Video summary
Audio Post 201: Pro Tools AAF Opening / Dialogue Edit
Main summary
Key takeaways
Main ideas / concepts covered
- Live, Q&A-driven workflow for dialogue editing in Avid Pro Tools, using an AAF + video + production audio.
- Why the session is set up for:
- Editing first (to make the edit seamless)
- Processing later (clip gain, alignment, and noise/tick/popup cleanup)
- Track organization strategy to keep production audio (and VO) manageable while cutting and crossfading shots.
- Checkerboarding (splitting wide/coverage/shots across separate dialogue tracks) so you can edit by shot coverage and keep mixes consistent.
- Fill + fade workflow:
- Smooth playback by ensuring transitions between shots are not audible as hard cuts.
- Generate ambience (“fill”) when handles are limited.
- Keep noise reduction/cleanup separate from early “make it seamless” steps.
- Clip-based processing with iZotope/RX:
- De-crackle, de-hum, spectral repair (especially for “box”/transient problems).
- Use RX Monitor / RX Connect for monitoring while editing.
- Efficient editing choices:
- Work “top-down” by shot type.
- Copy/paste fill snippets to reduce repetitive searching.
- Use extract (unprocessed/rollback-friendly layers) as a safety net before heavy processing.
- Real-world constraints:
- Limited time, occasional Pro Tools instability, and balancing speed vs. correctness.
Methodology / step-by-step instructions (detailed)
A) Before editing: stream setup + project acquisition
- Use OBS to broadcast with adjustable window layouts and better control than YouTube’s live settings.
- Confirm audio/video in chat (members and viewers indicate if they can hear/see).
- Explain how the practice project can be downloaded:
- Website: 4-D digital.com (shop page, practice project)
- Members may get a coupon (discount).
B) Import and prepare the Pro Tools session
-
Session creation
- Create a blank session (not a scoring/template session).
- Use dialog edit naming and an appropriate start time (e.g., around 59:50).
-
Import AAF
- Import the AAF and choose the correct options:
- Force to session target format
- Import clip gain
- Wait for processing and verify audio populates.
- Import the AAF and choose the correct options:
-
Import video
- Import an encoded DNXHD video version to reduce file size.
- Recommended conversion tool: Shutter Encoder (H.264 → DNXHD style workflow).
- Confirm timecode burn-in is visible.
-
Create audio routing/tracks for monitoring
- Add new stereo tracks (as needed) for playback/monitoring.
- Route to a two-bus / output so dialogue can be heard through the stream.
C) Organize OMF/AAF items to reduce complexity
- Keep OMF/AAF tracks mostly untouched (reference layer).
- Create a dedicated folder structure for dialogue edit:
- Create folders such as OMF (reference) and Dialogue tracks.
- Rename tracks for clarity:
- Example:
- Voice over tracks labeled (e.g., “VO”)
- OMF tracks labeled consistently (e.g., “OMF DX1…DXn”)
- Example:
- Enable clip color coding to match track colors:
- Preference: default clip coding = track color (avoids messy retagging between sessions).
D) Dialogue edit track plan (checkerboarding philosophy)
- Determine number of dialogue tracks needed:
- Example used: 12 mono dialogue tracks (boom + lavs).
- Assign outputs so the mixer can hear them:
- Route dialogue tracks to the TUX / two-bus (speaker routing noted as key for auditioning).
- Create and place VO on its own track(s):
- Copy from the OMF layer, then VO-muted/unmuted as needed.
- Checkerboard approach (conceptual):
- Break a scene into shot coverage categories (e.g., wide/master, medium closeup, inserts).
- Place different shots/angles onto different track sets so you can:
- Keep shots visually consistent
- Selectively mute/use mics
- Handle transitions when ambience changes
E) Align / clip gain workflow order (important)
Core principle emphasized:
- Do fill + edit smoothness first, then align and clip gain afterward (especially for lavs).
Rationale:
- If you clip gain before alignment, phase/cancellation changes can alter results after AutoAlign.
F) Making transitions seamless (fill + fade workflow)
-
Clip gain / set baseline for boom first
- Clip gain boom to a target so the scene’s foundation is consistent.
- Approximate integrated level targets mentioned:
- ~ -31 first
- Later around ~ -27 for scene-level balance
-
Smooth playback
- Before noise reduction or heavy plugins:
- Find where scenes cut (hard/soft cuts)
- Add short fades (e.g., one-frame fades) at boundaries
- Before noise reduction or heavy plugins:
-
Detect missing handles / lack of matching ambience
- If there isn’t enough naturally matching room tone between shots:
- Generate ambience fill using tools like Absentia DX
- If there isn’t enough naturally matching room tone between shots:
-
Create “fill” regions
- Use different sections of room tone (not just one constant segment).
- Apply fades into/out of fill regions so transitions are not audible.
-
Copy fill to other shots/tracks where appropriate
- Reuse transitions to save time when shot locations are acoustically similar.
G) Safety net: use “extracts” / unprocessed reference layers
- After you have a smooth raw edit:
- Duplicate or move your assembled edit to extract/XT tracks or inactive versions.
- Purpose:
- If heavy processing (AI/noise reduction) makes things worse, you can revert/compare quickly.
H) Auto-Align Post + clip gain for lavs
- Align lavs to boom references per shot group.
- Boom references often on tracks like dialog 1/3/5/8 (example structure).
- Lav tracks aligned to the nearest corresponding boom/dialog track.
- Then clip gain lavs to match scene loudness (using integrated targets as guidance).
I) Automated “fast cleanup” pass with RX/iZotope (batch when time is short)
- When needing speed, the workflow shifts to “efficient but not perfect”:
- Use RX Connect / RX Monitor and iZotope module chains.
- Emphasis order:
- De-crackle
- Then dehum
- Then targeted spectral repair / declick when needed
- Mentioned limit/behavior:
- RX Connect can only process a limited number of clips at once (32 clips mentioned).
J) Spectral repair / declick logic for specific problems
- For transient issues (e.g., “box handle flip around,” ticks/pops, lighter clicks):
- Try spectral repair modes:
- Attenuate / replace variants
- If spectral repair fails or introduces artifacts:
- Adjust sensitivity and/or do copy/paste fill from nearby regions
- Try spectral repair modes:
- For harmonic-heavy objects (silverware, earrings, certain “lighter” clicks):
- Use a Deconstruct type approach:
- reduce tonal/transient selectively
- preserve the noise bed if appropriate
- Use a Deconstruct type approach:
- For small clicks/harmonics:
- Use DeClick targeting high-frequency emphasis
K) Production effects vs. dialogue tracks (routing guidance)
- Distinction:
- Dialogue tracks: keep essential ambience, steps, breaths where appropriate
- Production effects (PFX) tracks: split large transient events (e.g., impacts, big hits) for different compression/mixing treatment
- On bigger productions:
- Supervisors may leave more production on dialogue tracks for consistency, but the split depends on the team.
L) VO and wild line handling
- VO is treated as usable/visual-first rather than perfect dialogue fidelity (heavy cleanup is downplayed early for VO).
- “Wild lines” (production/ADR type pickups):
- Kept until needed
- Later used for ADR-style coverage markers (effort markers referenced as “Kyle/Josh effort markers,” etc.)
M) ADR / efforts marker approach (late-stage)
- Create markers/region groups:
- e.g., Kyle ADR, Josh ADR
- Strategy:
- Identify “who speaks/creates the effort” and where in time it happens.
- Align efforts like production sound:
- use fill + fades around action hits
- Risk management:
- Pro Tools stability can fail under load; backups are used and the workflow may require restart/force-quit.
Speakers / sources featured
Main speaker
- The YouTube video host/instructor (audio editor; referenced in the stream, runs the live stream, demonstrates the Pro Tools workflow).
Viewer participants (named during the stream)
- Kevin
- Angela
- Josh (character name within the project)
- Kyle (character name within the project)
- Tom Carmen / Tom (viewer question)
- Angela (viewer question)
- Robin
- AR Bob (viewer question)
- Dell
- Paul
- NeuroM Moto
- ivvan (viewer question/greeting)
- DTW Productions (viewer question)
- Mr Shep (viewer question)
- Dell (again) (additional questions)
- Saba
- Hyen
- Colia / Colombia (greeting/correction)
- D (greeting/interaction)
- Ringo
- macki Mora sound edor (viewer praise)
- Dell (additional remarks)
Software / systems referenced as tools
- Pro Tools (Avid) (primary DAW)
- OBS (streaming software)
- Shutter Encoder (video transcoding)
- RX (iZotope/Neutron RX) and RX Connect / RX Monitor (de-noise/cleanup workflows)
- iZotope modules (e.g., de-crackle/de-hum/declick/deconstruct-style processing)
- Absentia DX (ambience/fill generation)
- Auto-Align Post
- Isotope EQ Match (tone matching of camera audio vs lav)
Project/website source
- 4-D digital.com (host’s website for practice project download)