you lose peripheral vision on the left and right sides because the view is “squeezed” laterally.
If you adjust FOV, the results can change
- Example tested:
- 4:3 at FOV 75 vs 16:9 at FOV 60
- Result:
- Peripheral view stays effectively the same
- 16:9 appears taller, giving larger vertical target size
- Takeaway: the idea that 4:3 always helps doesn’t hold universally.
Video’s strongest practical recommendation
-
If you want the largest “zoom” / target size effect, the video argues you should:
- Adjust FOV first, not aspect ratio.
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It also warns that combining:
- Low aspect ratio + high FOV can look visually squashed/ugly and may lead to smaller effective targets compared to using a more normal aspect ratio with a smaller FOV.
About 5:4 (and why it’s not automatically better)
- The game offers 5:4, so the video asks why people don’t always use it.
- Conclusion:
- 5:4 can zoom in more, but causes massive peripheral loss, especially at higher zoom/FOV settings.
- The host suggests this loss is likely not “objectively better” unless you’re willing to compensate for it.
Key Tips / “Rules” Stated
- Avoid combining:
- Small aspect ratio with large (wide) FOV
- Large aspect ratio with small (narrow) FOV
- Instead:
- Balance FOV (zoom/peripheral trade-off) with aspect ratio based on personal comfort.
- The recommended “sweet spot” is between extremes:
- Enough FOV to avoid feeling like you’re using “low-powered binoculars”
- Enough zoom to identify and hit targets reliably
Final Conclusion
- 4:3 may stretch/alter targets slightly, but any advantage is conditional.
- The video concludes the main driver of “competitive advantage” is FOV settings.
- Using 4:3 (or 5:4) only really makes sense in specific circumstances—particularly when paired with the minimum FOV—but typically at the cost of peripheral vision.
Gamers / Sources Featured
- Rogue-9 (the video creator/host)