Video summary

Best Money Guide Tutorial in tha Bronx 3 | Updated Version |

Main summary

Key takeaways

Gaming

Game storyline / premise (as described)

  • The video is a tutorial-style play session in “Bronx 3”, focused on making fast in-game money through trapping/production and re-selling batches (e.g., sugar/drinks/“drills,” etc.).
  • The core mechanic involves ATMs that periodically respawn.

Gameplay highlights (what happens in the session)

  • The creator repeatedly:

    1. Sets up ATMs/traps
    2. Waits on a timer for ATMs to respawn
    3. Collects the produced items/“work”
    4. Sells in cycles to reach goals like “200K every 15 minutes”
  • Constant PvP disruptions occur:

    • Opponents try to steal ATM/trap value, rob work, and kill the player while they’re collecting.
    • The video emphasizes that glitches (players clipping through houses/walls) and unsafe timing can cause losses.

Key money strategy + timing (main tutorial points)

  • Target cycle: Earn “every 15 minutes.”
  • ATM respawn logic (core tip):

    • After placing/setting ATMs, set a timer for ~14 minutes:
      • After about 1 minute it “pops”
      • Around 13 minutes it respawns (timing emphasis)
  • Batch efficiency while waiting:

    • During downtime (ATM recharge/respawn), the creator:
      • Adds more work to traps (e.g., multiple “ribs”/batches)
      • Performs additional small actions to increase total output before the next collection
  • Run multiple loads/batches:

    • The creator claims you can often do more than one “rib”/batch during the waiting period (sometimes discussed as reaching “two ribs” while waiting).
  • Use inventory/tools to avoid being slowed:

    • The creator suggests using or getting drum mags so enemies don’t punish you as much during fast ATM shooting/collection.

Tactical combat / survival tips mentioned

  • Don’t leave valuables undefended

    • Enemies will stand over your work/try to steal after you’re injured or distracted.
  • Watch for “stand-over” robberies

    • Opponents wait to loot/steal once you’re vulnerable (especially if you fall after shots).
  • Be cautious with greed

    • Taking too long or grabbing too many items can lead to being killed and losing the cycle.
    • Example issue: someone buys too many supplies from the trap, reducing potential output.
  • Glitches are a major threat

    • Players can glitch through houses/walls, so “safety” isn’t guaranteed.
  • If you get eliminated, re-run strategy/server

    • The creator explicitly restarts on a new server after a bad theft/kill cycle to demonstrate the concept again.

Money outcome claims (results shown)

  • The creator estimates:
    • They want ~200K per 15 minutes.
  • In one measured attempt:
    • They start with ~140K already
    • They sell during the cycle
    • They end up making about 250K in the transaction after deductions
  • They later discuss subtracting costs (like buying work and drills), while noting they still aim for ~200K net.

Steps (condensed) for the 15-minute loop

  1. Set ATMs/traps
  2. Start a ~14-minute timer
  3. Return quickly once it begins respawning to collect
  4. During downtime, keep producing/adding work batches
  5. Shoot/collect ATMs fast (use combat loadout like drum mags)
  6. Sell the work immediately
  7. If robbed/killed or glitched badly, consider switching server and repeating

Gamers / sources featured

  • Famazi (main creator/voice in the subtitles)
  • Friend of mods (referenced as “friend of mods,” part of the intro by the creator)
  • Foxy (mentioned during the run)

Original video