Video summary
Nomad Sculpt: Camera Navigation
Main summary
Key takeaways
Main ideas / concepts
- Purpose of the tutorial: Review and refine camera navigation in Nomad Sculpt on iPad.
- Goal setup: A simple scene (a cube) is used as a visual reference for where the camera is pointed.
- Core principle: Use touch gestures to move/rotate the camera, and reserve the stylus for sculpting to prevent accidental sculpting.
Camera navigation methodology (gestures + behavior)
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Rotate camera
- One finger: Tap and drag on the background to rotate.
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Pan
- Two fingers: Drag to pan the view.
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Zoom
- Pinch (with two fingers) to zoom in/out.
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Avoid accidental sculpting while navigating
- If you tap on a mesh, sculpting operations activate.
- To prevent this while using fingers:
- Go to the Pressure menu
- Scroll to Interactions
- Assign interactions to only “finger” and “stylus” (so camera navigation with fingers doesn’t trigger unwanted sculpting).
- Preference: Touch gestures = camera movement, Stylus = sculpting.
Camera options and controls (as described)
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Top menu camera controls
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Reset view
- Returns the camera to a front view
- Focuses on all objects in the scene.
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Quick access buttons
- A set of buttons for faster camera actions.
- If the icon isn’t found: enable it via the Interface menu.
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Snap
- Moves the camera to a specific side view (example given: a perfect right view after snapping).
- This snap action is also available in the bottom quick access buttons.
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Flip
- If you have already snapped to a view, tapping Flip again will mirror the camera view to the opposite side.
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Top view / bottom view via snap + snap again
- Snap to top view, then snap a second time to look at the bottom.
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Camera projection modes and parameters
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Perspective vs Orthographic
- Orthographic: no perspective distortion.
- Perspective: shows convergence of parallel lines (visual distortion toward a vanishing point).
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FOV (Field of View)
- Higher FOV number = more distortion/convergence.
- Default FOV is 25.
- Guidance: do not sculpt with FOV higher than 25 (as recommended in the tutorial).
Rotation mode behavior
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Rotation modes
- Orbit (default): preferred.
- Tutorial reasoning: maintains better control.
- Trackball: offers more freedom, including the ability to roll using two fingers.
- Tutorial warning: rolling/control may get unstable/easy to lose control.
- Orbit (default): preferred.
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Safety reset
- If rotation gets “too crazy,” use the camera reset capability.
Camera motion speed
- Speed
- Controls acceleration/deceleration of camera movement.
Focus gestures (double-tap)
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Double-tap on an object
- Camera focuses on the tapped point of the object.
- If it doesn’t work, it’s because the option isn’t enabled in the relevant menu.
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Double-tap on the background
- Shifts focus based on the selected object.
- If nothing is affected as expected, ensure the option is active in the menu.
- If the tutorial option is deactivated, double-tapping the background returns to viewing the entire scene (all objects).
Pivot concept (reference point for rotation)
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Pivot = pink dot
- Appears as a reference point for camera rotation.
- Its position is relative to objects in the scene.
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Default pivot updating
- Pivot updates by:
- Double-tapping on the model, or
- Using two-finger gestures on top of an object (pink dot appears between fingers).
- Pivot updates by:
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Limiting pivot updates
- Two options exist to control how pivot updates.
- Tutorial preference: keep them active.
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Hiding the pivot
- Pivot can be removed by:
- Display settings
- Disable show small dot.
- Pivot can be removed by:
Speakers / sources featured
- Erica Kasab (Small Robot Studio) — presenter/author of the tutorial voiceover and instruction source.