Video summary

How to ACTAULLY Use Independent Training Effectively Once And For ALL.

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video is not focused on a traditional narrative storyline. Instead, it centers on how to effectively use “Independent Training” in Uma (likely the Uma Musume / derby-style training system), especially after the mode/card system has been out for about a week.
  • The creator frames the update as something the community has been analyzing together to determine which cards and deck builds work reliably.

Gameplay / Mode Focus: Independent Training (Auto)

Key idea

The creator emphasizes using Auto with Independent Training efficiently by:

  • Choosing strong support/parent cards that generate high-value outcomes (SP/stats/skills).
  • Recognizing that Auto depends heavily on your inheritance (parent/skill sources).
  • Building toward key attribute/stat thresholds, especially stamina/guts, and selecting scenarios that match the correct spirit-skill effects.

Community resources

A major portion of the advice comes from community research effort:

  • Blue Accord Discord is highlighted as a place where players contribute data.
  • Additional communities are mentioned as also contributing.

Card and Deck Recommendations (Highlights + Key Tips)

“Extremely broken” / top-tier combos

  • Throne: called one of the most broken cards, especially paired with Fukitu.
  • Light Hello + Rico Kishimoto:
    • Rico Kishimoto is described as guaranteeing an “it’s on” outcome.
    • Light Hello adds additional late-run value (“see later”).
    • Positioned as strong for late soldiers / chasers / even armors, and effective with ramp-up-type strategies.
    • The creator also mentions a possible Rico Kishimoto bug: the “Lone Wolf” option may still grant both effects under some circumstances (hoping it won’t be patched).

Speed-oriented cards (top picks mentioned)

Highest speed cards / strong speed generators include:

  • Maki Tenny Fukitaru (described as best for “parenting” overall / strong for rank assessment)
  • Pig Pegasus (number one for generating speed overall)
  • Sakura Bakshin
  • Kami Princess (high speed)
  • Shinko Wendy SR (also good)
  • Tin Jordan (highest power among the listed set; considered for hybrid builds)

Stamina-oriented cards (top picks mentioned)

The creator corrects an earlier claim:

  • Tamukos / Tamoc Cross: stated as the #1 stamina card for overall stamina output
  • Silence Suzuka: referenced as “number one” before correction; also mentioned as an FF/FTP-friendly option
  • Zenor Roy (good guts)
  • Mishuto SSR (good guts)

Suggested targets:

  • Aim for ~600 guts (when chasing a guts threshold via possible 3-star guts)
  • For stamina attribute: try for ~1,100 stamina
    • The creator notes players have reached this; use stamina sparks if thresholds are otherwise out of reach.

Power-oriented cards (top picks mentioned)

  • Marvelous Sunday SSR: strong choice; provides stamina plus decent power.
  • Anise Digital As(u): stated as the highest power option, roughly +20 power vs Marvelous Sunday.
  • Best for a “power slot” when you also want high SP: Anise Digital As(u)

Guts-oriented cards (top picks mentioned)

  • Hora SSR:
    • Called the standout guts card: high SP + high guts + decent speed.
  • Other notable guts cards:
    • Seeking the Peril
    • Admire Vega
  • General note: the creator calls Hora the best guts card among the currently discussed options, especially noting how rare it is to replicate if the best example is free-to-play / day-one.

Scenarios / “Parenting” Scenario Guidance (Spirit Skills)

The creator discusses which scenarios to choose based on their spirit skills:

  • UR finale / spirit skill value
    • Stamina-related spirit skills are described as strong, but potentially annoying due to stamina drain mechanics.
    • “Grand Life” is especially annoying to reach the stamina threshold with.
  • Unity Cup
    • Chosen specifically for spirit skills affecting power/stamina/wit.
    • Can be good with triple ace builds.
  • Grand Life
    • Described as the best overall parenting scenario.
    • Mentioned alongside screenshots, including a note about an older Gold City bug that supposedly caused unusual outcomes.

Strategy: Specific Deck Archetypes Mentioned

A few example “parent decks” / compositions shown in the video:

  • Smart Falcon / power-focused

    • Can grow from the first chain event and sometimes provide center stage
    • Works with “sky stamina” style play (dodging danger on first chain)
    • Synergy with Ignited Spirit Wet for lane movement skills, plus growth
  • Throne + Light Hello spender-style build

    • Used as a spender deck
    • Even if rank is not guaranteed, the creator says it can still work depending on sparks and willingness to push limits
  • Creator’s “original deck”

    • Composition: 3 speed / 2 power / Light Hello
    • Claimed consistency:
      • Usually reaches Rank A / Rank Ass (as stated)
      • Achieves every stat over 600, enabling 3 stars for each stat
    • Testing results mentioned:
      • Sample: 26 wins out of 28
      • Another sample: 24 out of 28
      • (Both noted as approximate and influenced by “dirt mild D”)

Auto Gameplay Tips (Key Systems Explained)

Auto’s main constraint

  • Auto heavily depends on inheritance from parent/spark sources.

Practical approach recommended

  • Run Auto for a week or two to accumulate enough white skills (sparks).
  • This improves the inherited skill system’s ability to unlock the green skills you want.

Skill purchasing behavior

From the creator’s rundown:

  • Buy specific skills to get full value.
  • Avoid buying:
    • Double-circle skills when possible (said to reduce overall score vs single skills)
    • Some low-value skills unless you have excessive skill points
  • Prioritize:
    • Not wasting skill points
    • Buying only what completes or boosts the intended build plan

Sample Auto Results / Testing (What the Creator Showed)

  • They reported running many Auto sessions, including:
    • Example total: ~86 runs with some “glue” (manual/other intervention) only a few times
    • An estimate of ~90 total runs for sparks
  • They demonstrated stored sparks with useful combinations, such as:
    • Lane movement + positioning + dodging danger
    • Groundwork + Ignited Spirit Wet
    • Other green/blue style skill effects

They also reference:

  • Multiple “CM20” / grandparent plan and loop setups
  • Lane-movement-heavy looping builds
  • How front-runner value depends on the horse’s front tier (front-A/B/etc.), since front positioning affects the value gained from front skills

Key Tips Summarized

  • Use Blue Accord (and related Discord communities) for up-to-date independent training card viability info.
  • Strong Auto foundations:
    • Throne + Fukitu
    • Rico Kishimoto + Light Hello
  • Pick cards by role (speed/stamina/guts/power).
  • Target stamina/guts thresholds when possible:
    • Try ~1,100 stamina
    • Use stamina sparks if needed
  • Understand Auto limitations:
    • Farming time (white skills via Auto) improves odds of getting the right inherited green skills.
  • When spending skill points:
    • Prefer single high-value skill picks over double-circle (when it costs score)
    • Don’t buy “nice-to-have” skills if you don’t have spare skill points

Gamers / Sources Mentioned

  • Blue Accord (Discord server)
  • Rayord (Discord server)
  • Light BBS (Discord server)
  • Light BBS creator “Light” / “LightB” (mentioned as insightful, math/matrix-focused)
  • Korean YouTuber (source of a win-rate graph; unnamed)
  • Gold City (referenced as a historically bugged scenario—mentioned as a source of unusual outcomes)

Original video