Video summary
I Made GPT-6 Astra and Fable 5.1 Build the Same App (It's not even close)
Main summary
Key takeaways
Product(s) reviewed
Two AI coding/model options are compared:
- GPT-6 Astra
- Fable 5.1 (uses extra high effort in at least some tests)
The video compares both across multiple app/build tasks and tracks token cost using API pricing estimates.
Key features evaluated (by task)
1) E-commerce website (ski clothing brand, heavy asset generation)
Prompt intent: Minimal design direction; generate brand/colors, products, and product images + human models (via Hicksfield). Include a video hero and interactive elements (e.g., 3JS).
Fable 5.1 results
- Produced a full ecommerce flow: hero video, product catalog, product interactions, and a checkout page
- Added extra content/sections; includes a 3JS interactive element
- Minor issues:
- Background/theme not consistent across pages
- At least one model has face cut off
Astra results
- Similar ecommerce structure and checkout flow
- Feels cleaner/more “premium”; more consistent studio-style backdrop
- Generates a size guide
- Overall fewer/leaner sections than Fable, but still looks solid
Cost + time
- Fable 5.1: ~10 min, $4.70
- Astra: ~23 min, >2× time and more cost
Verdict for this build: Fable slightly wins on output/design, with cost consideration noted.
2) 3D Kyoto trip map/simulation (Sim City-like use case)
Prompt intent: Rebuild Kyoto in 3D with navigation/zoom/pan, point-to-place interactions, lighting modes, measuring distances, and a “flight tour”.
Fable 5.1 results
- Very robust 3D experience: zoom, pan, rotate viewpoints
- Left sidebar of attractions; teleport to places like Kyoto Tower and Yasaka Shrine
- Includes lighting modes (morning/day/golden hour/night)
- Includes flight mode (tour) + pause/skip
- Includes measuring tool (example shown: 2.8 km / 35 min on foot)
- Not full-city (only the attraction-dense portion), but still detailed
- User impression: night looked cooler than golden hour
Astra results
- Smaller coverage than Fable but still detailed
- Default aesthetic: green color palette (called out as a tendency if you don’t specify colors)
- Includes measurement and navigation features
- Adds extra scene detail like a sculpture and visible stone/steps detail when zoomed in
- Mentions “wireframe/clay” style visualization options
Cost + time
- Fable 5.1: ~50 min, $146.80
- Astra: ~40 min, $20
Verdict for this build: Astra wins on efficiency/cost, while Fable wins on larger/bigger-city detail.
3) Clone a product landing page (Mac voice dictation app; reference: Coold do UI)
Prompt intent: Provide reference URLs + adapt copy to “Whisper”; generate motion graphics/reveals/tutorial video and mimic layout/topography.
Fable 5.1 results
- Strong replication of reference structure and animations
- Hero landscape with motion; interactive stone reveal with crawling plant
- Generates tutorial video and many sections (features, screens, testimonials, pricing, FAQ, etc.)
Astra results
- Hero landscape and motion felt smoother, especially the plant/cursor-following reveal
- Tutorial video includes motion graphics; user notes it produced this without extra instructions
- Cohesive and “cleaner” overall presentation
- Differences/possible issues:
- Tends toward Astra’s green palette (user says it’s fine/easily changeable)
- Pricing area seems off: produced a subscription/waitlist-style box instead of clearly matching the reference pricing section
- Some design differences vs reference; still includes FAQ and a strong footer
Cost + time
- Fable 5.1: ~35 min, $48
- Astra: ~~60 min (“about an hour”), $57
Verdict for this build: Astra wins on visual cohesion/motion quality, with slight cost/time penalty.
4) Mobile app end-to-end: receipt scanner + landing page (Expo Go)
Prompt intent: Build full receipt scanning app (scan receipt → extract items → categorize → connect to accounting via LLM API). Uses Claude API for extraction. Also generate app screenshots for App Store readiness. Design: “Notion-style” branding + illustrations; produce UI ready for publishing.
Fable 5.1 results
- Functional app: receipts list, categories, scan receipt via camera
- Claude key enabled extraction + categorization; edits supported (currency, items, quantities)
- UX described as functional but design described as not amazing (more utilitarian)
- Landing page: generally strong, but Astra’s landing page is later preferred for cohesiveness
Astra results
- App UI described as cleaner/premium
- App has navigation tabs with haptic feedback
- Screenshot count: produced fewer screenshots than Fable (later scenario: 4 vs Fable’s 6–7)
- Landing page: user later prefers Astra’s app design; landing-page comparison varies across iterations
Cost + time (from the receipt-scanner section)
- Fable 5.1: ~36 min, $86
- Astra: ~49 min, $59
Verdict: Split decision
- Astra preferred for app UI/design
- Fable preferred for landing page effort/quality
- Astra missing an iPhone mockup detail despite “iOS app” prompt (user says prompting should fix it)
Main pros and cons mentioned
Astra — Pros
- More efficient/cost-effective for 3D modeling tasks (Kyoto notably cheaper)
- Produces smoother motion graphics and cursor-following reveals
- Tends to deliver cleaner/more cohesive UI (especially app screens)
- Adds useful 3D features and scene details (sculpture, stone steps, measuring/navigation)
- Closing implication: faster for “computer use” automation/iterations (relative to Claude-based workflows)
Astra — Cons
- Tendency to default to a green palette when no design preference is given
- Sometimes mismatches expected specifics (e.g., pricing section/waitlist confusion, not always using an iPhone mockup when iOS is requested)
- In some cases may generate less content or smaller scene coverage than Fable (Kyoto scale)
Fable 5.1 — Pros
- Strong ecommerce completeness and broader content sections
- In Kyoto, built a bigger/more expansive city portion with impressive interactivity
- Landing pages can look like they were “spent more time on”
- Functional app behavior validated: receipt scanning + Claude-based extraction works
Fable 5.1 — Cons
- Higher cost for complex builds (Kyoto especially)
- Motion/video work can be weaker: creator notes Fable “struggled” cutting mistakes/pauses; plans to test Astra for video editing next
- UI/design sometimes less “premium” on first iteration (receipt app described as functional but not amazing visually)
- Background consistency issues in ecommerce case
Comparisons highlighted
- E-commerce: Fable wins on “overall output” and score (Astra looks cleaner/premium)
- Kyoto 3D: Fable wins on scale/detail; Astra wins on cost/efficiency while still delivering excellent usability
- Landing page clone (Coold do → Whisper): Astra wins on motion quality and cohesion; Fable matches structure but feels less refined in animation smoothing
- Receipt scanner app: Astra wins on app UI/design; Fable wins more on landing page polish and screenshot richness
Unique points mentioned across the video (consolidated)
- Astra released shortly after Fable’s 5 announcement; testing occurred over a weekend
- Both can generate full websites/apps with interactive elements and asset generation via Hicksfield
- Ecommerce test: human models required; Fable had minor face cutoff; Astra had cleaner studio-consistent backgrounds
- Ecommerce checkout pages generated by both; Astra and Fable offer size selection and cart/checkout flows
- Kyoto test: both generate interactive 3D with zoom/pan and teleport to landmarks
- Fable includes flight mode/tour + measuring tool; distance example 2.8 km / 35 min
- Astra includes style toggles (clay/wireframe) and measurement; adds sculpture detail
- Kyoto lighting modes included; Fable user preferred night over golden hour
- Landing page clone: Astra’s reveal animation smoother; tutorial motion graphics appeared without extra instructions
- Astra pricing area mismatched (subscription/waitlist confusion)
- Receipt scanner: both created camera scan flows and editable extraction results using Claude API
- Astra app UI described as cleaner/premium; includes haptic feedback
- Screenshot output differences: Astra fewer screenshots in one case
- Astra sometimes misses expected iPhone mockup even with iOS prompts
- Final guidance: choose model based on task—Astra for 3D/computer-use/iteration speed; Fable leaning for design workflows and landing pages
Speakers/views
- Primary narrator (single speaker): runs all tests and provides the comparative judgments (no separate speaker viewpoints explicitly identified)
Overall verdict / recommendation
- Don’t pick one universally. The video’s conclusion is task-based:
Choose Astra if you need
- 3D modeling/computer-use efficiency
- Smoother motion graphics
- Cleaner app UI
Choose Fable 5.1 if you need
- More polished landing pages
- Stronger creative design output
- Larger-scale 3D city coverage
- (with the caveat that costs can be much higher and video refinement may be weaker)
In short: Astra is better for motion + 3D efficiency; Fable is better for certain design/landing-page quality and larger-scale scene builds.