Video summary
GTA 6 on PC May be Coming Sooner than We Thought
Main summary
Key takeaways
Summary
The video explores whether recent advances in AI-assisted coding, console emulation, and game relinking could bring PlayStation exclusives to PC—and perhaps eventually make GTA 6 playable on PC before Rockstar officially ports it. The team emphasizes that GTA 6 was not tested and that this possibility is speculative.
Games and performance tested
- Astro Bot: Ran at 4K with a 60 FPS cap on a Ryzen 9800X3D and RTX 5070 Ti. Gameplay looked sharp and was often smooth, but loading new areas and textures caused frame drops and occasional visual flicker. The team used a game-specific Kyty emulator fork; different games currently require different forks.
- Demon’s Souls: A separate Kyty fork supports an unlocked frame rate of up to 120 FPS. The test used a 1440p internal resolution with 4K output, but performance was less consistent, with frequent dips and stutter. Precompiling shaders took about 40 minutes, though later shader preparation at launch took only a few minutes.
- God of War III/remaster: A PC port ran at 4K and often exceeded 200 FPS, with a 240 FPS limit. It was described as playable from beginning to end, though pre-rendered cutscenes remained a limitation.
- Bloodborne: A custom launcher provided PC-style graphics options, including upscaling and DLSS, and allowed the frame rate to be unlocked. At 4K, performance was roughly in the mid-80s FPS—well above the console version’s 30 FPS cap. The speakers praised the smoother gameplay and the game’s art direction.
- Other titles: Gran Turismo 7 was said to work, while Ghost of Yotei and Wolverine had reportedly booted but were not yet playable.
How the technology works
- Kyty is a traditional PS5 emulator. It translates console behavior while a game runs, and its community has produced many game-specific forks and fixes.
- AnyPS5 was described as a relinker. Instead of translating the game continuously, it converts the game into a form better suited to PC or Linux. At the time discussed, it had limited playable results, mainly with 2D games.
- Progress depends on translating GPU shader instructions and recreating missing PlayStation library functions. The speakers said AI assistance and PS5 jailbreaking are accelerating research, but the work remains incomplete and can change rapidly.
Caveats and discussion
- Results vary greatly by game and emulator fork; a configuration that works for one title may not work for another.
- Shader compilation, frame-rate dips, visual glitches, high memory use, and incomplete optimization remain issues.
- The tested PC was powerful and more capable than a base PS5, so its results should not be treated as proof that every PC can run these games well.
- The speakers debated the ethics of AI-assisted code and the possibility that these tools rely on code used without permission. They also worried that legal pressure or a future shift toward streaming-only games could make preservation and community projects harder.
- The possibility of running GTA 6 through these methods was presented as a hopeful prediction, not a demonstrated capability.
Featured people, games, and sources
- People: David is named in the subtitles. The other participants are not identified by name there.
- Games: Astro Bot, Demon’s Souls, God of War III/remaster, Bloodborne, Gran Turismo 7, Ghost of Yotei, Wolverine, and GTA 6, which is discussed speculatively.
- Tools and projects: Kyty PS5 emulator and a game-specific fork by Jet Skoo; AnyPS5 relinker; custom launchers and ports discussed in the demonstrations.
- Video source: Linus Tech Tips.
Rate this summary
Your feedback will help improve summaries.
Improve this summary
Reprocess with a stronger model when the summary feels incomplete or inaccurate.
Translate summary in another language
Ask questions to this video
Chat for follow-up questions, clarifications, and source-backed answers.