Video summary
Claude Opus 5.5 vs. Opus 5 vs. Fable 5.1: Ich habe nachgerechnet
Main summary
Key takeaways
Product reviewed
A comparison of three AI model options (from the same provider/interface) for code/task generation and problem-solving:
- Opus 5.5
- Opus 5 (predecessor)
- Fable 5.1
Tests were run with the same prompts and (for some parts) the same “medium” difficulty level, using Cloud Code / interface token costs (no tools, no rework).
Key features / behavior observed (from the video)
- Ability to generate a single-file browser game (lunar lander autopilot, fuel limits, scoring, explosion vs clean landing, etc.).
- Ability to:
- Proofread/check and correct a structured “bathroom quote” document containing multiple intentional errors.
- Solve a logic/puzzle scheduling problem with constrained clues (exactly one solution expected).
- The models expose an “Effort” setting affecting speed and cost:
- For Opus 5: low / medium (default) / high / extra high / maximum
- Opus 5.5 shows warnings at the highest effort (usage limit usage increases).
Pricing / token-cost findings (numerical)
Task 1: Moon landing game (browser game in one file)
- Opus 5 average cost: $0.89
- Fable 5.1 average cost: $1.46
- Opus 5.5 average cost: $1.90 (stated as more than 2× Opus 5)
Notes on “effort/difficulty”:
- Claims that Opus 5.5 is often ~40% cheaper than Opus 5 for typical work/settings.
- But in this specific test at medium, Opus 5.5 was >2× more expensive.
- With a different setting, Opus 5.5 could complete the same task for $0.41, which is less than half of Opus 5 “Medium” (and the landing worked reliably).
Token usage (Task 1 / general measured behavior)
- Opus 5: ~35,000 total tokens
- Opus 5: writes ~95,000 tokens mentioned for “thinkers” (with ~65,000 thinkers)
- Fable 5.1: ~29,000 tokens
- Opus 5.5: “takes much longer to think” and writes the longest program on average (highest effort/compute behavior).
Task 2: Bathroom quote error detection/correction
- All three models found 8 errors in every run with no false alarms.
- Time to generate the error list:
- Opus 5: ~24 seconds
- Opus 5.5: ~36 cents/test (time not clearly tied to a single value here beyond Opus 5 and Fable 5.1 times)
- Fable 5.1: ~31 seconds
- Estimated cost per test:
- Opus 5: ~$0.06
- Opus 5.5: ~$0.09
- Fable 5.1: ~$0.16
- Corrected final amount: final total was €337 less than the original offer.
Task 3: Logic puzzle scheduling
- All three models found a valid plan every time; with clues there is exactly one solution.
- Time and cost:
- Opus 5.5: ~20 seconds, ~$0.05
- Opus 5: ~50 seconds, ~$0.12
- Fable 5.1: ~~30 seconds, ~$0.14
- Conclusion for Task 3: Opus 5.5 fastest and cheapest with the same correct result.
Interface price per token (Opus 5.5)
- Opus 5.5 via interface: $4 input and $20 output per million tokens (~20% less than Opus 5).
- Also mentioned: Artificial Analysis index ranks Opus 5 first place overall (independent measurement).
User experience / reliability observations
Task 1: Game landing reliability
- The game outputs were visually different across models.
- Landing success consistency:
- Opus 5: landed in 5 out of 9 runs (at medium settings described in the landing-frequency comparison)
- Fable 5.1: landed in 7 out of 9
- Opus 5.5: described as “Perfect landing” in the main comparison
- A later claim says Opus 5.5 and Opus 5 had the same results for selection/puzzle tasks, but the game landing-frequency is specifically highlighted as:
- Fable did better than Opus 5 in that test
- Another statement: at “standard high” level Fable landed at 2.70 on all three starts (interpreted as consistent performance for that trial)
- A later claim says Opus 5.5 and Opus 5 had the same results for selection/puzzle tasks, but the game landing-frequency is specifically highlighted as:
Notable bugs / output issues
- Opus 5 (one run): game wouldn’t start (bug prevented the “ferry” from appearing).
- Another Opus 5 output: lunar surface rendered as a “comb” of jagged edges.
- Opus 5 took the longest for at least one generated version.
Performance / speed (high level sentiment)
- Opus 5.5 generally improved speed/cost on the puzzle task, but game task behavior depended heavily on effort level.
- Fable 5.1 can be slower and more expensive in general, but is positioned as strong for very difficult thinking / long agent work.
Pros (as evidenced in the video)
Opus 5.5
- Strong cost/speed for puzzle solving (Task 3): fastest and cheapest with correct results.
- Better token/input pricing vs Opus 5 (interface: ~20% less input/output per million tokens stated).
- “Effort” system allows selecting lower effort to reduce cost while still getting correct results in some scenarios.
Opus 5
- Best overall efficiency in parts of testing:
- Task 2 cheaper than the others
- For medium, stated as fastest/cheapest among the three for offer/puzzle-style work
- Exposes thinking process in the interface (useful for verification UX).
Fable 5.1
- More reliable than Opus 5 in game landing frequency during the described medium test (7 vs 5).
- Designed for very difficult thinking / longer agent work.
Cons (as evidenced in the video)
Opus 5.5
- Can be much more expensive than Opus 5 at the same medium effort in the game task (>$2× in the pricing summary).
- Higher “effort” can consume usage limits faster (explicit warning behavior at extreme effort levels).
Opus 5
- Lower game reliability (some runs failed to start; visual/geometry issues; landing frequency lower than others in that test).
Fable 5.1
- Generally more expensive; for Task 2 it was the most costly per test (~$0.16).
- In at least one comparison, it was not better on speed for the quote-check task (31s vs Opus 5 at 24s).
- Subscription/limits behavior is restrictive:
- Max tier only allows using half the weekly limit for Fable models.
- Pro tier may exclude Fable from the limit (may require paying separately via usage credit).
Comparisons / deciding guidance from the video
The tester’s practical recommendation:
- Use Opus 5 as the default for checking/calculating and as the generally best baseline.
- Use Opus 5 on low when you need speed/cheaper outputs and medium is sufficient.
- For large construction projects (like full game generation):
- start with low
- move to medium only if needed
- reserve maximum for special cases
- Use Fable 5.1 only if Opus 5 fails, since it’s more expensive and “meant” for harder, longer reasoning.
Overall verdict (concise)
- Best default for cost-effective correctness (quote + puzzle style): Opus 5 (medium/low depending on need).
- Best for puzzle-type tasks where speed/cost matters: Opus 5.5 (fastest/cheapest in Task 3).
- Best when you need stronger/longer thinking or more reliable game landings (in that medium test): Fable 5.1, but it costs more and is harder to justify unless Opus 5 underperforms.
Strictly by the video’s test results: Opus 5 as the primary workhorse, Opus 5.5 as the upgrade for faster puzzle-style tasks, and Fable 5.1 as a fallback for harder/longer reasoning or specific reliability needs.
Speakers / perspectives
- Single main speaker/tester narrating the measurements and recommendations.
- No separate speakers are explicitly quoted beyond the narrator’s references to other entities (e.g., “Artificial Analysis,” “Enthopic”).
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