Video summary
How To Get Into EARLY ACCESS For Project Slayers 2 + EA Starts TOMMOROW!
Main summary
Key takeaways
Storyline (Setting)
Project Slayers 2 is an action-adventure RPG set in a Demon Slayer–inspired world. Players can choose to become either:
- Slayers
- Demons
It is not a continuation/sequel of the original Project Slayers story. Instead, it’s a completely new game built from the ground up.
What happens to the “Kamado” clan from the original game?
- If you had the Kamado clan in Project Slayers (the original game), the developers are carrying it over through a token/badge-like carryover system.
- The exact carryover details are still being finalized.
- Players should receive a badge that will unlock Kamado clan in Slayers 2.
Gameplay Highlights
- Core gameplay loop: RPG progression + open-world exploration + PvP
- Roles: play as a Slayer or a Demon
- Breathing / blood arts:
- 8 breathing styles for Slayers
- 9 blood demon arts for Demons
- Specific names weren’t listed in the subtitles, though the creator says dev videos show the full set.
- Platforms: mobile, console, and PC at release
- Free-to-play: the game will be free to play on release
- Trading: actively being considered
- May not be traditional trading
- Could shift to a market system to avoid issues seen in the original game
Key Dates / Access
- Full release date: September 18th at 4:00 PM EST
- Creator/content access (early access timing):
- Content creators can enter about a week earlier
- Subtitles indicate creator access opens tomorrow (Friday the 11th)
- Exact time wasn’t confirmed; they assumed it could be around 4:00 PM
- The creator notes they “never said what time”
- The creator plans to go live for the first 2–3 days to progress on stream and show gameplay.
Strategies / Key Tips Mentioned
- For players watching the creator live stream:
- Join the stream using giveaway commands in chat
- If you win, you get a full week of early access to play and level alongside others
- Character/build intent (creator’s plan):
- Likely Thunder Breathing (Slayer path)
- Possibly Agatsuma (based on preference for Thunder Breathing perks)
- Plans to make Demon guides later, including identifying which Blood Demon Arts are available
Development, Updates, and Progression Support
- Development start: June 16, 2024
- Why the original Project Slayers stopped (per Q&A):
- It became too tedious to update due to problematic back-end coding
- Updating one system could break others
- Update cadence:
- Bi-weekly mini updates (every 2 weeks)
- Larger updates every 2–3 months
Q&A Takeaways (Important Rules)
- Is it a continuation? No—new game built from scratch
- Do game passes transfer? No game passes from the first game won’t transfer
- (Unless something changes later, in which case they’ll announce it.)
- Is trading on release? Not guaranteed; still considering
- How many players? The creator predicts:
- ~50k on release (possibly up to 100k, personal estimate)
Gamers / Sources Featured
- No specific other gamers are named in the subtitles besides the creator speaking directly.
- General sources mentioned:
- “Revolver” (referenced for making a video about announcements)
- Developers credited:
- Diabolica (named as working on the game)
- “Project Slayers” development team referenced as “the devs” / “Project Slayers 2”
End of summary.