Video summary
How to ACTAULLY Use Independent Training Effectively Once And For ALL.
Main summary
Key takeaways
Storyline / Context
- The video is not focused on a traditional narrative storyline. Instead, it centers on how to effectively use “Independent Training” in Uma (likely the Uma Musume / derby-style training system), especially after the mode/card system has been out for about a week.
- The creator frames the update as something the community has been analyzing together to determine which cards and deck builds work reliably.
Gameplay / Mode Focus: Independent Training (Auto)
Key idea
The creator emphasizes using Auto with Independent Training efficiently by:
- Choosing strong support/parent cards that generate high-value outcomes (SP/stats/skills).
- Recognizing that Auto depends heavily on your inheritance (parent/skill sources).
- Building toward key attribute/stat thresholds, especially stamina/guts, and selecting scenarios that match the correct spirit-skill effects.
Community resources
A major portion of the advice comes from community research effort:
- Blue Accord Discord is highlighted as a place where players contribute data.
- Additional communities are mentioned as also contributing.
Card and Deck Recommendations (Highlights + Key Tips)
“Extremely broken” / top-tier combos
- Throne: called one of the most broken cards, especially paired with Fukitu.
- Light Hello + Rico Kishimoto:
- Rico Kishimoto is described as guaranteeing an “it’s on” outcome.
- Light Hello adds additional late-run value (“see later”).
- Positioned as strong for late soldiers / chasers / even armors, and effective with ramp-up-type strategies.
- The creator also mentions a possible Rico Kishimoto bug: the “Lone Wolf” option may still grant both effects under some circumstances (hoping it won’t be patched).
Speed-oriented cards (top picks mentioned)
Highest speed cards / strong speed generators include:
- Maki Tenny Fukitaru (described as best for “parenting” overall / strong for rank assessment)
- Pig Pegasus (number one for generating speed overall)
- Sakura Bakshin
- Kami Princess (high speed)
- Shinko Wendy SR (also good)
- Tin Jordan (highest power among the listed set; considered for hybrid builds)
Stamina-oriented cards (top picks mentioned)
The creator corrects an earlier claim:
- Tamukos / Tamoc Cross: stated as the #1 stamina card for overall stamina output
- Silence Suzuka: referenced as “number one” before correction; also mentioned as an FF/FTP-friendly option
- Zenor Roy (good guts)
- Mishuto SSR (good guts)
Suggested targets:
- Aim for ~600 guts (when chasing a guts threshold via possible 3-star guts)
- For stamina attribute: try for ~1,100 stamina
- The creator notes players have reached this; use stamina sparks if thresholds are otherwise out of reach.
Power-oriented cards (top picks mentioned)
- Marvelous Sunday SSR: strong choice; provides stamina plus decent power.
- Anise Digital As(u): stated as the highest power option, roughly +20 power vs Marvelous Sunday.
- Best for a “power slot” when you also want high SP: Anise Digital As(u)
Guts-oriented cards (top picks mentioned)
- Hora SSR:
- Called the standout guts card: high SP + high guts + decent speed.
- Other notable guts cards:
- Seeking the Peril
- Admire Vega
- General note: the creator calls Hora the best guts card among the currently discussed options, especially noting how rare it is to replicate if the best example is free-to-play / day-one.
Scenarios / “Parenting” Scenario Guidance (Spirit Skills)
The creator discusses which scenarios to choose based on their spirit skills:
- UR finale / spirit skill value
- Stamina-related spirit skills are described as strong, but potentially annoying due to stamina drain mechanics.
- “Grand Life” is especially annoying to reach the stamina threshold with.
- Unity Cup
- Chosen specifically for spirit skills affecting power/stamina/wit.
- Can be good with triple ace builds.
- Grand Life
- Described as the best overall parenting scenario.
- Mentioned alongside screenshots, including a note about an older Gold City bug that supposedly caused unusual outcomes.
Strategy: Specific Deck Archetypes Mentioned
A few example “parent decks” / compositions shown in the video:
-
Smart Falcon / power-focused
- Can grow from the first chain event and sometimes provide center stage
- Works with “sky stamina” style play (dodging danger on first chain)
- Synergy with Ignited Spirit Wet for lane movement skills, plus growth
-
Throne + Light Hello spender-style build
- Used as a spender deck
- Even if rank is not guaranteed, the creator says it can still work depending on sparks and willingness to push limits
-
Creator’s “original deck”
- Composition: 3 speed / 2 power / Light Hello
- Claimed consistency:
- Usually reaches Rank A / Rank Ass (as stated)
- Achieves every stat over 600, enabling 3 stars for each stat
- Testing results mentioned:
- Sample: 26 wins out of 28
- Another sample: 24 out of 28
- (Both noted as approximate and influenced by “dirt mild D”)
Auto Gameplay Tips (Key Systems Explained)
Auto’s main constraint
- Auto heavily depends on inheritance from parent/spark sources.
Practical approach recommended
- Run Auto for a week or two to accumulate enough white skills (sparks).
- This improves the inherited skill system’s ability to unlock the green skills you want.
Skill purchasing behavior
From the creator’s rundown:
- Buy specific skills to get full value.
- Avoid buying:
- Double-circle skills when possible (said to reduce overall score vs single skills)
- Some low-value skills unless you have excessive skill points
- Prioritize:
- Not wasting skill points
- Buying only what completes or boosts the intended build plan
Sample Auto Results / Testing (What the Creator Showed)
- They reported running many Auto sessions, including:
- Example total: ~86 runs with some “glue” (manual/other intervention) only a few times
- An estimate of ~90 total runs for sparks
- They demonstrated stored sparks with useful combinations, such as:
- Lane movement + positioning + dodging danger
- Groundwork + Ignited Spirit Wet
- Other green/blue style skill effects
They also reference:
- Multiple “CM20” / grandparent plan and loop setups
- Lane-movement-heavy looping builds
- How front-runner value depends on the horse’s front tier (front-A/B/etc.), since front positioning affects the value gained from front skills
Key Tips Summarized
- Use Blue Accord (and related Discord communities) for up-to-date independent training card viability info.
- Strong Auto foundations:
- Throne + Fukitu
- Rico Kishimoto + Light Hello
- Pick cards by role (speed/stamina/guts/power).
- Target stamina/guts thresholds when possible:
- Try ~1,100 stamina
- Use stamina sparks if needed
- Understand Auto limitations:
- Farming time (white skills via Auto) improves odds of getting the right inherited green skills.
- When spending skill points:
- Prefer single high-value skill picks over double-circle (when it costs score)
- Don’t buy “nice-to-have” skills if you don’t have spare skill points
Gamers / Sources Mentioned
- Blue Accord (Discord server)
- Rayord (Discord server)
- Light BBS (Discord server)
- Light BBS creator “Light” / “LightB” (mentioned as insightful, math/matrix-focused)
- Korean YouTuber (source of a win-rate graph; unnamed)
- Gold City (referenced as a historically bugged scenario—mentioned as a source of unusual outcomes)