Video summary

5 Steps To Gorgeous Game Art

Main summary

Key takeaways

Summary of the video (5 steps to gorgeous game art)

The video argues that making game art stand out on Steam isn’t about raw talent or skill—it’s about using smart strategy. The creator shares five practical principles that can make a game look better and feel more valuable.

1. Use color theory (make visuals “harmonize”)

  • Great screenshots and scenes often look good due to color harmony, not realism or heavy detailing.
  • The speaker lists six common, useful harmonies from the color wheel:
    • Monochromatic
    • Analogous
    • Complementary
    • Split complementary
    • Triad
    • Tetratic
  • A key recommendation is to use complementary colors often:
    • Pick two opposing colors and decide which one gets most attention (e.g., slightly more green than red).
  • Examples mentioned include games like Hollow Knight and Firewatch using complementary harmony.

2. First nail simple shapes (prioritize fundamentals over polish)

  • Before adding detail, ensure the artwork still works as basic forms (squares, circles, triangles).
  • The creator warns indie devs not to “polish” too early—first confirm the piece looks strong in its most simplified composition.
  • The video uses the idea that a horizon still reads as a horizon when blurred/zoomed out, because it relies on shapes and good color.

3. Add sound that supports the visuals (“game feel”)

The speaker claims visuals can look more alive when paired with strong audio, because the senses influence each other.

Two main tactics:

  • Immediate feedback: players should hear responsive, timely sounds (UI clicks, footsteps, attacks).
  • Full frequency range: don’t rely only on bass (e.g., a gunshot/rocket should include low, mid, and high elements).

Sound libraries suggested include:

  • freesound.org
  • artless.io

4. Keep your scenes clean and intentionally arranged

  • Even with the same game assets, arranging them with organization and intention makes scenes look “10 times better.”
  • This is framed as cleanliness and respect that players can sense subconsciously.
  • The video contrasts well-presented older/cleaner games with cluttered “junk drawer” versions, including comparisons like:
    • Banjo-Kazooie vs. Banjo-Kazooie: Nuts & Bolts
    • Superhot vs. Babylon’s Fall
  • Main advice: less is more, especially for indies with limited budgets.

5. Increase depth (fog, atmosphere, and blur)

  • Depth helps scenes pop in both 2D and 3D.
  • Depth can be created via:
    • Fog / atmospheric blending
      • Far objects fade into the sky color.
      • In 2D: blend layers toward a distant color.
      • In 3D: often easier using engine fog settings.
    • Lens blur
      • Blur objects based on distance (or use blur effects in 2D tools like Photoshop).
  • Examples cited:
    • Hollow Knight for layered depth
    • Silent Hill for fog’s impact

The video concludes these methods are especially useful for low-budget or lower-end setups.

Overall, the five steps are: color harmony, simple-shape composition, strong immediate/full-spectrum sound, clean intentional scene layout, and depth via fog/atmosphere/blur—aimed at making a game stand out and increase perceived value.


Speakers (people mentioned in the video)

  1. The video’s main speaker/creator — time-featured 2D and 3D game developer; provides the five steps
  2. Bob Ross — mentioned as an example related to atmospheric blending
  3. George — mentioned in reference to a Peppa Pig character (“What a great painter you are, George.”)

Original video