Video summary
How to make BUTTONS in Geode (PART 2)
Main summary
Key takeaways
Adding a Custom Button to Geometry Dash with Geode
The tutorial by OmgRod demonstrates how to add a custom button to Geometry Dash using Geode.
Steps
-
Hook the menu layer. Create a
MenuLayerhook and override itsinitfunction. Returnfalseif the original initialization fails; otherwise, continue and returntrue. -
Find where the button belongs. Open Geode DevTools in-game with F11 and inspect the scene hierarchy. The tutorial identifies
bottom-menuas the node to add the button to. -
Create the button. Use the Geode extension for VS Code and its sprite browser to find an image in the game’s sprite sheets. The example uses a “like button” sprite and creates a
CCMenuItemSpriteExtrausing the sprite-frame name. -
Add a click handler. Connect the button to an
onButtonClickfunction, passing the sender object required by the menu selector. The example handler displays an alert popup saying the button was clicked. -
Attach and test the button. Add it as a child of
bottom-menu, build the mod, and launch the game to verify that the button appears and opens the popup.
Dependency
The tutorial says the mod needs a dependency on Geode Node IDs in mod.json. Add it under dependencies, mark it as required, and specify a compatible version greater than 1.20.1.
The presenter encounters build problems and retries before successfully testing the button, but does not explain the initial cause in detail.
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