Video summary

How To Get Into EARLY ACCESS For Project Slayers 2 + EA Starts TOMMOROW!

Main summary

Key takeaways

Gaming

Storyline (Setting)

Project Slayers 2 is an action-adventure RPG set in a Demon Slayer–inspired world. Players can choose to become either:

  • Slayers
  • Demons

It is not a continuation/sequel of the original Project Slayers story. Instead, it’s a completely new game built from the ground up.

What happens to the “Kamado” clan from the original game?

  • If you had the Kamado clan in Project Slayers (the original game), the developers are carrying it over through a token/badge-like carryover system.
  • The exact carryover details are still being finalized.
  • Players should receive a badge that will unlock Kamado clan in Slayers 2.

Gameplay Highlights

  • Core gameplay loop: RPG progression + open-world exploration + PvP
  • Roles: play as a Slayer or a Demon
  • Breathing / blood arts:
    • 8 breathing styles for Slayers
    • 9 blood demon arts for Demons
    • Specific names weren’t listed in the subtitles, though the creator says dev videos show the full set.
  • Platforms: mobile, console, and PC at release
  • Free-to-play: the game will be free to play on release
  • Trading: actively being considered
    • May not be traditional trading
    • Could shift to a market system to avoid issues seen in the original game

Key Dates / Access

  • Full release date: September 18th at 4:00 PM EST
  • Creator/content access (early access timing):
    • Content creators can enter about a week earlier
    • Subtitles indicate creator access opens tomorrow (Friday the 11th)
      • Exact time wasn’t confirmed; they assumed it could be around 4:00 PM
      • The creator notes they “never said what time”
  • The creator plans to go live for the first 2–3 days to progress on stream and show gameplay.

Strategies / Key Tips Mentioned

  • For players watching the creator live stream:
    • Join the stream using giveaway commands in chat
    • If you win, you get a full week of early access to play and level alongside others
  • Character/build intent (creator’s plan):
    • Likely Thunder Breathing (Slayer path)
    • Possibly Agatsuma (based on preference for Thunder Breathing perks)
    • Plans to make Demon guides later, including identifying which Blood Demon Arts are available

Development, Updates, and Progression Support

  • Development start: June 16, 2024
  • Why the original Project Slayers stopped (per Q&A):
    • It became too tedious to update due to problematic back-end coding
    • Updating one system could break others
  • Update cadence:
    • Bi-weekly mini updates (every 2 weeks)
    • Larger updates every 2–3 months

Q&A Takeaways (Important Rules)

  • Is it a continuation? No—new game built from scratch
  • Do game passes transfer? No game passes from the first game won’t transfer
    • (Unless something changes later, in which case they’ll announce it.)
  • Is trading on release? Not guaranteed; still considering
  • How many players? The creator predicts:
    • ~50k on release (possibly up to 100k, personal estimate)

Gamers / Sources Featured

  • No specific other gamers are named in the subtitles besides the creator speaking directly.
  • General sources mentioned:
    • “Revolver” (referenced for making a video about announcements)
  • Developers credited:
    • Diabolica (named as working on the game)
    • “Project Slayers” development team referenced as “the devs” / “Project Slayers 2”

End of summary.

Original video