Video summary
We Got Astra First...Now We're Fighting
Main summary
Key takeaways
Summary (technology, product features, and analysis)
- Astra is presented as OpenAI’s “next-generation” large model—described as much larger than prior releases and capable of stronger reasoning and coding. The speakers emphasize it should compete with top-tier models (including references in the “Fable” / Gemini-family space).
- No reliable public cost/behavior guarantees yet: the creators note they only have early access and don’t know the final price or exact runtime limits, though they estimate very high token burn in testing.
Model comparisons & key claims
Astra vs. “Fable” (current models)
- More natural conversation: both hosts claim Astra is less “GPT-icky”, producing language they find more conversational.
- Better task execution with computer tools: described as stronger for:
- multi-step problem solving
- longer autonomous-style workflows
- Where it falls short: Astra is criticized for
- instruction-following regressions
- UI/UX failures, especially when asked to rewrite front-end interfaces.
Testing / benchmarks described
1) DEF CON-style puzzles (image/video/asset solving)
They test Astra on two puzzle types:
-
Dress puzzle (multiple photos/video angles + encoded patterns)
- Astra solves it 2 out of 3 attempts without “official clues.”
- It gets stuck unless given clue context from the puzzle creators.
-
Jumbled Rubik’s-cube grid puzzle
- Astra improves movement efficiency.
- Still, it fails without higher-level guidance that identifies the “golden cubes as keys.”
Key takeaway: Astra can handle complex multi-modal puzzles, but may need extra contextual framing to avoid partial interpretations or “cheating” unless constraints are tight.
2) 3D “fish tank / game generation” test bench
They build a benchmark to push beyond previous limitations:
- Prior models produced 2D fish better than 3D, so they test 3D conversion.
Findings
- Astra produces legitimate 3D environments and game assets (using code and optionally Blender/CLI).
- It struggles to make highly realistic fish, often only achieving “looks-like-a-fish” quality.
- Outputs are criticized as functional but bland, plus UI issues, such as:
- unnecessary text
- weird interface elements
- inconsistent layout behavior
3) Agentic coding + repo modernization: Ping.gg and T3 rewrites
They use Astra to modernize an old codebase and check whether it:
- preserves existing UX design intent
- correctly uses the desired tech stack (they name: Convex, Agora, React 19, Tailwind v4, bun, etc.)
- rewrites without breaking production workflows
Main critique
- Astra can do large refactors (even TypeScript → Rust progress), but often misinterprets product requirements, especially:
- front-end UI reimplementation instead of reusing established UI patterns
- excess subtitles/UI clutter
- ignoring system/user constraints such as “reuse as much of the old interface as possible”
- It can also break or fail to complete PR workflows (described next).
PR / “agent” workflow behavior (major analysis section)
- The speakers identify a core failure mode: Astra sometimes does not complete actions implied by skills or instructions, particularly around PR lifecycle steps.
Intended “skill” (agent capability)
- Monitor a pull request
- Review bot feedback / CI checks
- Fix code and re-upload
- Iterate until checks are green
Reported behavior problems
Despite defining a clear “supervise PR” behavior, they claim Astra may:
- upload changes but then stop supervising
- fix code but not trigger the expected CI/review re-run
- misreport completion state, e.g., claiming a “nightly” build will receive fixes after a “recompile/update” even when no commit/PR merge occurred
Resulting complaint
- Communication/state reporting is bad, making it difficult to determine whether work is truly complete versus merely locally changed.
Speed, reliability, and cost-related observations
- Slower than competitors: speakers suggest slowness may come from aggressive verification and deeper tool use.
- Rough tool execution error rates (~errors per 100 commands):
- Astra: ~7.5
- Soul: ~12.9
- Fable: ~2.1
- They also compare tool-call failure rates and note the gap can be less pronounced depending on the metric.
Cost
- They estimate heavy token usage in puzzle and coding tests.
- They discuss per-token pricing bands and warn that final pricing remains uncertain.
“Automatic mode” / autonomy
- Astra appears to support more autonomous, agent-like workflows.
- However:
- Automatic mode can be slower
- reliability depends strongly on how specific and structured the system prompts/instructions are.
Final takeaways (overall sentiment)
- Praised: Astra is viewed as a top-tier multimodal + coding + computer-use model, with more “native” language and stronger tool-driven execution than prior OpenAI releases.
- Not dependable by default: it’s not considered reliable for UI/UX rewrites or PR supervision unless:
- instructions are extremely explicit
- “skill” definitions tightly match the expected final state
- stopping/communication is accurate
Main speakers / sources
- Primary speakers: two long-time AI model testers/reviewers:
- Ben (speaker/host)
- Dex (referenced; also a co-host/participant)
- Referenced third parties/sources:
- Sam (Twitter visualization/educator)
- OpenAI (model provider)
- PostHog (video sponsor)