Video summary
Building a brand new NES in 2025 is EASIER than you think | The SM-Tendo
Main summary
Key takeaways
Overview
This video demonstrates how to build a “nearly brand new” Nintendo Entertainment System (NES) in 2025 by pairing salvaged original chips (CPU/PPU) with a modern, newly designed replacement motherboard and optional add-ons.
The focus is on:
- Using surface-mount (SM) manufacturing for reliability
- Removing legacy limitations
- Upgrading video output quality beyond typical composite/RF
Core Project: SM-Tendo “Brand New” NES Motherboard
SM-Tendo motherboard (Zachor)
A new NES motherboard designed for easier manufacturing and assembly.
- Surface-mount components (“SM” = surface mount)
- Components are pre-assembled
- Requires only the original NES PPU and CPU
- Includes sockets for CPU/PPU
- Avoids soldering the main chips onto the new board
Engineering tweaks vs. the original NES
- Removes the CIC region lockout chip
- Region lockout dependency is eliminated
- Adds expansion audio capability
- Inspired by features similar to Japanese Famicom systems
- (Not originally present on NES)
Video Output Options (AV Solution)
1) PO Block (Zachor)
- Provides composite video output via the PPU output path
- Uses a more efficient power/video circuit than the original NES RF setup
- Includes an extra output location for a future upgrade (see PPU Digitizer)
2) PPU Digitizer (optional mod)
Enables high-quality digital-style video output labeled “Luma code”, aimed at “almost HDMI-level” crispness.
How it works:
- Extracts a pure digital video signal from the NES PPU
- Converts/encodes it into Luma code
- Requires an external scaling/conversion device (not a direct-to-TV solution)
The video shows decoding/process using:
- OSSC (Open Source Scan Converter) with appropriate firmware/settings to convert Luma code into a standard display format.
Key takeaway: it’s not truly plug-and-play—it depends heavily on OSSC support and configuration.
Cartridge Connection Improvement: Nintend Drawer
The build uses Nintend Drawer for a more reliable cartridge interface than the original NES spring/push-down mechanism.
- Uses a sliding insertion/removal action
- Mentioned as V2 revision
- Improves construction (an injection molded sled instead of 3D printed)
Shell / Product Build Quality
- Uses an injection molded translucent purple NES shell from Retro Gamer Store
- Praised for aesthetics and fit, but includes an important warning:
Warning: screw holes may be too narrow
- The presenter notes the screw holes may not fit some original screws cleanly
- While adjusting the cartridge door retaining clip, the presenter:
- Breaks off a screw head
- Notes it can’t be easily fixed
- Recommendation:
- Use narrower screws or drill holes slightly larger
Tutorial / Guide Elements in the Video
The video functions as a step-by-step build guide.
1) Disassembly & salvage
- Start with a damaged/“wrecked” NES donor unit
- Desolder/remove through-hole components
- Remove expansion port
- Then remove CPU/PPU (chips are later reused)
- Uses:
- Fresh solder
- A Hakko desoldering gun to speed removal
2) Install the SM-Tendo motherboard
- Prepare the new SM-Tendo board
- Install the expansion port
- Presenter clips off “guide pegs” that interfere with seating/soldering
- CPU/PPU installation:
- No soldering required (they press into pre-installed sockets)
- Requires careful alignment and some “brute force” handling
3) Install PPU Digitizer (optional)
- Align digitizer correctly to pin 1
- Pin 1 identified via a dimple
- Solder it on
- Wire Luma code output connections:
- Black → ground
- Red → Luma
4) Assemble PO Block & wiring
- Optional RCA jack for digitizer/Luma output
- Install JST connector for routing the Luma signal
- Connect PO Block to the SM-Tendo motherboard
- Via header pins or wire/cap-leg style approach
- Critical wiring note:
- A ground wire from a PO Block through-hole must connect to motherboard ground plane
- Presenter forgot this initially, causing the console not to power on
5) Final assembly checks
- Confirm correct power/reset harness/connector style from the kit
- Avoid controller port confusion:
- Don’t mix up Player 1 vs Player 2 wiring
- Delay soldering certain header pins until spacing/alignment is verified
6) Bring up Luma code video with OSSC (configuration guide)
- Video quality initially looks poor until OSSC settings are tuned
- Uses:
- OSSC firmware 1.1a
- On-screen/remote menu tuning on the OSSC
- High-level setting workflow shown in the video:
- Video processing → Luma code mode: set to NES
- Sampling: advanced timing 256x240
- sampling phase set to 28
- Guy offset: set to 140
- Sync option: ADC PLBW changed from “High” to Medium
- Output processing:
- set 240p → 88p
- then use line5x processing mode to 256x240 optimal
Reported result:
- After tuning, the image becomes crisp
- Still reports some artifacting, suggesting potential improvement with:
- future firmware
- further tuning
It requires OSSC support and does not work out-of-the-box.
Pros and Cons (Review-Style Assessment)
Pros
- Revives otherwise unplayable consoles (extends retro lifespans)
- Beyond-original feature set
- Adds expansion audio (Famicom-like capability)
- More reliable cartridge loading via Nintend Drawer
- Easier CPU/PPU integration using SM-Tendo sockets
- Minimal soldering for the main chips
- Shell is high quality aesthetically (with caveats)
Cons
- Shell screw-hole sizing issue may cause damage during assembly
- PPU digitizer setup is finicky
- Requires careful OSSC configuration
- Some artifacting remains (may improve with future firmware/tuning)
- PPU digitizer requires extra hardware (OSSC) and isn’t plug-and-play
Price Breakdown (As Stated)
- SM-Tendo motherboard: $65 (Zachor; includes JST cable for power/reset)
- PO Block: $35 (recommended)
- PPU digitizer: ~$50 (optional)
- Nintend Drawer: $55
- Aftermarket shell: $110 (most expensive item)
All links are stated to be in the description.
Main Speakers / Sources
People / roles referenced
- Speaker/host: Tito (channel: “Retro Renew”)
- Core project creators referenced
- Zachor (SM-Tendo motherboard and PO Block; kit-related work)
- Red herring 32 (foundation: NES motherboard reverse engineering)
- Copper Dragon (Luma code concept/origin)
- Marx 85 (help mentioned for OSSC/Luma debugging/tuning)
- Andy (donor NES provided to the presenter)
- Referenced makers/companies/products
- Retro RGB (connected presenter to donor/contact Andy)
- OSSC (Open Source Scan Converter; firmware requirements)
- Retro Gamer Store (shell supplier)
- Nintend Drawer (mod product referenced; specific maker not named in subtitles)