Video summary
TRUE SHIKAI ICHIGO LEAKS: FULL KIT & ANIMATIONS! NEW INSANE TYBW INFO | Bleach Soul Resonance
Main summary
Key takeaways
Storyline / Context (TYBW-related)
- The video focuses on “True Shikai” Ichigo coming to Bleach Soul Resonance, emphasizing TYBW (Thousand-Year Blood War) style additions—particularly TYBW textures and new animations.
- The speaker also discusses broader TYBW direction, hinting at links to other characters/possible units and upcoming content, such as:
- a Candice boss
- potential Mayuri-related skin/variant ideas
Gameplay Highlights & Leaked Kit Overview (True Shikai Ichigo)
Note: This is based on subtitle “leaks” coverage; exact values may be rough due to translation.
Summon / Visuals (Heavily Highlighted)
- The summon animation is praised as the speaker’s favorite.
- TYBW textures are called out as a long-requested improvement and described as “phenomenal.”
- Banner/weapon art and stamps are shown with strong emphasis on dynamic poses.
- Mentions the quality of:
- Ichigo’s core stamp
- Ichigo’s full weapon stamp
Passive / Core Mechanics
Breaking Mark system
- Most Ichigo attacks apply Breaking Mark.
- During a “transcendent power” window:
- attacks consume Breaking Mark layers to trigger Breaking
- each Breaking trigger deals normal damage equal to 50% (as described)
Nearby support / off-field application
- While Ichigo is on the field, he continues applying “breakthrough value” to nearby enemies.
- When breakthrough value reaches 100, he applies a Breakthrough Mark layer.
Charged Power → Crit Rate Scaling
- Basic attack includes a charge mechanic:
- releasing the basic attack (noted as the “reason for wielding the blade”) grants charged power layers based on hits (up to 3).
- releasing a technique consumes charged power layers to grant Crit rate bonuses.
- Each charged power layer increases crit rate by ~6% for 8 seconds, up to 18% crit rate total.
Team Synergy (Thrust-focused)
- For every thrust character on the team, Ichigo gains +12% attack power.
- The speaker calculates up to +48% (likely for a full thrust team).
- Additional scaling mentioned:
- Abnormal mastery up to 3 times (speaker estimates ~45% total)
- a separate crit rate buff, combined in the narration with charged power crit for a higher total estimate
Basic Attack Stages / Getu (Getas) Chaining
- Basic attack has 5 stages.
- At certain stage releases (after the 3rd/4th/5th), you can release three different “Geta” actions via a timing mechanic.
- Some abilities can include blocking, depending on the execution timing.
Skills / Damage Notes
- Numerous multipliers are mentioned, including:
- thrust damage
- swift flurry treated as a special damage technique
- Ultimate: Getsuga Jujisho / Gatsu-ga Ju…
- The name is consistently described as “Getsuga Jujisho/juicio.”
- Very high damage multipliers are claimed:
- ~1,400%
- then around 3,400% on a charged release (per leak narration)
- The ultimate:
- consumes Breaking Mark layers
- triggers Breaking multiple times
“Element / Abnormal” Emphasis (Ally Counters Mentioned)
- The speaker is especially interested in element damage / TYBW-style damage interactions.
- Mentions a mechanic where Ichigo may benefit when allies apply ailment damage.
- Mayuri + Nell are highlighted as potential synergy candidates due to frequent counter/ailment-like pressure.
- Additional multipliers are tied to:
- breaking charge / breaking layers
- an “overflow” transfer concept between targets (the speaker says it “looks strong though hard to visualize”)
Ultimate Extra States and Enemy SP Pressure
- After ultimate transcendence effects:
- continuous enemy damage is described as repeatedly ticking over a short duration
- enemy spiritual pressure is reduced when damaged
- continuous damage is also boosted (speaker mentions +30% and that “B6 should be pretty strong”)
Strategies / Key Tips Mentioned
- Run a mono-thrust / thrust-heavy team
- The speaker repeatedly emphasizes thrust synergy (+attack power per thrust teammate).
- Expect rotation-like play
- Multiple “boundaries/conditions” are described as rotation-dependent, especially around:
- charge layers
- timing requirements
- Multiple “boundaries/conditions” are described as rotation-dependent, especially around:
- Leverage Nell + Mayuri interactions
- Suggested because they help trigger conditions frequently (counters/ailment interactions), and enemies lose SP under sustained pressure.
Other Content Mentioned (Non-Ichigo Specifics)
- New Candice boss
- The speaker says the likelihood of more Candice-related content “skyrocketed.”
- Potential SSR selector
- Mentions a new SSR selector:
- select some stamps
- then choose three SSRs
- rates are unclear; speaker guesses something like “one in three”
- Mentions a new SSR selector:
- Gear art changes
- Some gear artworks were changed to match updated art/sets.
- Mayuri skin speculation
- The speaker strongly hopes for a TYBW Mayuri skin, possibly a True Shikai-style version/variant.
- Profile / battle pass art and UI changes
- Notes multiple art sources for:
- profile images
- event challenge art
- Subtitles show names as “Neu.U.”
- Notes multiple art sources for:
Gamers / Sources Featured (As Stated)
- Gongo (credited for posting the leaks)
- Characters/units referenced:
- Ichigo
- Nell
- Mayuri
- Candice
- Neu (Neu.U)